Can someone help me understand the magicite stuff? I've done zero on it but want to leap in.
The roaming warrior is locked to a custom version of Wall (lasts 30 seconds vs normal wall's 25)
The bosses have 80% resistance to breaks and their stats are significantly above the softcaps, so breaks are near worthless
The bosses have an "enrage" timer and their damage becomes unsurvivable around the 1m 25s mark, so you need good dps
Bosses have extremely high def/res, so for the most part you need to stick to their elemental weakness to win in time (with exceptions)
There's no realm synergy, so it's harder to reach atk/mag softcaps without multiple boosts. 6* gear helps a lot.
Some various tips on a per boss basis:
Fire Dungeon (Liquid Flame, weak to water)
- Low incoming damage, with most of it avoidable with instant KO resist
- Uses paralyze, sap, imperil fire
- Easier if you spam him with quick attacks, forcing him to constantly shift forms
Ice Dungeon (Sealion, weak to fire)
- High incoming damage, mix of phys/mag, mostly ice
- Uses imperil ice
- Least tanky boss, can be blitzed down
Wind Dungeon (Fenrir, weak to ice)
- Moderate incoming damage, all physical or piercing magic (don't bother with shell)
- Uses physical blinks and AoE slow
- Wind resist and affliction break is extremely helpful here
Earth Dungeon (Golem, weak to wind)
- High incoming damage, mix of phys/mag, mostly earth damage
- Extremely unfriendly to physical. Uses protect, and physical damage absorb frequently
- Mages can ignore all mechanics and focus entirely on damage
- Uses stun/interrupt often
Lightning Dungeon (Hydra, weak to earth)
- High incoming aoe damage, almost purely magical lightning
- Uses lots of imperil lightning
- Least complex mechanically, it's just a dps race to kill before imperil stacks too high
Water Dungeon (Bismark, weak to lightning)
- Highest incoming damage, uses mixed elements (water, fire, ice, lightning) and physical
- No debuffs or status effects to worry about
- Another dps race to win before dying to the onslaught of AoE