Everquest Legends

mkopec

<Gold Donor>
28,838
45,679
This is what this server is missing regarding shields...

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100% dmg bonus to primary while holding shield.
 
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Janx

<Aristocrat╭ರ_•́>
8,678
26,727
You do realize EverQuest has over 13 thousand AA points and over 600 zones. How long are they planning to stretch this out? 26 years ?
This was a huge problem for me , especially when you see emus like THJ and Triune that give way more options. I'm surprised anyone wants to a) start in classic and b) be stuck there for MONTHS prior to the next expansion release. Just play a TLP if you want that and it doesnt cost an extra box price+sub. Fuck is daybreak going to sue them for taking players from their next TLP? I get the problems with adding all new content to the expansions to meet expectations but FFS dont sue the people doing a good job at it then rush a bullshit product out trying to capitalize without a plan or product ready to go.
 
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yerm

Avatar of War Slayer
7,714
20,448
If they use up all the existing aa options that exist through to live, by like luclin, the fuck do they do?
 

mkopec

<Gold Donor>
28,838
45,679
If they use up all the existing aa options that exist through to live, by like luclin, the fuck do they do?
They are not going to give you 13K AA, some that are super op 100 expansions in, lol. THJ gave us like 4-5K specifically chosen and curated per class to be OP but not too OP. And I remember the devs of THJ being asked if any more AA would be added and they specifically said no in one of thei stereams. They said MAYBE they would add some to some classes that needed more balance in the future. But I gotta tell you that was a problem with THJ. If you played 1-2 characters over time you pretty much maxxed out AA. Only thing you had left was to camp the current end game raid and level up items. Farm sleeper every day for those precoius block augs.They added an AA so that you could use AA exp on item leveling. I think I had like 4500AA on my main dude and that was jsut from running the raids over and over. I think I stopped actually farming the AA at like 2300 or some shit.

But from what I saw in Legends is that while AA are turned on all the time, kind of like a passive AA gain while you level, they came in really slow compared to thj. You would get like 40+ AA per clear of Dragon Necropolis n THJ. They also gave us plenty of double EXP events and weekends which would double this. The pet cucks would jsut leave their toons on at night or while at work and the pets would farm AA for them AFK. So the pace is different. But the AA in THJ were motre impactful because you got the whole set up front. They were not slow walked to you every expansion. Like Legends will udoubtedly do. LIke CA and CS for example, I think we got like 16 ranks of that shit in THJ wile Legends only has 3 each. So yeah more impacful for sure.

More of the class defining stuff too like monk kick and punch doing like 10x dmg tied to AC of boots and gloves. Pallys slay the dead which would literally one shot the dead, even without attacking, just by a rioste. and like the above I linked, 1h damage doubled while having shield. All kinds of shield block and other shit. Healing stuff too. Rangers got their headshot stuff and all their bow crap. etc... Rogues got their assasinate line, basically could become invisible to ANYTHING so they never had to do any trash, not even deal with the FD or anything. Jsut sneak by all the trash right up to raid mob and slay, then on to the next. Etc.... Bards had almost just as good skip AA that would drop all aggro if no LOS and you could just spam it. Train one minute and next youre fighting raid boss.
 
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Downhammer

Vyemm Raider
1,768
4,474
I know we're not the same players we were 25+ years ago but I think they've struck a nice balance of how things were with modern QoL. Admittedly I barely hit 50 before Kunark so I didn't grind the vanilla end game but I'm happy with EQL being a time-locked trip down memory lane. If you've hardcore'd your way to every class and every meaningful AA in the first month, good for you. See you when Kunark launches. I'm thoroughly enjoying the ride; revisiting places, (formerly) hard camps/bosses, and classes and quests I never did originally. Lots of AAA games for $60+ haven't given me nearly the /played this has so to me it's a great value.

Players will take the path of least resistance but if all you've done is the Befallen/Guk/Hole/Planes treadmill x12 you shouldn't be surprised that you're bored.
 

donomito

Blackwing Lair Raider
204
475
maybe stop hardcore max farming to 50 then complain you got nothing to do this is not that type of game.
 
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