I realize this game is still in development, and there are parts of it that I love, but I just never seem to be good enough to fully enjoy all of it. I struggle with all sorts of things that I feel *should* be more intuitive. Like for example building my beginning workshops (stonemason, carpenter, etc.). If you don't micromanage them, they almost never get built via the auto-build thing, but that's fine I can deal with that. However, I set a few trees to be chopped and now the two guys that normally run my wood shops refuse to do anything but chop wood. I fuck with the job tasks thinking I'll make someone that only works at shops, and somehow I get a guy that dies of thirst?? Some of that shit needs to be easier to figure out, or at least put priorities on the individual jobs. Like if I want this guy to go ahead and chop wood if there is nothing else to do, let me put it at 8, whereas I can put crafting at 1, hauling at 9, etc. That simple addition (may not be simple I realize) would make shit a lot easier for me.
And then when I do all that, I'm not doing well enough to fend off the goblins without losing a few dudes, even though I have bandages and shit. Speaking of, there really needs to be an "area of control" somehow, so that my gnomes don't run out and try to pick up shit half a map away, only to be the lone guy that spots the enemy...between them and home usually too.
There is a ton more to the game that I almost never get to unless I wall myself off, and then as everyone says it basically becomes impossible to ever open your gates. Eventually that becomes un-fun. In other words, I feel like there needs to be a bit more of a balance to allow you to ramp up a bit before the shit hits the fan, without using "exploits" so to speak like the digging for 12 days, walling yourself off, etc.
Still enjoying the game a ton, I just suck at it and am obviously not getting everything I should be out of it.