Zaphid
Trakanon Raider
- 5,862
- 294
Sacred 1 was pretty fun Diablo clone, but the skill system was some of the worst I have ever seen, basically to get the most of your skill, you never leveled them up directly, because that increased their recharge time to crazy levels. So with lvl 1 skill, you could get it down to like 0,5s from 4 seconds and just spam it. Oh and all the set items scaled to your level. The expansion pack improved the game dramatically, by the end you were battling whole screens of demons and if you managed to clear a whole area, you got extra huge pack of champion and bosses going after you.
Velvet Assassin - You play a female spy in ww2 and murder nazis, what can you fuck up about something like that ? Well the game was borderline abusive to the player, with any little fuck up ending your life with levels having just one solution, some wonky controls and shooting and a story that involved you running around in pyjamas in a burning village in the last level. Despite all of the annoyances or maybe because of that, the progress was really satisfying for me, it was a bit like Commandos. Oh and your gun had like 3 rounds for the whole level.
Original War - Czech RTS, where both americans and soviets dig up a time machine and americans travel back in time to move the fuel deposits for it located in Siberia to Alaska, soviets go and stop them and eventually arabian mercenaries show up and want to blow everything up to keep the world dependent on oil. Basically, earth with no civilization, so everything sent back in time was precious. The game was really ahead of it's time and had 0 marketing, featuring rpg elements for every soldier and they transfered trough the campaign, so every person was precious. You had 4 classes - research, engineer, builder and soldier and your people could switch them at any time (in a building) and gain experience in their occupation. You started as a single soldier lost in the middle of nowhere before eventually finding others, managing your first base, researching first technologies, like oil until you actually learned how to use the time machine fuel (siberit/alaskit depending on the side) and make tanks with a nuke at the end. Everything was built from crates which were sent back in time, so controlling the map was paramount. The campaign was non-linear among other things and you could eventually tame the neanderthals and teach them simple things. Or turn them into kamikazes if you were playing for the arabs. The game featured the worst dialogue and writing I have ever seen in a game, but it's one of the games from the heyday of RTSes that managed to distance itself away from the crowd.
Velvet Assassin - You play a female spy in ww2 and murder nazis, what can you fuck up about something like that ? Well the game was borderline abusive to the player, with any little fuck up ending your life with levels having just one solution, some wonky controls and shooting and a story that involved you running around in pyjamas in a burning village in the last level. Despite all of the annoyances or maybe because of that, the progress was really satisfying for me, it was a bit like Commandos. Oh and your gun had like 3 rounds for the whole level.
Original War - Czech RTS, where both americans and soviets dig up a time machine and americans travel back in time to move the fuel deposits for it located in Siberia to Alaska, soviets go and stop them and eventually arabian mercenaries show up and want to blow everything up to keep the world dependent on oil. Basically, earth with no civilization, so everything sent back in time was precious. The game was really ahead of it's time and had 0 marketing, featuring rpg elements for every soldier and they transfered trough the campaign, so every person was precious. You had 4 classes - research, engineer, builder and soldier and your people could switch them at any time (in a building) and gain experience in their occupation. You started as a single soldier lost in the middle of nowhere before eventually finding others, managing your first base, researching first technologies, like oil until you actually learned how to use the time machine fuel (siberit/alaskit depending on the side) and make tanks with a nuke at the end. Everything was built from crates which were sent back in time, so controlling the map was paramount. The campaign was non-linear among other things and you could eventually tame the neanderthals and teach them simple things. Or turn them into kamikazes if you were playing for the arabs. The game featured the worst dialogue and writing I have ever seen in a game, but it's one of the games from the heyday of RTSes that managed to distance itself away from the crowd.