General Changes
This week?s patch focuses mostly on hero changes, with large changes to spirit consumption (and regeneration), buffs for some heroes, and bug fixes. Our goal is to continue to buff heroes and items until every hero is incredibly satisfying to play with multiple build options and plenty of loot to chase.
Hero Changes
Powers that increase defense rating have been re-tuned. All defense rating powers will have increased values as a result of this tuning.
Spirit costs have been reduced for many powers in Marvel Heroes. Each change is listed under a particular hero?s section of the patch notes.
"Charge and Hold" powers have been redesigned. These powers now have a guaranteed charge time of 1 second. This allows the tooltips for these powers to list accurate damage values, and prevent player frustration regarding being interrupted out of a 'charge and hold' power. The damage output of these powers have been retuned, and buffs have been issued to many of them.
These changes affect the following powers:
Black Widow - Deadly Shot
Cable - Devastating Beam
Cyclops - Optic Devastation
Hawkeye - Adamantium Arrow
Human Torch - Extreme Combustion
Iron Man - Unibeam
Luke Cage - Cage Was Here
Ms. Marvel - Stellar Flare
Punisher - Armor-Piercing Shot
Rocket Raccoon - Tactical Destruction
Thor - Almighty Mjolnir
Black Widow
Kevlar Reinforcement - A new passive has been added to Black Widow's Agility tree. This passive increases Widow's defense, tenacity, and grants a small chance to ignore projectiles.
Stinging Barrage - Fixed an error in the tooltip which displayed an incorrect rate of fire.
Timed Explosives - Damage increased ~10%, Spirit cost reduced to 30 (down from 40).
Flash Grenade, Rolling Grenades, and Micro-Drones - Area of effects increased ~10%.
Flash Grenade is now tagged as an area power.
Widow's Kiss is now tagged as a ranged power.
Master of Munitions spirit generation on crit now properly restores spirit on all crits.
Acrobatic Assault no longer has a stunning kick at the end of the jump. It now deals damage to all enemies hit while performing the flip. The power is now tagged as a movement power.
Escape Roll's spirit cost reduced to 10 (down from 15).
Sudden Slash's bleed damage increased 33%. Base damage increased 10%.
Widow's Kiss poison damage increased 25%. Base damage increased 8%.
The following powers for Black Widow have had their spirit costs adjusted:
Evasive Shot - 12 (down from 20)
Flash Grenade - 20 (down from 25)
Black Panther
The following powers for Black Panther have had their spirit costs adjusted:
Slashing Lunge - 10 (down from 22)
Triple Throw - 20 (down from 27)
Stealthy Escape - 15 (down from 20)
Dora Milaje - 30 (down from 33)
Vibranium Trap - 15 (down from 20)
Captain America
Athletic Leap no longer scales the spirit cost down with power points. The spirit cost has been set to 10. Placing power points into Athletic Leap now grants Captain America passive critical strike rating.
The following powers for Captain America have had their spirit costs adjusted:
Shield Swipe - 15 (down from 18)
Stunning Backflip - 10 (down from 15)
Dynamic Charge - 15 (down from 20)
Heroic Charge - 15 (down from 20)
October 1
Cable
Quick Bodyslide no longer scales the range with power points, Cable can teleport freely to any location on screen. The spirit cost has been reduced to 10 (down from 21). Placing points into Quick Bodyslide now grants Cable passive tenacity.
Cable has grown taller!
The following powers for Cable have had their spirit costs adjusted:
Concussion Blast - 15 (down from 20)
Devastating Beam - 20 (down from 25)
Defensive Roll - 10 (down from 20)
Psychokinetic Barrier - 25 (down from 27)
Mental Immobilize Psychic Trap - 30 (down from 36)
Vortex Grenade - 25 (down from 30). Cooldown has also been removed.
Cyclops
Cyclops' secondary resource (Command Points) has been removed from the game.
Concussive Force now knocks down enemies with optic blasts instead of knocking them back. While active, the power will give Cyclops a chance to ignore projectiles.
Rallying Command no longer scales the spirit cost down with power points. The spirit cost has been set to 15
Wide Beam range increased 20%.
Explosive Blast spirit cost reduced to 8 (down from 10), projectile speed increase 20%.
Cunning Blast spirit cost reduced to 12 (down from 20).
Trained Punch defense buff duration increased to 8 seconds (up from 5).
Optic Barrage now increases its base rate of fire with power points.
Tactical Kick now stuns rather than knocks back enemies. The tooltip has been updated to reflect a recent change that added extra crit rating and crit damage to the kick, rather than causing it to weaken enemies.
Sweeping Kick's tooltip has been updated to reflect the recent change of knocking down enemies rather than knocking them into the air.
Tactical Analysis's area of effect size has been increased 25%. With the removal of command points, the debuff potency and duration of the power have been increased. The visual has been increased to match the area of effect.
Carry The Momentum has been reworked. The power is now passive, and restores spirit to you and your teammates whenever a nearby enemy is defeated. The spirit cost reduction of * Veteran Command has been added to this passive.
Veteran Command has been reworked. The power now grants you and your allies a short duration movement speed, attack speed, and damage rating buff, in addition to reviving up to one nearby fallen ally. The power now has a 2 minute cooldown, scaling down with power points.
Maximum Optic Blast can no longer be interrupted by enemy crowd control effects.
Colossus
The following powers for Colossus have had their spirit costs adjusted:
Steel Splash - 15 (down from 17)
Demolition Stomp - 15 (down from 17)
Colossal Smite - 15 (down from 25)
Osmium Charge - 10 (down from 20)
Spinning Fists - 20 (down from 22)
Daredevil
Heroic Leap no longer scales the spirit cost down with power points. The spirit cost has been set to 8. Placing power points into Athletic Leap now grants Daredevil passive defense rating.
Deadpool
Safety Through Stabbing defense buff duration increased to 8 seconds (up from 5).
Bodyslide By One no longer scales the spirit cost down with power points. The spirit cost has been set to 10. Placing power points into Bodyslide By One now grants Deadpool passive critical strike rating.
Hawkeye
Wave of Arrows no longer increases the spirit cost of the power with power points.
Post edited by Ryolnir at 3:19AM
October 1
Human Torch
The following powers for Human Torch have had their spirit costs adjusted:
Fallback Blast: Spirit cost reduced to 12 (down from 20)
Blazing Charge: Spirit cost reduced to 10 (down from 20)
Pyrokinetic Charge: Spirit cost reduced to 15 (down from 20)
Extreme Combustion: Spirit cost reduced to 20 (down from 22)
Cleansing Fire: Spirit cost reduced to 15 (down from 25)
Incinerating Blast: Spirit cost reduced to 20 per second (down from 25)
Iron Man
Pulse Bolt no longer explodes when hitting an enemy. It now pulses a stunning blast periodically while travelling through enemies.
The One-Off can no longer be animation-cancelled.
Unibeam: Spirit cost reduced to 20 (down from 25)
Hyper-Velocity Charge: Spirit cost reduced to 15 (down from 20)
Jet-Assisted Slam: Spirit cost reduced to 20 (down from 22)
Wrist Rocket: Spirit cost reduced to 10 (down from 20)
Jean Grey
Phoenix Charge: Spirit cost reduced to 15 (down from 20)
Luke Cage
Luke Cage pets have increased durability at higher levels.
Cold Shoulder: Spirit cost reduced to 15 (down from 24)
Tactical Offense: Spirit cost reduced to 20 (down from 25)
Tactical Defense: Spirit cost reduced to 20 (down from 25)
Ms. Marvel
Ms. Marvel?s secondary resource will now only decay when out of combat.Photonic Wave no longer has a channeled animation. The power now stuns enemies hit.
Photonic Wave no longer gains double the intended damage bonus from her secondary resource. The attack speed of the power now properly displays on the tooltip.
Stellar Flare's damage radius now matches the radius in which enemies are taunted.
Photonic Regeneration's tooltip for the instant healing portion has been fixed. It will now display the correct healing amount.
The following powers for Ms. Marvel have had their spirit costs adjusted:
Roundhouse Kick: Spirit cost reduced to 10 (down from 13)
Photonic Wave: Spirit cost reduced to 15 (down from 20)
Stellar Flare: Spirit cost reduced to 30 (down from 33)
Flying Lunge: Spirit cost reduced to 10 (down from 19)
Evasive Blast: Spirit cost reduced to 12 (down from 20)
Warbird Charge: Spirit cost reduced to 15 (down from 22)
Punisher
The following powers for Punisher have had their spirit costs adjusted:
Steel-Toed Kick: Spirit cost reduced to 10 (down from 12)
Quick Escape: Spirit cost reduced to 10 (down from 20)
Combat Lunge: Spirit cost reduced to 15 (down from 20)
Flashbang Grenade: Spirit cost reduced to 20 (down from 25)
October 1
Rocket Raccoon
The following powers for Rocket Raccoon have had their spirit costs adjusted:
Big Flarkin Gun: Spirit cost reduced to 20 per second (down from 25)
Tactical Destruction: Spirit cost reduced to 20 (down from 22)
Cunning Shot: Spirit cost reduced to 12 (down from 20)
Blaster Turret: Spirit cost reduced to 25 (down from 30)
Shield Generator: Spirit cost reduced to 25 (down from 27)
Suppression Turret: Spirit cost reduced to 25 (down from 30)
Time Dilator: Spirit cost reduced to 25 (down from 27)
Gravity Mine: Spirit cost reduced to 25 (down from 29)
Burrowing Escape: Spirit cost reduced to 10 (down from 20)
Timely Recovery: Spirit cost reduced to 15 (down from 30)
Pistol Whip: Is now a Basic power
Scarlet Witch
Scarlet Witch?s secondary resource will now only decay when out of combat.
The following powers for Scarlet Witch have had their spirit costs adjusted:
Hex Orb: Spirit cost reduced to 15 (down from 16)
Corrosive Hex: Spirit cost reduced to 20 (down from 23)
Enervating Hex: Spirit cost reduced to 20 (down from 23)
Withering Hex: Spirit cost reduced to 20 (down from 26)
Chthonic Gloom: Spirit cost reduced to 20 (down from 33)
Combusting Hex: Spirit cost reduced to 20 (down from 25)
Hex Binding: Spirit cost reduced to 20 20 (down from 30)
Ravenous Binding: Spirit cost reduced to 20 25 (down from 31)
Chaos Shift: Spirit cost reduced to 20 (down from 25)
Entropic Warding: Spirit cost reduced to 25 (down from 27)
Warding Veil: Now persists as a toggle that reserves maximum Spirit
Ominous Veil: Now persists as a toggle that reserves maximum Spirit
Spider-Man
The following powers for Spider-Man have had their spirit costs adjusted:
Amazing Uppercut - 15 (down from 17)
Evasive Websling - 12 (down from 18)
Stick Around - 20 (down from 30)
Webswing Assault - 15 (down from 20)
Leaping Assault - 30 (down from 33)
Storm
Lightning Column - In Patch 1.2, damage over time effects were made to no longer stack. Lightning Column was erroneously not affected in this change, and has been fixed. As a result of this change, Lightning Column has been updated in its functionality. Lightning Column now deals a burst of initial damage in addition to creating the lingering electricity field. The DPS of the lingering electricity field has been increased roughly 50%.
Quickening Breeze - The tooltip for Quickening Breeze has been updated to make the active and aura portions more distinguished. The activated portion now scales with power points, and affects attack speed in addition to movement speed. Lightning Bolt now restores spirit per enemy hit by the bolt. Damage of Lightning Bolt has been increased ~20%.
Chain Lightning spirit cost reduced to 8 (down from 20).
Thundering Bolt spirit cost reduced to 20 (down from 30). Damage has been increased ~20%.
Ball Lightning spirit cost reduced to 25 (down from 30).
Stunning Bolt now causes lingering damage over time for a short duration.
Sirroco Rush spirit cost reduced to 10 (down from 20).
Elusive Blast spirit cost reduced to 12 (down from 20).
Crashing Hail spirit cost reduced to 30 (down from 40).
Thundering Maelstrom no longer has a duration. Storm now channels the mighty maelstrom for as long as hotkey is held down, and she will pass through enemies for as long as she is channeling. The damage per bolt has been reduced ~20%, but the maelstrom now strikes 3 targets at a time (up from 1).
Thing
The following powers for Thing have had their spirit costs adjusted:
Backhand Smash - 15 (down from 18)
Directed Shockwave - 15 (down from 20)
Rockslide Charge - 15 (down from 24)
Crushing Leap - 25 (down from 26)
Bold Challenge - 15 (down from 20)
Thor
Immortal Combat defense buff duration increased to 8 seconds (up from 5).
Fixed a bug where Almighty Mjolnir was dealing damage multiple times to single targets when thrown into a group of enemies. The collision radius of the hammer has been tripled.
The following powers for Thor have had their spirit costs adjusted:
Hammer Throw - 15 (down from 20)
Storm Hammer - 15 (down from 20)
Call The Lightning - 15 (down from 18)
Bring the Thunder - 25 (down from 33)
Asgardian Smite - 30 (down from 32)
Thunderous Charge - 15 (down from 20)
Wolverine
The following powers for Wolverine have had their spirit costs adjusted:
Slashing Leap - 20 (down from 23)
I'm the Best There Is - 25 (down from 35)
Furious Lunge - 15 (down from 20)
Regeneration Boost - 30 (down from 40)
Can't Keep Me Down - 10 (down from 20)
Hero Synergy System Changes
Colossus hero synergy: Level 50 now provides 30 Tenacity
Emma Frost hero synergy: Level 50 proc now triggers on any hit in order to let both diamond and mental build Emma benefit.
Mission Changes
Mr. Sinister?s door will no longer be locked. His lab is now open for visitors.
X-Defense
Reduced time between X-Defense waves from 20 seconds to 15 seconds.
Removed one of the Brood Hybrids in the X-Defense Brood wave so that there are now a total of four hybrids.
Slightly increased the health of the Brood Hybrids in the X-Defense Brood wave to compensate for the above removal of one of the hybrids.
Legendary Quest Changes
Increased Legendary Quest XP and fixed the orbs to be visible.
Added some Legendary Quests.
Adjusted many Legendary Quests to have improved hinting and adjusted requirements.
Fixed bugs in several Legendary Quests.
Prestige Changes
Characters that have already reached Prestige Level 1 or higher will be retroactively granted a copy of their starting costume.
Item Changes
Experimental Overcharged Repulsors: retuned the self damage to be a chance on crit to lose 1% of your current health.
Players can now unbind Team Insignia items at the crafter.
Ziggurat of Kargul artifact no longer stops spirit regen when you use it to teleport
Corrected Lady Deathstrike tooltip to show proper bleed damage.
Fixed a number of unique missing their base defense.
Love of Caiera the Oldstrong: Now equips to Hulk?s ?belt? slot, as Hulk already has a Unique Transformation item.
White Hole Gauntlets should no longer injure other players if confused enemies die with the condition
Enemy Changes
Reduced enemy health and damage slightly, particularly in story mode.
Increased boss tenacity to prevent chain CCing.
Doop now drops better loot.
UI Changes
Increased resolution of full screen overlay map.
NOTE
Some of the above changes will not be live on Test Center today. These changes include (and are not limited to, some changes missed the patch, we'll update later):
Luke Cage pets have increased durability at higher levels.
Spirit will now start regenerating 1 second after using a spirit-spending power. (Spirit gains tick every half second, so the next spirit tick could be immediate or occur up to .5 seconds)
Small buff to Emma Frost and Colossus synergies