I get the feeling Moon Bat legitimately likes that game.
Indeed I do. It was a unique (almost jarringly so) departure from "conventional" video games, which I happen to appreciate a lot. Don't get me wrong, it's not a fantastic game, it's very short and once you pass it there's very little reason to ever play it again. I definitely would NOT pay 15 bucks for it. But I got it as part of a bundle and it was well worth playing through. The story itself, as pointed out, is nothing terribly ground-breaking, but the way it is presented is. The setup that has you exploring an unfamiliar house to learn about the people that live there works well. Both the parents and the younger sister have back stories that are genuinely fun to learn about, in a voyeuristic way. Since the game presents you with very little to actually "figure out" in order to progress, pretty much everything you do is player-motivated, and that's oddly satisfying. You actually do feel like you're exploring a family's house, filled with convincing details that give you all kinds of insight as to what's going on in there.
It's not for everybody, that's for sure. But I LOVE when people do creative things with the video game medium. I generally prefer a mediocre but unique game to an above-average game I've played a hundred variations of before. I'm glad games like Gone Home are enjoying the success they've earned, as they will no doubt encourage more developers to create more unconventional and imaginative games, and that is an objectively good thing.
Really? Crap. I thought the character I was playing was gay and just going through her memories.
You know what's more entertaining than the game though? Gamespot's review.
http://www.gamespot.com/reviews/gone.../1900-6413000/
9.5!
Edit: Where the reviewer who is transgender I guess goes on and on about how we need more games like this that explore ordinary families and their issues and how these stories cut deep. Nah, not really. We do not need real life emo shenanigans which no one cares about making statements in 3 hour video games in which we could have had more fun burning the 15 bucks in a fire pit, drinking shots of Johnny Walker, and discussing Ellen DeGeneres's latest episode.
Dude, I highly question your ability to perceive and understand information. First of all, you claim to have played the game but somehow completely and totally failed to understand what was even going on. Then you read that review and make bizarre statements that don't come close to anything actually said in the review. The reviewer does not "go on and on about how we need more games like this". Why would you even say that? Here's an actual quote:
Gone Home is an important game because it does something games rarely do: it tells a believable story, grounded in the real world, that focuses on women and treats all of its characters, women and men alike, as complex individuals. But the reason to play Gone Home is not for its importance. It's for the elegance with which its tale is constructed and communicated, and the captivating way that it makes you an active participant in peeling back the layers of one family's ordinary lives as their home tells you their stories.
It was a well-written review that makes explicitly clear exactly what the reviewer liked about the game. If you can read that review and figure that the game won't appeal to you, then that's a job well done on the reviewer's part. If you're able to get a good idea what the game is about and decide it's not worth your time, that's a good thing. Other people (like me) can read that review and actually get intrigued and consider giving the game a shot, which is also a good thing. It's good that Gone Home exists, and it's good that the reviews let you know exactly what you get. Win-win all around and zero fucking reason to complain. Unless, of course, you get off on complaining.