Hearthstone

Deathwing

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Daily quest log full of play some games with specific classes. Can't do quests in tavern brawl anymore. I'm missing legendaries and epics for most if not all potentially-meta decks for these classes. I want to play said decks, especially before the meta settles and pushes some of them out.

I paid for $85 for the mega bundle preorder. This is fucking stupid. I should have TOO MANY choices how to resolve quests. Not worrying about spending precious dust on cards that will be non-meta in a week.

Does there exist a competitor that has a similar amount of secondary content? By secondary, I mean youtube, hsreplay, vicious syndicate, deck tracker, etc. You might say MTGA so I'll also add: not as greedy as Blizzard.
 
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TJT

Mr. Poopybutthole
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Yeah, I actually uninstalled this time.

I had like 4000 gold and I got exactly 3 legendaries including the free one from the new quest shit.

I made some a warlock deck for day one since I got Tickatus and had some fun with it. New questing is total aids and not enjoyable whatsoever.

I wasn't even aware of the mini-expansion wallet extractor bullshit so that seals the deal for me. Fuck them. I'll dick around in some other game for casual fun from now on.
 
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Ravishing

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Daily quest log full of play some games with specific classes. Can't do quests in tavern brawl anymore. I'm missing legendaries and epics for most if not all potentially-meta decks for these classes. I want to play said decks, especially before the meta settles and pushes some of them out.

I paid for $85 for the mega bundle preorder. This is fucking stupid. I should have TOO MANY choices how to resolve quests. Not worrying about spending precious dust on cards that will be non-meta in a week.

Does there exist a competitor that has a similar amount of secondary content? By secondary, I mean youtube, hsreplay, vicious syndicate, deck tracker, etc. You might say MTGA so I'll also add: not as greedy as Blizzard.

We've been crucified in this thread before, but since you asked, LoR hits almost all of these. The weakest scene would be the streaming talent / popularity.
I won't say more, already did that in the past and was chased away. In LoR you don't spend money on cards, you use it on *optional* cosmetics. Cards are easy to get.
 
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Deathwing

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We've been crucified in this thread before, but since you asked, LoR hits almost all of these. The weakest scene would be the streaming talent / popularity.
I won't say more, already did that in the past and was chased away. In LoR you don't spend money on cards, you use it on *optional* cosmetics. Cards are easy to get.
If it was just talking about LoR itself, I can understand being chased away.

If it's talk about CCGs and what these type of games can do better, I think that fits this thread. It's not like much else is being discussed here anyway.

I believe LoR employs a close to F2P model? If you like it, buy some cosmetics? That's pretty much what PoE has and it's been successful at getting money out of my wallet.

Aesthetically, I've yet to find a CCG as appealing as Hearthstone. Gwent's version of foil cards was pretty nice, but it was otherwise kinda clunky. The voice acting and artwork(in Hearthstone) is generally top notch.
 

Ravishing

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If it was just talking about LoR itself, I can understand being chased away.

If it's talk about CCGs and what these type of games can do better, I think that fits this thread. It's not like much else is being discussed here anyway.

I believe LoR employs a close to F2P model? If you like it, buy some cosmetics? That's pretty much what PoE has and it's been successful at getting money out of my wallet.

Aesthetically, I've yet to find a CCG as appealing as Hearthstone. Gwent's version of foil cards was pretty nice, but it was otherwise kinda clunky. The voice acting and artwork(in Hearthstone) is generally top notch.

I think the last time I posted was when LoR was dropping it's 1st expansion.

Anyway, yea, it's a FTP model for the most part. They are doing some battlepass stuff, which is usually worth it.
It's really not much different from HS except you can earn "Wildcards" and "Dust" (Shards) which both can be used for cards.
I have so many wildcards & shards that I just craft whatever I need on Day 1. Getting everything unlocked initially will take a little time, but the game has been out less than 1 year and it's been easy to fully unlock if you just play often enough to do quests & build up your weekly chest.

The thing LoR has in-client now which HS never had (when i played) was a Ranked Leaderboard, and they are doing the first in-client Tournament season now. When HS scrapped tournament mode is when I basically quit for good. This initial implementation in LoR requires being a top-ranked player to enter the Tournament, but I assume they'll eventually have in-client tournaments for all ranks, it's progressed really fast already. The Tournament will start in December btw, right now everyone is ranking up to qualify. I should easily make it since im in the top 200 (top 700 on ladder are qualified to enter + 400 from Arenas)

One thing lacking still is Spectate mode. It's a feature they are working on and is 1 thing HS does that LoR can't. I really miss Spectate mode.

LoR has all the "other" modes that HS has too. Arena, "Labs", etc. No Auto-Battler though, Riot has TFT for that.
There is a deck tracker and a couple decent websites for decks & stats, not as much as HS though.
And the main thing lacking is the Streamer personalities are not as entertaining.

I hear you on the aesthetics, LoR is "darker" I guess? It's definitely not as cartoony.
But I think its tough to judge from screenshots, when you play the game you see how much life the game has.
These guys do most of the LoR art: SIXMOREVODKA

Also right now there are no Foil / Gold cards, Riot is looking into how to do a Premium card.
 

jooka

marco esquandolas
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This is the Hearthstone thread, people ask for suggestions for sure give them, then take it to the LoR thread. or, Make a general CCG thread if you want to deviate further
 

Attog

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Deathwing Deathwing can't agree more wholeheartedly with your assessment. Gwent is an alternative for you but they really fucked that game up over the past two years. It used to be awesome, but if you never played it back in the day, and thus cannot compare the current iteration to the former glory, give it a try and see if you like it. I *think* it has a fairly robust new player experience.

Looks like you already tried Gwent so nevermind that then. Plus it really does suck right now compared to the former platform, which was strategic and rewarded smart play.
 
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Deathwing

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How do people handle being salty in this game? I want to improve my win rate but I keep getting pissed off because I'm queueing into druids, or the rare mirror that has teched against it(rattlegore), or my card draw is in the bottom of my deck, or my combo pieces are in the bottom of my deck, or a good half of my opponents are playing non-meta decks(at D9).

Do I have unrealistic expectations? I played for hours today with supposedly one of the better decks in the meta yet made no progress in my ranking. This feels the same as last season, and the season before that, etc. I want feel like I'm getting better at the game but idk, approaching and breaking into legend has always been this terrible slog.
 

slippery

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How do people handle being salty in this game? I want to improve my win rate but I keep getting pissed off because I'm queueing into druids, or the rare mirror that has teched against it(rattlegore), or my card draw is in the bottom of my deck, or my combo pieces are in the bottom of my deck, or a good half of my opponents are playing non-meta decks(at D9).

Do I have unrealistic expectations? I played for hours today with supposedly one of the better decks in the meta yet made no progress in my ranking. This feels the same as last season, and the season before that, etc. I want feel like I'm getting better at the game but idk, approaching and breaking into legend has always been this terrible slog.
I don't really have good instructions for you. It's just writing off that any given game doesn't actually matter. I've kind of stopped being emotionally invested to the level I get upset. But I've also been to legend plenty of times and it doesn't really matter.

Agro DH feels like a pretty strong deck.

These 2 decks seem like they have a good match up against the spread from diamond to legend


 

Attog

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Battlegrounds now has lots of people AFK'ing for xp. I have been in two lobbies where I was the only person there playing, the other seven were fully AFK. I wonder how long it will take Blizzard to address this.
 

slippery

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Battlegrounds now has lots of people AFK'ing for xp. I have been in two lobbies where I was the only person there playing, the other seven were fully AFK. I wonder how long it will take Blizzard to address this.
I haven't seen this at like ~7k mmr

That said, the new pass system is pretty terrible.
 

Attog

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Reading the forums it looks like it is now the most consistent way to farm XP.
 
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Ishad

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I haven't seen this at like ~7k mmr

That said, the new pass system is pretty terrible.
The best thing about the new pass system is it is taking all the heat away from how shitty blizzard is being with their monetization strategy for duels. Holy shit fuck that mode in the ass.
 

chthonic-anemos

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Rewards Track Update Coming Soon​

Blizzard Entertainment
12/07/2020
Rewards Track Update Coming Soon

Since the launch of the new progression system, we’ve been listening to player feedback and carefully reviewing gameplay data from the first few weeks while designing a variety of updates to meaningfully address the elements that feel too slow, not rewarding, or too difficult to complete. We’re committed to getting this right. Our intent has been, and continues to be, to provide more rewards and a better progression experience than the previous system, and we’re sorry that our initial implementation missed that mark in a few important areas.
We’re ready to detail a series of changes that we will begin releasing later this month, and we will continue working to make the system even better over time. In this update, we will be adjusting or removing quests that players have let us know are too difficult to complete, reducing the amount of XP required to complete the 50-level rewards track by nearly 20%, adding two gold rewards on the track, and redesigning the bonus levels after level 50. We’re also planning a one-time log-in reward of 5 Darkmoon Faire packs and 500 Gold beginning on December 15th, which will be available until January 18th.
We want to make it clear that we aren’t treating the new rewards and progression systems as static, unchanging game elements, but rather a system that we can continually iterate on and improve over time. More enhancements will be coming to the rewards track in the future.
Here are the changes we are making later this month, as well as a quick look into the discussions we’re having for changes that will be coming early next year.

We’re adjusting a variety of daily and weekly quests to make them easier to complete.

We now have a large amount of player feedback and data based on the first few weeks of daily and weekly quest completion, and we’re making numerous changes to improve quests overall.
  • We’re removing weekly quests that require Legendary cards and Arena runs. These quests are more difficult than intended for players due to the investment necessary. Frankly, these were a mistake and we shouldn’t have included them to begin with. They’ll no longer be in the quest pool after the update. Please note that if they are among your active quests after the update, they will not be automatically removed, but you can reroll them for a different quest.

  • We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.” This quest, as a guaranteed weekly quest, feels like it requires too much effort to complete. Adjusting the win requirement will ensure that a larger number of players will complete this weekly quest and keep up with the rewards.

  • Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds.

  • We’re making small tweaks to certain quests. Some quests simply aren’t working as well as we think they should or are harder to complete than intended. For example, the quest “Play 50 Corrupt Cards” had a couple of issues making it too hard to complete. Now, Corrupted cards will properly count toward progress of this quest. We’re also reducing the requirement to 30 Corrupt Cards. These changes should make completing the quest much easier.

  • All 800 XP daily quests will now reward 900 XP. We want to make quests feel more rewarding, so we’re increasing XP for daily quests so you can earn to your next rewards more quickly. Our hope is to make every quest feel like it rewards you for your time appropriately, and we’ll continue to make changes as needed.

We’re reducing the amount of XP needed to reach certain levels in the rewards track.

We’ve heard your feedback: higher levels of the reward track just take too much XP to reach. We originally included event reward XP when calculating our intended cadence of rewards. We’ve rethought this and recognize that the rewards track should stand on its own and not require event XP bonuses, making rewards predictable and consistent across an expansion. We will still have in-game events, of course, but they will remain consistent with our existing approach to event rewards instead of rewarding bonus XP for the rewards track.
We’re reducing the requirements of the current rewards track by a total of 37,000 XP (nearly 20%), which will make mid-to-late levels easier to reach and adjust for the absence of XP events. After this change, you’ll see that the XP requirement for a variety of levels will be lower and progression through levels will be faster. This is one step to ensure that progress through the rewards track feels consistent and doesn’t hit unusually slow periods of progress. The upcoming changes to daily and weekly quests should also support more rapid progress through these levels.
After this change is implemented, your existing earned XP value will be retained, so upon your next login you may see additional progress through levels based on your current XP total. Please review your rewards track to see what new rewards you may be able to claim.

We’re adding more gold rewards to certain levels of the rewards track.

We’re adding 50 gold to the current rewards for levels 27 and 30. This is a simple change based on the rewards for those levels feeling especially underwhelming, and this helps us inject more gold into the rewards track to address feedback about slower gold earnings.

We’re adjusting rewards track bonus levels to provide steadier gold income.

We’re redesigning the bonus rewards after completing levels 1-50. Player feedback highlighted how these bonus levels took too much time to earn, leading to long play sessions between rewards. The maximum bonus level is now 350, up from 150, and we’re splitting the XP and rewards across these levels. Each level beginning at level 51 will now take less XP to complete and reward 50 gold. After this change, you’ll see more rapid progress through these levels, though your earnings for each level will be smaller (as the XP and rewards have been split across 200 more levels). This will help players earn gold without an unusually high level of effort. We’ll be watching closely to ensure this gets players more predictable gold earnings.

What’s next?

As we said earlier, these will not be our final changes to Hearthstone’s rewards and progression. Like with all content and systems within the game, our intent is always to release content, monitor feedback and data, and make the right choices for our players. We knew this would be a new and complex system that required iteration, and we are committed to short-term changes and a long-term vision to make this a fun and rewarding part of Hearthstone. We also want to strike a balance between making changes quickly and ensuring that we get things right, and we’re taking additional time past this point to plan the next round of updates that we would like to implement in the future.
We have some ideas about tweaking the 1-50 experience to make progression feel even better for players. We will keep working on this system to get it right, and we will share more information as we finalize our future plans. We’re thankful and fortunate to have such a passionate community, and your constructive feedback is always heard.
Ben Lee, Game Director
 

Deathwing

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I had a mini revelation when I tried comparing why I like games like PoE fun to Hearthstone. At the core, they do actually share some similarities: try a new build/deck, see how it performs, and if I end up liking it, refine it.

The problem with Hearthstone is that a ton of bullshit gets in the way of this process. Some of it is just the inherent random nature of a card game involving shuffling and drawing, so I think it's dishonest not to expect some of this. Blizzard heaps on so much more RNG though. I came across Joseph Anderson's critique of the game. It's 5 years old but most of it is still relevant. I think it's worth a watch despite being 42 minutes.


That being said, I wonder if the "oh, that looks cool, let's try it out" is anathema to card games or even pvp games itself. How do you encourage a healthy and varied meta without inherently stunting a player's ability to learn a deck?
 
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slippery

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Heh, Hearthstone esports are so poorly run I feel like. I was just sitting here thinking to myself I'm going to take off some time in January, I wonder when worlds are. Turns out they are today and tomorrow!