Mass effect Remastered - Legendary Edition - 2021

Tuco

I got Tuco'd!
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And is it just me or (i just started up ME3 run) is the melee attack, the strong (hold F) attack overpowered or what?

Im playing Soldier this playthrough, after playing Vanguard in ME2, and holy shit is this strong melee attack with omni tool out of control. In Me2 it would take 4 or 5 hits to kill a reg enemy with no shields or armor, against elite enemies it literally takes 10 plus strikes and you would be dead. I had max level biotic charge attack, and would follow up with shotgun. Even that maxed out heavy charge attack didnt really do much damage at all.

In comparison Im just one shotting every trash enemy with one heavy melee attack in ME3. I dont even bother shooting shit really I just sprint and stab, sprint stab etc. Whats hilarious is the animation slides up to the target if you start the animation too far away, so its almost like a homing missile melee one shot stab attack haha. Im playing on hardcore.
The game is programmed to detect when your aim is shit and increases your melee damage based on how bad it is.
 
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Jozu

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I forgot so much shit about this game. Its been so long I forgot many of the game mechanics etc. Its like a fresh playthrough.
 

spronk

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the game on normal is super easy, you literally can just run around like a tard and do whatever. you have to play in Insanity if you want a challenge. There are tons and tons of enemies later you will encounter that going up to melee them is a death sentence.

im really enjoying playing as an engineer, i feel like a hacker just deploying turrets and probes everywhere and watching them anally probe everyone. I wish there was a bigger enemy variety though.

and yeah I have enjoyed my run so much, I didn't remember a fuck ton of the story and don't think I played a lot of the DLCs, it all feels fresh and amazing. I'll be legit sad when I finish.
 

Vorph

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I definitely forgot about the enemy rolling in ME3 when I decided to play an engineer instead of just going vanguard.

On the bright side, Marksman got fixed so when I bring Ashley (+ Garrus) with a Typhoon on every mission it's not really necessary for me to do anything at all. Playing all three games in a row really highlights how much harder ME2 is than the others. Insanity is completely trivial from start to end in 1 & 3*, but 2 was actually a decent challenge (Soldier) until I got into the mid-20s.

* - Citadel DLC excepted. I'd never played it before, and some of those missions are a real bitch on Insanity. Especially the first one where they gimp you with a pistol that weighs as much as a Black Widow and destroys your power recharge bonus.
 

rhinohelix

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To think these games are already 11, 12, 14 years old is insane.

Maybe waist high wall shooters arent going to cut it in 2021?

If they get around to ME4, they could easily pull a RE and switch the perspective to 1st person and basically copy that combat system but with space guns. Abilities would remain largely the same but maybe streamlined and have them be more related to healing and temporary boosts (tech repair armor and shields, biotic increases weapon damage via effecting mass effect fields etc). This way you get rid of the tired waist high shooter mechanic, and effectively have something like Cyberpunk 2077 combat but slower and less janky with melee shit. (melee stuff would be limited to pressing F when enemies get close, and avoid the jank of 1st person melee based shit altogether)

Or they could go heavier into melee combat along with gunplay and do something more along the lines of Borderlands type combat system.

Think of how sexy a ME4 game in 2022 in 4k would be with a frostbite or RE type engine? Get Wall and Hulick back to do the soundtrack, and bring back Karpyshyn for the writing and boom, you have a 500 million dollar game like ME3.

I mean fuck, Andromeda sold 4 million units.
Because just like movies, Publishers are trend followers and cash shop monetization/FtP was super huge in the years following following ME3, with LoL and then FortNite. Plus you had some terrible strike outs like ME: A/Anthem, etc.; its so much easier to blame the audience and industry trends than the studio.

They should be coming back around, though, now with The Outer Worlds 2, Elder Scrolls 6, Starfield, and now ME: LE setting the stage for ME4, etc. maybe the pendulum swinging back the other way.
 

Grizzlebeard

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And is it just me or (i just started up ME3 run) is the melee attack, the strong (hold F) attack overpowered or what?

Im playing Soldier this playthrough, after playing Vanguard in ME2, and holy shit is this strong melee attack with omni tool out of control. In Me2 it would take 4 or 5 hits to kill a reg enemy with no shields or armor, against elite enemies it literally takes 10 plus strikes and you would be dead. I had max level biotic charge attack, and would follow up with shotgun. Even that maxed out heavy charge attack didnt really do much damage at all.

In comparison Im just one shotting every trash enemy with one heavy melee attack in ME3. I dont even bother shooting shit really I just sprint and stab, sprint stab etc. Whats hilarious is the animation slides up to the target if you start the animation too far away, so its almost like a homing missile melee one shot stab attack haha. Im playing on hardcore.

When ME3 came out they made a big deal about adapting the bio-tool to act as a melee weapon so your attacks should be noticeably more powerful than 1 and 2.

Saying that, I think shotgun or Talon pistol with a melee adaptor on it is more powerful. For a Vanguard it's standard fare to charge, Nova, then bayonet shit until your Charge has refreshed.
 

Grizzlebeard

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Beyond being a completionist am I missing anything skipping the random shitty planetary scavenging for Turian relics etc in ME1?

I haven't touched it much lately but I'm growing bored of landing on a planet and exploring the anomaly/debris before completing the missions because the vehicle is so awful at getting over most terrain. That and there seems to be a Thresher Maw on every third planet.
 

Jozu

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Skip all of that shit in me1 getting those medallions writings and data disks does DICK.

For some reason I couldn't romance Miranda in me2. It might of been because I had to talk to her 1 more time, because I talked to her right b4 last mission and she seemed open to it but then the convo ends. I figured that was that and finished game. I didn't romance any1 in me2.

I guess I'm playing as a simp for Liara lol.
 
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Grizzlebeard

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Skip all of that shit in me1 getting those medallions writings and data disks does DICK.

For some reason I couldn't romance Miranda in me2. It might of been because I had to talk to her 1 more time, because I talked to her right b4 last mission and she seemed open to it but then the convo ends. I figured that was that and finished game. I didn't romance any1 in me2.

I guess I'm playing as a simp for Liara lol.

The one to go for in ME2 is Kelly Chambers.

 

Jozu

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Yea I figured it out lol all I had to do was talk to Miranda one more time.

lol.

Im big simpin'
 
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Burns

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Because just like movies, Publishers are trend followers and cash shop monetization/FtP was super huge in the years following following ME3, with LoL and then FortNite. Plus you had some terrible strike outs like ME: A/Anthem, etc.; its so much easier to blame the audience and industry trends than the studio.

They should be coming back around, though, now with The Outer Worlds 2, Elder Scrolls 6, Starfield, and now ME: LE setting the stage for ME4, etc. maybe the pendulum swinging back the other way.

There is no swinging back around for Mass Effect. Bioware is dead; killed by EA long ago, and they have worn the corpse ever since.
 
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rhinohelix

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There is no swinging back around for Mass Effect. Bioware is dead; killed by EA long ago, and they have worn the corpse ever since.
I mean the big open-ish world ME style SP RPG type of games as a genre. Bioware? It's been an Edgar suit since at least Anthem.

200.gif
 

Phazael

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And is it just me or (i just started up ME3 run) is the melee attack, the strong (hold F) attack overpowered or what?

Im playing Soldier this playthrough, after playing Vanguard in ME2, and holy shit is this strong melee attack with omni tool out of control. In Me2 it would take 4 or 5 hits to kill a reg enemy with no shields or armor, against elite enemies it literally takes 10 plus strikes and you would be dead. I had max level biotic charge attack, and would follow up with shotgun. Even that maxed out heavy charge attack didnt really do much damage at all.

In comparison Im just one shotting every trash enemy with one heavy melee attack in ME3. I dont even bother shooting shit really I just sprint and stab, sprint stab etc. Whats hilarious is the animation slides up to the target if you start the animation too far away, so its almost like a homing missile melee one shot stab attack haha. Im playing on hardcore.
Major reason why Pistols are the OP weapon the entire series even on into ME3. This is especially true for Vanguard builds, where taking a low weight pistol with a melee attachment is the best option. Its REALLY noticeable in the fights where they spam Husks at higher difficulty because they give the husks a ton of health to the point where you get sync grabbed if you try to shoot them at point blank instead of pimp slapping them. It also greatly depends on if you take the melee boost options when leveling up (more attractive in certain builds). I don't know when or if they fixed it, but at one point you could slap on the lightest gun in every slot with a melee mod on each (not sniper rifle obviously) and they would all combine for hillarious op damage, but I think they patched that one out early.

For whatever reason they wanted melee to be a big deal in the game by ME3 (probably to make some builds like Asari and Krogan VG more viable) and indeed certain fights basically require you to use the one hit KO over the wall melee attack to get through them (the part after the mines in the leviathan DLC mission is one major example) for even the non melee centric builds. I know my Widow using sniper ends up throwing punches a lot when bum rush crap happens, just because of how much stronger it is than any close quarter gun. Plus with mele, you generally can limit your exposure to enemy fire to a degree. Major reason the husk rush missions are so annoying is because they often include a pile of super sniper enemies (Rachni Reapers are the worst here) that will gib you the moment you raise a gun up to try and cut down husks from miles away.

I am mostly talking insanity difficulty here, btw.
 

Phazael

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I mean the big open-ish world ME style SP RPG type of games as a genre. Bioware? It's been an Edgar suit since at least Anthem.

200.gif
I would argue Dragon Age 3 (which I mostly liked) was the start of the slide due to the SJW invasion of the company and ME Andromeda was the official moment of death. Andromeda (despite its artificially inflated sales numbers) was a massive failure at every level.
 
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Vorph

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Meh. Melee is still only useful for reload animation canceling in ME3, same as in ME2. Never used it except for that when I played my Vanguard, and wouldn't even think about meleeing with any other class on Insanity unless something only had a tiny sliver of hp left.
 

Phazael

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Skip all of that shit in me1 getting those medallions writings and data disks does DICK.

For some reason I couldn't romance Miranda in me2. It might of been because I had to talk to her 1 more time, because I talked to her right b4 last mission and she seemed open to it but then the convo ends. I figured that was that and finished game. I didn't romance any1 in me2.

I guess I'm playing as a simp for Liara lol.
The main benefit of the medallion and writing quests is the money and XP. ME1 has limited XP and you cannot even cap level on insanity in one playthrough if you do every single thing.
 

Phazael

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Meh. Melee is still only useful for reload animation canceling in ME3, same as in ME2. Never used it except for that when I played my Vanguard, and wouldn't even think about meleeing with any other class on Insanity unless something only had a tiny sliver of hp left.
Well the way the game is stingy with ammo in places and the way certain enemies love to bum rush (husks, some cerb mele specialists) its more about being a jew with the ammo when I can. Thats just me playing as a sniper, though. Husk eats and Incinerate and then comes back at me do I waste the bullet, wait for Incinerate to recycle, or just mash melee and be done with it? Admittedly, on Insanity I am pretty much always a class that does not greatly benefit from animation cancelling (except Vanguard at certain at certain points).
 

Vorph

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Yeah, I've only played classes with ultrafast power recharge and 200% bonus from low weight. Vanguard, engineer, and sentinel mainly. I might melee a nearly-dead husk to avoid that annoying ass grab you have to break out of, but that's about it. I don't bother with animation cancel except on vanguard either.

Things are a bit different with all the DLC active too. I am loving that M-11 Suppressor pistol on my engineer with AP Ammo as a bonus power. With the 2x scope and headshot mod it's like a mini sniper rifle. I never had access to the pistol/SMG mods for +30% power damage either.
 

Phazael

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If you keep to one rifle (prefer the N7 Sniper rifle but its a long wait to get there) you can hit 200% charge bonus with a sniper infiltrator. The damage boosters definitely make micro managing support characters like Liara much more potent, in addition to being great if you play some flavor of power spam on you main.

I had not played the Citidel DLC prior (by the time it came out, I had run the entire series twice) and I enjoyed it a lot, save for one thing. That last boss fight is such a gimmicky shitfest that runs counter to everything else it felt almost as bad as the Kei Leng fight in design. For anyone doing it on Insanity, take Garus and Wrex into that fight and only kill the shield derps as all the rest are on infinite respawn. If you are not a burst damage build, you are probably fucked on insanity unless you can swap in a gun or set off some ludicrous detonation combos. The fact that just about everything in that fight is flagged immune to nearly all CC (and can see right through cloak from a mile away) makes it really aggravating. I was able to one shot it once I dumped my combo/CC allies for Garrus and Wrex as an infiltrator. Having Energy Drain as my bonus power helped a lot too.

So finished it all out last night as pure infiltrator sniper insanity from start to end, finally. Wife watched me and her bitching me reminded me how fucking dumb Kai Leng and the Reaper plan ultimately were. Realistically, those are small slivers of the entire game. But.... they come in at the end and kind of fuck up an otherwise solid story/game. We have beaten the three cupcake thing to death in this forum, so I am not going to retread that ground.

But I figured out why the Kai Leng thing was so bad (other than his batman like plot armor and breaking the rules of the game in combat) after some retrospect and discussing it with the wife. Basically, nearly every other threat or ally had at least two and sometimes three games worth of buildup and history to them, as well as some grey area on why they were how they were. Kai Leng was just a tacked on anime stereotype with zero buildup prior to suddenly Anderson and Hackett telling you how badass he was in ME3. He comes across like a fan fiction DBZ villian who was made up on the spot by a three year old. If they REALLY wanted to put some backstory and edge into it, what they should have done is have Illusive Man use his res tech on Saren (Illusive Man was also obsessed with countering indoctrination by the end of the series) and put him in that role. That would have had some history and gravity to it. Instead we got a lame tryhard send up of a throw away bad guy with zero depth.

Anyhow, despite its flaws (and knowing Andromeda is next and is the Last Jedi of this game universe), it was still enjoyable to play again. And my wife got roped in enough that she is going to give it a go as Paragon. Its not the perfect game, but its pretty fucking good if you can forgive the stumbles at the ending and a few retarded difficulty spikes on insanity. Given the climate of our world and what it took to make this game, I doubt we will ever see another epic trilogy like it.
 
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Vorph

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If you are not a burst damage build, you are probably fucked on insanity unless you can swap in a gun or set off some ludicrous detonation combos. The fact that just about everything in that fight is flagged immune to nearly all CC (and can see right through cloak from a mile away) makes it really aggravating. I was able to one shot it once I dumped my combo/CC allies for Garrus and Wrex as an infiltrator. Having Energy Drain as my bonus power helped a lot too.
Wasn't too bad as an engineer on insanity, I died less to the final bosses than I did to the sushi bar fight. I brought Ashley and Garrus with their Typhoons as I did for practically every mission that allowed me to. They helped clear out most of the fodder enemies before getting put down, and I was handicapping myself with an extra bit of challenge by refusing to use medigel at all so they weren't around for the last phase. Just finished off the bosses with Lancer+AP Ammo (bonus power) and a few tech/fire combos. Would have been easier if I'd known the fight and respeced a couple powers specifically for it.

I decided to give ME:A another shot too, and holy shit is the PC version still a bug-ridden mess. The issue where sound cuts out that seems to plague all Frostbite games is still alive and well after four years, and it loves to crash both the game and video driver on the regular as well. It's looks pretty good on XSX though, even supports Dolby Vision. Course that all goes out the window once you start moving around and have to look at any of the walking/running/facial animations.