Vorph
Silver Baronet of the Realm
Yeah, I still remember the disappointment when the people who tried to redo 1 & 2 in the Tactics engine had to give up because it just wasn't possible.I would love a Fo1/2 remake/remaster that fixed the dated UI
Yeah, I still remember the disappointment when the people who tried to redo 1 & 2 in the Tactics engine had to give up because it just wasn't possible.I would love a Fo1/2 remake/remaster that fixed the dated UI

I haven't looked at FO 1/2 mods, but all Baldur's Gate 1/2 EE did, outside of the mediocre new areas/character they made, was compile a bunch of mods into a single package then made money off mostly other peoples work. If there are no UI update mods for FO 1/2 it probably means they are too difficult for people to change or some issue with copyrights/proprietary engines, maybe.The main drawback to FO1 and 2 are simply that their UI is quite dated by modern standards. And I don't just mean the resolution, that can be fixed with many widescreen/hi res mods. It is quite clunky. These are two of the very many 90s and early 2000s games that could do with an "enhanced edition" that would fix some of the bugs, some of the clunkyness and make a few other mostly cosmetic changes, a bit like what the Baldur's Gate EE games did. Hell, imagine if someone were to do this and then add an editor into it so people could use the game assets to create their own fallout adventures. Never going to happen, I know, but it's a missed oportunity.
Well, about time I played a Fallout game myself instead of watching/hearing friends talk about it. Started a New Vegas play-through after watching the show. Not far in, I'm about to head south of Primm after doing what I could first visit.
I followed this steam guide to get started, they recommend Mod Organiser 2 over vortex/nexus auto installs.
Steam Community :: Guide :: Simple Guide to Setting up New Vegas in 2024
That got it running with the unofficial patch and crash prevention, but it was still looking it's age a bit. I went with the top 5 mods from this list to update the look but not change the feel.
Fallout New Vegas: The 21 Best Graphics Mods You Need To Install
In addition to some manual copying of textures into the directory from the NMC texture pack in 3 separate downloads
NMCs_Texture_Pack_For_New_Vegas
My final MO2 list looks like this -
View attachment 524818
I may or may not add more, but I'm happy with the changes so far, definitely feels like I'll stick with it more after giving it the new coat of paint.
Also, for any other newbies like me this table was helpful during character creation.
Just because they can be improved doesn't mean they are improved.One can talk all about how FO1/2 are the "true spirit of FO", neglecting the simple fact that things can be improved, and just because people had to use "isometric view" in computer games due to tech limitations back in the day is a very poor argument against the clear benefits of 3D, especially the kind of 3D tech that became widely available in the early 2000s, which allowed a far stronger position for the FO games and post-apocalypse to move into the mainstream and into the 3D realm that had mainly been occupied by fantasy RPGs until then.
Also, FO3s introduction of 1930s, 40s tunes as soundtrack was another brilliant move, music that was clearly referenced in FO1 and 2 via text, but technologically unfeasible to include as actual music in the game.
A written step by step is usually superior to YouTube, unless it's old and not updated. Pretty sure I used that guide to set up the core mods for my last failed New Vegas playthrough attempt.why this guide and not viva new vagas?
VNV is definitely the one to use. It takes a while to setup though, there's like 100+ mods in total if you do the whole thing.why this guide and not viva new vagas?
VNV is definitely the one to use. It takes a while to setup though, there's like 100+ mods in total if you do the whole thing.
why this guide and not viva new vagas?
A written step by step is usually superior to YouTube, unless it's old and not updated. Pretty sure I used that guide to set up the core mods for my last failed New Vegas playthrough attempt.
Here is a link: Viva New Vegas modding guide
VNV is definitely the one to use. It takes a while to setup though, there's like 100+ mods in total if you do the whole thing.
Thanks for sharing, I wasn't aware of it but will take a look at Burns link. I did a KOTOR play through recently and a steam guide was helpful for a bunch of fixes / mods to bring it up to date, but always open to a better way.
Play NV first. If you like it, play 3. If you like them both, install the Tale of Two Wastelands mod and play them both at the same time.![]()
There's a TTW version of the guide.i'm installing TOTW now, it takes a while as it basically rebuilds FO3 as a mod into NV - 195787 files to generate lol - but wondering if anyone has played Tale of Two Wastelands integrated with Viva New Vegas?
honestly might end up just watching videos recapping Fallout 1-3/NV and just play 4, I know myself and after 5-10 hours in each game i'd just lose interest and stop playing. Doing all the mod installs and tweaks is pretty fun though.
For those wondering TOTW adds Fallout 3 to Fallout New Vegas as basically DLC, so you get the mechanics/extras/perks/etc of FONV but the quests and story of FO3 inside NV. Thats kinda cool I guess? One character doing both games is kinda neat.
FO1 and FO2 are just way way darker than Fallout 3 is.One can talk all about how FO1/2 are the "true spirit of FO", neglecting the simple fact that things can be improved, and just because people had to use "isometric view" in computer games due to tech limitations back in the day is a very poor argument against the clear benefits of 3D, especially the kind of 3D tech that became widely available in the early 2000s, which allowed a far stronger position for the FO games and post-apocalypse to move into the mainstream and into the 3D realm that had mainly been occupied by fantasy RPGs until then.
Also, FO3s introduction of 1930s, 40s tunes as soundtrack was another brilliant move, music that was clearly referenced in FO1 and 2 via text, but technologically unfeasible to include as actual music in the game.
The first section of VNV and the performance guide linked at the end are pretty much all bugfixes, which I'd say is required on a modern PC. I'd also do the UI part of the 'extended' VNV as well, since Vanilla UI Plus is way better than the default. Everything after that is optional, but the stuff in Visuals at the end does make a large improvement there.How strongly do you guys recommend modding this for the first playthrough? Are there some must have QoL mods? A lot of them seem to be focused on beautification, which I could probably give or take.
I am in this VNV process. If this somehow doesn't work, I will find you.
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