I can't get a handle on the shooting in this game. Feels so random most of the time. How the fuck can people take me out when I only have a pixel to aim at and no idea how much the bullet drop is?
As for building, don't think I'm ever going to be good at it which puts me at a massive disadvantage.
What games are you use to? PUBG? Overwatch? CS:GO?
FortNite does feel "unique" compared to other FPS but it really isn't bad after a while. I find myself hitting shots that would seem near impossible for me at some long distances.
Basically a few things to work on:
Mouse Sensitivity. Lower the better. I forget what's the rule of thumb, but I think 1 swipe across my pad is about a quarter turn for my character.
Cone of Fire/Bloom: Yes, FortNite has an RNG element, but there are ways to decrease it. Stand Still, Crouch, Aim Down Sight. Do a google search and you can find tips. Here's a reddit post:
Cone of fire: This is how far away from your point of aim a fired round can potentially deviate (AKA bullet spread). The diagram illustrates why weapons are less accurate the further away their target is.
The weapons in Fortnite have a minimum (starting/first shot) cone of fire that varies depending on the state of the character firing the weapon. The smallest (most accurate) cone of fire is for a character that is crouched and stationary. Standing increases the size of your cone of fire and moving increases it even further (this is why strafing back and forth while firing is the least accurate way to shoot.) While firing the cone of fire increases again because of the bloom mechanic.
Bloom: Bloom is how much the weapons cone of fire increases with each consecutive shot fired. This is why firing quickly makes the weapons less accurate. Pacing shots and allowing the cone of fire for the weapon to reset is key to landing shots outside of close range engagements.
Gun Rarity decreases Bloom. Higher rarity means more accuracy, as well as damage
Shotguns are King early game and close quarter fights: a Blue Pump can 1 shot anyone, even with 100shield/100health. Shotguns are so good because even open field fights often turn into close quarter battles where you try to build above opponent and shotty them in the head.
Building is the MOST important aspect of the game. After about a week now I'm finally starting to "Build before Shoot" in my games. I still have keybinding issues during tense fights where I want a floor but click a wall, or whatever, but it just takes time to get it all down. Definitely improving! For myself I put Floor on Tab, Wall on Q and Ramp on E.
Also I completely unbound Rotate because it was screwing me up a lot. Default is R and if I was in build mode but thought I was in Weapon mode, I'd R to Reload and instead flip my stairs around and completely get f'd. There's practically never a time I want to rotate anything. I want all my stuff facing forward. A trick I've seen is to preset the Roof tile as a backwards ramp if you really want to so you can ramp DOWN if necessary... but in most cases you can just use Floors.. like down a cliff just put a floor every 2 tiles you fall.
Also to get better: (after ninja can turn off as its random highlights)
Also this: (9.5 min of random highlights after Ninja)