Finally found the relevant data in the game files.if each piece of "powered" is then regening 75% of ap, still crazy op.
Only way that I know of. I don't create a synth concentration camp though; I send them to a different settlement but then follow them out of town without a companion (or with Strong if he's nearby) and murder them.How do you figure them out? Just save scum murder?
You can salvage them from the armor and weapon workbenches. Just save beforehand to guard against misclicksOk so since there isn't a move-gear-to-junk mod out yet I'm gonna go ahead and assume I'm the only retard who still dumps armor /guns on the ground to salvage them because there must be an ingame way to move them to the junk category that I missed right?
On a related note...You can salvage them from the armor and weapon workbenches. Just save beforehand to guard against misclicks
Automatic.Do you automatically get the extra talent point when you pick up a bobble head or do you have to do something with it?
Works fine for me, use dxgi.dll for injection. The hard part, as always, is finding a preset that doesn't suck. I'm still using my modified version of Enhanced Wasteland Preset. Everything he's done in 2.0 made it look a lot worse imo.EDIT: Can anyone get sweetFX to work? I dumped all that shit in the root directory and replaced the settings folder and renamed it properly. Still doesn't work.
Find them with the shotgun and reload method.Murder then it off town sure vorph, but how to figure which? Sending one at a time sounds tedious and slow
Think I'd just bell them. Save, then must ask of them looking for component? Load then remove them. Still seems odd no way to suss them out
Actually it only works on stuff in your inventory. Just open the armor/weapon station for crafting (not workshopping) and scrap away. You can only scrap actual usable gear that way- nothing that is listed in the junk column.Lol so that's a yes. Gonna have to try that. Does it work on gear in your inventory or do I dump it to the workshop first?
Incomparable. was going to make a joke. but meh. totally different kinds of games. wasteland 2 is well received last I checked.Anyone played wastelands2 how does it compare to this? its on sale tomorrow and I might pick it up.
Only 5 more trophies for plat, should knock that out tonight,
Can't compare really but WL2 is amazing as well. Put 120 hours on that and divinity.Anyone played wastelands2 how does it compare to this? its on sale tomorrow and I might pick it up.
Only 5 more trophies for plat, should knock that out tonight,
Hrmm, for some reason my file didn't have that .dll, I had to go re-download it to get it. Thanks for the help.Works fine for me, use dxgi.dll for injection.
A real improvement to high power rifles would be to make stagger a non-unique/critical effect. Taking a 50 or .308 to anywhere on the body is going to put you on the ground. Taking that out of base combat mechsnic was the dumbest combat related design decision. Every enemy in the game should be coded to receive stagger/knockback if hit by x or larger round in y body part.Hunting Rifle (Sniper) Damage Increase at Fallout 4 Nexus - Mods and community
haven't tried it yet. But, was thinking sniper rifle did need about a 30% damage increase to justify it over a combat rifle.
It's a solid 8/10 for me, but combat lacks depth for a tactical group RPG. It has a lot of similarities to Fallout Tactics and feels like a game from that era for better or for worse.Anyone played wastelands2 how does it compare to this? its on sale tomorrow and I might pick it up.