I'm beginning to wonder who created Mechwarrior Online...it wasn't PGI. There is no way they did the core game play...they are incompetent. I'm thinking another studio developed it and when they purchased the rights, they ended up with it.
To put it in perspective, this game has been in development since 2008. Six years now. PGI first was teamed with
Jordan Weisman, the guy originally responsible for the FASA MechWarrior titles. Weisman's studio is
Smith & Tinker. Both studios worked together on the game until ~2011. Until then,
the game was supposed to have co-op and all sorts of fun stuff for both PC and Xbox 360. But they
couldn't find a publisherthat would join them until they teamed up with
a brand new startup publisher IGPand switched the design to a F2P title. Weisman meanwhile went on to make
Shadowrun returns. There's a good chance that a lot of the base game was done by Tinker and Smith before they split in 2011. This would explain why the base game was most fun in closed beta and PGI couldn't seem to do anything except break it since then.
PGIGP is a whole bundle of incompetence. If you look at that executive summary, IGP was founded as a division of 7G entertainment through a loan from a Canadian labor fund. 7G entertainment has since dissolved and the president of IGP is now the CEO. They claimed on that document they had a subsidiary which was earning $800k/month, but soon after they secured the 2011 loan that subsidiary went
bankrupt in June 2012. IGP started off with three games: MW:O, MW:T and Sins of a Dark Age. Since 2011, MW:O has "released," MW:T has
been through multiple developersbut can't get out of closed beta and Sins of a Dark Age left them to
self-publish on steam. And of course, PGI couldn't even get a fishing game right- as they're being
sued in New Yorkfor breach of contract because their port of a Bass Pro Shops game couldn't pass Nintendo's quality assurance after four tries.
DX11 was supposed to be in the game August 2012. Then all throughout 2013, especially Christmas:
But it still isn't- likely because they have a very hard time changing anything at the root of the code that someone else did. It's all a bunch of jenga blocks: