Dandain
Trakanon Raider
- 2,092
- 917
Still enjoying this game immensely. Its much easier to pick up and play games in progress than FTL was for me. FTL I'd tend to lose my focus coming back to a saved game. When you jump to a new region, the game creates a save space at the start of an area. Second, because its an action game, survival, resource collection, and swiftness to avoid the time constraint controlled by interceptors that invade keep the pace moving.
I have seen two tiers of capital ship. I finally made it to sector 7, Just so people understand you navigate 6 FTL style sectors + zones, the 7th and 8th (have not seen) appear to be eventish style sectors to "win" a run. I had a couple nail biting, low fuel moments that forced me to improvise in sector 5 and 6 that were loads of fun. Reaching sector 7 was a huge enjoyment, that game lasted 164 minutes. I am definitely more of zone completionist by nature.
As j00t mentioned above, utilization of the blueprint/upgrade/consumable/device system is integral to the experience. The pause menu aspect is clever and rewarding. Planning an attack giving what you can craft/have is a nice action plan moment before the chaos.
Steam controller experience is great still. Two of my FTL junkie friends saw me playing it, had to buy it. We've had a lot of laughs and they both express their satisfaction with the purchase already.
The perk system is the one thing very different than FTL. A fully upgraded ship + pilot perks is far more powerful than the default by a large margin. In this way, initial play of the game definitely has an earn the perks buildup time and a progression goal, that pure failure in an FTL run does not reward at all. I still have not come close to finishing all the pilot + interceptor perks yet, I might be halfway there on cost. You can thus expect to get at least the perk completion gameplay time out of your purchase in a different way than FTL.
I have seen two tiers of capital ship. I finally made it to sector 7, Just so people understand you navigate 6 FTL style sectors + zones, the 7th and 8th (have not seen) appear to be eventish style sectors to "win" a run. I had a couple nail biting, low fuel moments that forced me to improvise in sector 5 and 6 that were loads of fun. Reaching sector 7 was a huge enjoyment, that game lasted 164 minutes. I am definitely more of zone completionist by nature.
As j00t mentioned above, utilization of the blueprint/upgrade/consumable/device system is integral to the experience. The pause menu aspect is clever and rewarding. Planning an attack giving what you can craft/have is a nice action plan moment before the chaos.
Steam controller experience is great still. Two of my FTL junkie friends saw me playing it, had to buy it. We've had a lot of laughs and they both express their satisfaction with the purchase already.
The perk system is the one thing very different than FTL. A fully upgraded ship + pilot perks is far more powerful than the default by a large margin. In this way, initial play of the game definitely has an earn the perks buildup time and a progression goal, that pure failure in an FTL run does not reward at all. I still have not come close to finishing all the pilot + interceptor perks yet, I might be halfway there on cost. You can thus expect to get at least the perk completion gameplay time out of your purchase in a different way than FTL.