I am just now reaching high rank.
While I like a lot of the changes it's all pros and cons. I've played Generations Ultimate (on the switch), World, and Rise. So I am a relatively new entrant to the series. I definitely think that things like the village layout being convenient and not just deliberately wasting your fucking time by elevators and other shit with how it is spaced out is good. Hi MHW before Iceborne. In Ultimate the village was less annoying but it had a lot of archaic game mechanics comparatively. But I also understand that a little of the complexity is lost with each streamlined feature.
The hard line to draw is when you get between complexity, which is good, and tedium for the sake of tedium. Which is bad.
Rise does not hurt the actual mechanics of the game at all, it just improves it. The older stuff in ultimate where you had to craft nets,mining picks, shovels for getting other mats and so on can suck a dick. That's annoying. Using potions in Ultimate was also way more annoying. Ultimate has a fuckton of features and it took me a long time to figure out. But on the plus side ultimate had a FUCKTON of monsters in it. So overall it was a great game I sunk a lot of hours into.
I don't think Rise has crossed the point of making things so easy and "accessible" that it legitimately dilutes and cheapens the series in the same vein as Elder Scrolls from Morrowind to Skyrim.
But something does tell me that the MH title that comes out in a few years will hit that point. Seems to be inevitable these days.