Everquest Legends

Torrid

Molten Core Raider
976
691
My take on Pal/Mnk/Shm:

It took me three days to go from 10 to 50 using very mid end game gear and 100 AAs. (+2 Russet BP, +5 Skarlon sword, 40% CoF, +3 Innoruuk stuff) Once I had Cannibalization AA I could do any fight in the game on D4. Equipment is very far from BIS (don't even have a healing focus yet) but I beat the isle 6 bee boss, Dojorn, isle 7 Sister on D4. Barely lost to Eye of Veeshan on first attempt and was certain I could do it but had to log. Didn't see the point in trying to beat everything on D4 after this since Sky rewards are quested. CT on D4 is rather easy. On D0 I beat Eye of Veeshan without needing to heal myself because it dies before Evasive runs out.

This trio has massive synergy and sustain. I doubt any other trio will match it. Paladins would be far and away the best tank if not for one drawback: the mana cost of smite is large. But with Cannibalization AA you get a ton of mana in combat. Mage Hunter stance mitigates the HP cost of Cannibalization AA, and warriors do not get Mage Hunter. So with Pal+Shm+Mnk you're LoHing and Canning every 3-4 minutes, with mend on top of this, with Togor's. I finished off a D4 boss once when I was out of gas by FDing it onto my pet for the last 5%. Incredible sustain. This build carries people and I've been doing some of this.

Shamans are the most OP class in the game by a mile. You could put Shaman in any trio and do well. Paladins are the best tank, so SHM+PAL+X will wreck everything. A SK+SHM duo would outperform my SK+DRU+BST trio. Shaman level 45 pets do very close to the amount of damage as beastlord pets. Shamans also get a spell called Spirit of the Puma at level 50, which was added to the game in 2005, and this spell is retarded. It grants a DD proc that does significant DPS. This spell should not exist. Remove this spell and shamans are still the most OP class. If you puma the pet it does way more DPS than beastlord pets.

Higher level shaman slows are SUPER strong on this server for two major reasons: one is it lands on everything, and two it allows you to stay in offensive stance while tanking except the hardest bosses or large pulls. This means that slow directly translates into a large DPS increase. You can tank multiple deep reds at once in offensive stance with shaman slow.

With monk in the trio you can do stuff like malo and slow then FD afterward so your fights start with full debuffs on the mob. Or of you don't want to waste time doing FD debuffing, just Evasive stance while you debuff then swap to defensive after slow lands which I do. FDing debuffs simply isn't necessary. (I did not do this in D4 Sky) Monk allows you to mainhand the paladin high damage 1handers and offhand some monk offhand.

Paladin Pacify makes doing Isle 6 possible and good luck doing this island without lull or mez. Sky on D0 is a cakewalk on this build. You could do the entire zone right after hitting 50 on D0 so long as you had Cannibalization. Mage Hunter stance is also great for Eye of Veeshan.

My prediction is that players will run with PAL+MNK+SHM for solo play then swap to specialized role builds in group play. Although this build is quite high DPS. There's a huge thread in the "neriak" section on the discord with some autist min/maxing this build already.

edit: just discovered that they made Malosi unresistable. insane
 
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rolien

Bronze Knight of the Realm
256
213
They said they are going to add ways to unlock loadouts and deities and more storage slots. How much of a slog that is to be remains to be seen.
Bro them launching the game without that already in screams cash grab.

The game is built around the multi class factor and loadouts are essential to that. They are limiting you to 1 character and retards bought the "Technical reasons" anyone with common sense knows that was bullshit and knew it was simply to add shit to the cashshop.

Certain things just shouldn't be buyable in the cash shop.

They want to lock class and race tokens behind achievements I'm against it but fine it's a form of progression but they're undermining that progression by selling it in the shop. Everyone knows that unlocking classes is going to be a pain in the fucking dick so the odds of people saying fuck this and buying the token are much higher.

Locking loadouts period is fucking scummy. It's on the same level as SWTOR where they were selling hotbar's.

How you guys can defend this is truly beyond me like you'll gladly be like WOW SELLS LEVEL BOOSTS THAT'S BAD! But then be like EQ Legends is selling Race and Class tokens along with loadouts This is okay.

Fucking hypocrite mother fuckers.
 
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krismunich

<Silver Donator>
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Gentlemen the classic area was never the pillar of class balance. In 5 months we will likely have Kunark with epics 1.0 and then this discussion will start over but this time it's "You need to be Magician because" etc.
 

Kuro

Bronze Baron of the Realm
10,886
35,142
My one question after checking out a bunch of youtube videos for this: Why do all EQ content creators have speech impediments but love yapping anyway.

That barbarian who made P99 videos is the only one who isn't mildly annoying.
 
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Kaines

Potato Supreme
19,863
56,783
My one question after checking out a bunch of youtube videos for this: Why do all EQ content creators have speech impediments but love yapping anyway.

That barbarian who made P99 videos is the only one who isn't mildly annoying.
You've never raided in an MMO with voice comms have you?
 
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Jysin

Bronze Baronet of the Realm
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Speaking of Epics, I am quite curious how they handle the +10 version of them. Surely, they dont expect everyone to repeatedly grind the entire quest for each class to max them out.
 

xmod2

<Gold Donor>
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And when you can do a dozen+ solo Sky clears in a day, that really is pretty quickly.
This is mind numbing after the first time. I don't think anyone actually serious would defend that EVERY class unlock requires completing every sky quest for a class. It's lazy and boring. Same with race unlocks all only being max ally with the racial factions. A moderate take is 'yeah sky is still a terrible gay zone that shouldn't exist in EQ and the devs are lazy for making all of the race/class unlocks exactly the same, but at least they are unlockable in game if you're willing to put up with the cock and ball torture of sky.' The two options that are not lazy/scummy are 'zero class restrictions' or 'different interesting and relevant class unlock mechanisms per class'. Max out pick lock / pick pocket for rogue. Collect a bunch of iconic warrior weapons, etc. If you're going EQ SoD, give class specific stuff to do to unlock classes.

Also saying you can do a dozen clears when you have 1 charge per hour (preloaded with 2) is not a 'casual grind'. That's 10 hours of fucking the exact same zone with trivial bosses to pull a lever on a quest item gacha box so you can hope to get a piece you're missing. It's even worse BECAUSE the quest gear is all base tier so you aren't incentivitzed at all to do it on a higher difficulty to level up sky weapons/items. It won't take you an hour to clear the bosses either, so then you're just waiting on charges even if you wanted to be a degenerate poopsocker and max every charge.

If you are hopeful for the longevity of the game, you should be hoping they change the sky grind. Right now a non-braindead player will get their first trio to 50 (including 24/25 for ritual offclass/ports) in 3-5 days and then if they want to unlock classes they will be forced to sit in a single zone endlessly hoping for random drops. They can do a quick pass on the raid bosses at 45+ once for that first week and then just sit in d0 sky doing the same fights over and over. Who thinks that is fun?
 
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Kithani

Vyemm Raider
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3,576
You've never raided in an MMO with voice comms have you?
Top 5 MMO moment of all time was joining some PvP group led by a female gnome Mage in WoW and discovering the dude playing was a redneck from Mississippi “FIYARRR BLASSSST!”
 
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xmod2

<Gold Donor>
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Speaking of Epics, I am quite curious how they handle the +10 version of them. Surely, they dont expect everyone to repeatedly grind the entire quest for each class to max them out.
Would be the same as sky weapons. You're getting +0 from quest rewards at the moment so unless they change that somehow, you just have to use motes. The mote system is all confused as well, with the tiers existing, but a way to turn them in to higher tiers, but spells not requiring tiers, etc. It needs a rework for sure. Most likely tiers of motes should just be like plat/gold/silver/copper and just represent different values of xp for dropping purposes (which they do already), but should all act like spells and let you cram any tier in anything.
 
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Jysin

Bronze Baronet of the Realm
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I agree with the motes pushed into items should work exactly like the spell + mote system. Why do the item motes need to be so complicated.
That said, it should be a quick and easy fix to implement.
 

Kaines

Potato Supreme
19,863
56,783
Speaking of Epics, I am quite curious how they handle the +10 version of them. Surely, they dont expect everyone to repeatedly grind the entire quest for each class to max them out.
In one of their most recent streams, they mentioned they will be introducing special motes that drop once a week from raid targets that will allow you to upgrade an item an entire +X tier. I'm betting those will get used by most people to raise the epics.
 

TheBeagle

JunkiesNetwork Donor
9,580
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Haven't played in over a decade and am having a blast. Going to blow the whole weekend on this. War/Enc is great for dungeon crawling at the low levels I'm at. Third class is my flex spot and going with Druid for now for utility, ports, buffs. Might try out Shd/Enc/Nec for a full int build but Nec/Shd seems redundant but I feel like maybe I need the Nec for bigger lifetaps. Is Bard an int class?