Hearthstone

TJT

Mr. Poopybutthole
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I'm so sick of Corridor Creeper too. That shit needs to go away.

I am not so sure that Corridor Creeper will go away when Patches goes away. The card is just good as it costs less if any minion dies, not just your minions or the enemy minions. Thus, will always be strong against and in Zoo or aggro decks.

But since Creeper is in basically every single deck they will likely do something about it. Eventually.
 
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TJT

Mr. Poopybutthole
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The Hearthstone Team on Designing Cubelock and Why They Like Big Priest - IGN

This kind of shit infuriates me about the HS team. The current design meta really revolves around getting out big minions or more minions outside of your mana curve at the time. With Spiteful Summoner, Possessed Lackey, Barnes, Call to Arms, Corridor Creeper and so on.

They like this design but it really is shit because it just makes HS into these super casino matches where whoever pulls out a 9 drop on turn 5 first will just win and you're fucked. As there are not enough answers to deal with it and by the time you can put down a similar drop you're already screwed.

But they like this design?
 
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Ravishing

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The Hearthstone Team on Designing Cubelock and Why They Like Big Priest - IGN

This kind of shit infuriates me about the HS team. The current design meta really revolves around getting out big minions or more minions outside of your mana curve at the time. With Spiteful Summoner, Possessed Lackey, Barnes, Call to Arms, Corridor Creeper and so on.

They like this design but it really is shit because it just makes HS into these super casino matches where whoever pulls out a 9 drop on turn 5 first will just win and you're fucked. As there are not enough answers to deal with it and by the time you can put down a similar drop you're already screwed.

But they like this design?

I think there's a delicate balance here. Like, I don't see a problem with Cubelock really, I've played it quite a bit and it brings back some Handlock themes, it's fairly strategic. There is some bullshit lucky RNG at times, but that is just Hearthstone.

I like the deck. It's built specifically to not rely on much RNG at all. Its not getting a "lucky 9 drop", because you basically know it's coming (playing as or against). It doesn't instantly win against aggro, it requires a lot of tapping usually, you can draw bad or wrong order very often, and the order things are played will make a huge difference.

Also, you rarely get Voidlord on turn 5, would require coin so you can use the 1 mana spell to kill lackey.
Unless you're talking about coining Spiteful, but no 9 cost spells in Priest, so idk what "lucky 9 drop on 5" means.

Also, silence hurts a lot, which most decks have now.

Cubelock is the 1 deck not relying on highrolling creepers/patches/keleseth/call to arms/etc.

I do think the Spiritsinger Umbra combo is a bit crazy and is really the only "highroll" aspect of the deck. Aligning everything so that weapon pulls doomguard and you have cube+umbra in hand on turn 10. Or have a Doom stick for a turn. Still a 10 mana combo though.
 
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brekk

Dancing Dino Superstar
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Cubelock is really controllable if you tech 1 ooze and 1 silence as I do. Without Skull of the Manari either from lack of draw or destroying it, and silencing one Lackey they get stuck having to play Demonlords. With the necesary value cards like Guldan/N'Zoth Demonlord discard is REALLY risky.

Playing it personally, its really hard not to overdraw sometimes. You have to tap a ton and sometimes get stuck playing some removal really inefficiently so you don't risk overdrawing a core deck piece.
 
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Mures

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Got a golden warlock quest in my free un'goro pack, ha! Don't know what I want to disenchant it for yet. Could use warlock weapon or druid dk. Leaning towards druid dk because I've always enjoyed later game druid decks and I haven't played any since the frozen throne because I need to craft druid dk and 2 ui's. Anyone have any thoughts on the matter?
 
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Ravishing

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warlock weapon only useful in 1 deck.. so far
druid dk is useful in almost every druid deck, except aggro.

depends if you like cubelock more than any druid deck ever.
 
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Mures

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Aight, wasn't sure how much druid dk was still used, sounds like I'll go that route then.
 
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Ravishing

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Aight, wasn't sure how much druid dk was still used, sounds like I'll go that route then.

Well lets be fair, in this current meta I think Jade & Aggro are the main decks, and aggro doesn't use it.

Next rotation removes Jades & Aggro... so Druid will be looking for a deck.

Whereas Cubelock will exist almost entirely in its current state.

But if a Druid deck exists, DK will be used, as long as no aggro. Druid DK is one of the best.
 
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zzeris

King Turd of Shit Hill
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Cubelock is controllable but with all the draw, the recruit minion is a pretty common drop on turn 5. It can easily drop 15 damage and two 5/7s on turn 6 in the right scenario. It's an incredibly well made concept though, and I wish they had put half the effort into Jade. Lock is dominant and fun again with 3 solid decks. Hunter, mage,pally,etc wish they were so lucky
 
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Ishad

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I’d wait for the next rotation and craft a legendary that will be around for 2 years.
 
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Haast

Lord Nagafen Raider
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I chose Hoej for the free packs play-along. Hoej got curbstomped. Feelsbadman.
 
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