Monsters and Memories (Project_N) - Old School Indie MMO

Kirun

Buzzfeed Editor
20,783
17,635
Meh requiring casters to melee has never been a fun gameplay idea IMO
Yeah, I'm with you on this one. The idea of forcing casters into melee range always feels like one of those "looks good on paper" design choices that collapses under basic scrutiny. It doesn't make combat more dynamic, it just muddies class identity and adds pointless busywork. Casters already have their own pacing and risk profile; pretending they need to weave in auto-attacks to stay "engaged" is the same misguided philosophy that gives us corpse runs and spellbooks.

If you want to make spellcasting more active, there are far better ways to do it: interactive spell combos, precision timing on procs, positioning mechanics that reward smart movement instead of proximity brawling. Making wizards slap mobs with a staff between fireballs is just design by subtraction.

There's a reason this kind of "hybridization through friction" died out years ago. It's the same thinking that turns every class into a half-baked version of another just to force "interdependence." Let melee be melee. Let casters be casters. If you want players to interact across archetypes, give them tools that synergize, not mechanics that homogenize.

A wizard who has to duel-wield like a rogue just to make his spells matter sounds like the worst of both worlds.
 
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Quaid

Trump's Staff
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Is anyone here not going to play this? Tell us why?

I'll play as long as end-game raid targets are a good blend of guild-locked and open world content.

If it's entirely open world it's a hard pass for me without question.
 
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Szeth

Trakanon Raider
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I think part of what turns me off of games with insanely long betas/friends and family closed access is that economies / balance are ruined by the 1% of people who know commodities far in advance. I have always wanted to play on the leading charge of MMOs/games and if people have an unsurmountable leg up that scares me off. We'll see where I am at in my life when it actually releases though.
 
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Nirgon

Log Wizard
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29,839
I'll play as long as end-game raid targets are a good blend of guild-locked and open world content.

If it's entirely open world it's a hard pass for me without question.

I'll level with ya, I'm a dad too. I just don't see why that has to get in the way of someone else's neckbearded glory years. But we can get past that circular argument of instance vs open world and discuss why those open world mobs are so out of reach.

I think most of what causes these mobs to get dropped in short order on EQ is a combination of account sharing and the mobs being frankly trivial for so many guilds now. Mob pops at graveyard neckbeard hour and gets gibbed I think is a fair account of what I saw on p99.

A mob like Sontalak was up for longer periods of time back when I was still active on p99 Velious. There's something to that. There's also something to guilds sharing cleric bots and bard alt accounts.

My theory has been this. If you strip away account sharing and make mobs harder like Sontalak, you'll see those mobs up longer. Adjust the reward accordingly to make killing said mob worth it.

I also think Warhammer started to be on to something with public quests, with progressively harder stages. Mostly those PQs were faceroll for any group, but what if they weren't. Rift kind of had this too with opening more challenging things in the world where everyone could jump in and be rewarded based on their participation. Sure, lowbie healers iirc would seem to blow out the measured participation but that was due to poor implementation. Maybe something like this with a better take could succeed. Top parsers and people who avoid the fire best (or DA the Sontalak fear best for instance) having a better shot at the roll on the harder content keeps it open world and fairly giving everyone a reason to try and participate.
 

Hatorade

A nice asshole.
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This is a level 10-20ish dungeon...we did the entrance as a three man last night and the dudes that fear you were a huge pain in the ass if you didn't interrupt it. Would fear you through the zoneline and beyond, both hilarious and annoying. This craftmanship into this dungeon alone should warrant at least a months sub to check it out.
 

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Quaid

Trump's Staff
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I'll level with ya, I'm a dad too. I just don't see why that has to get in the way of someone else's neckbearded glory years. But we can get past that circular argument of instance vs open world and discuss why those open world mobs are so out of reach.

I think most of what causes these mobs to get dropped in short order on EQ is a combination of account sharing and the mobs being frankly trivial for so many guilds now. Mob pops at graveyard neckbeard hour and gets gibbed I think is a fair account of what I saw on p99.

A mob like Sontalak was up for longer periods of time back when I was still active on p99 Velious. There's something to that. There's also something to guilds sharing cleric bots and bard alt accounts.

My theory has been this. If you strip away account sharing and make mobs harder like Sontalak, you'll see those mobs up longer. Adjust the reward accordingly to make killing said mob worth it.

I also think Warhammer started to be on to something with public quests, with progressively harder stages. Mostly those PQs were faceroll for any group, but what if they weren't. Rift kind of had this too with opening more challenging things in the world where everyone could jump in and be rewarded based on their participation. Sure, lowbie healers iirc would seem to blow out the measured participation but that was due to poor implementation. Maybe something like this with a better take could succeed. Top parsers and people who avoid the fire best (or DA the Sontalak fear best for instance) having a better shot at the roll on the harder content keeps it open world and fairly giving everyone a reason to try and participate.

I don't even care about downing the targets per se. I just don't want to be forced to participate in the meta-culture associated with non-instanced raiding. The bat-phones, the parked tracking bots, the drama, and the rules guilds are forced to make to field a competitive force, etc etc. In addition to the punishing time commitments involved, you have to be willing to engage with all this nonsense if you don't want your character's progression effectively locked at 80% of their potential maximum power. In an open world raiding game you have to go through this if you want to see the most impressive zones or consume the world's rarest bits of lore & flavour. You're unable to enjoy a co-ordinated activity with 40 other people, which is what I find so appealing about the MMO raid game in the first place, unless you accept the really negative factors I mention above.

Sure, is the sense of accomplishment & competition greater if there's a constant race where there are clear winners and losers? Yes. However, I'm not willing to engage with the negative aspects of the meta-culture to access that feeling in my leisure time.

There should be enough instanced raid zone content to keep guilds busy a few nights per week and enough contested overland bosses to keep the people who enjoy that gameplay satisfied. If the former doesn't exist in Monsters & Memories I simply won't invest my time there.
 
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Nirgon

Log Wizard
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29,839
I don't even care about downing the targets per se. I just don't want to be forced to participate in the meta-culture associated with non-instanced raiding. The bat-phones, the parked tracking bots, the drama, and the rules guilds are forced to make to field a competitive force, etc etc. In addition to the punishing time commitments involved, you have to be willing to engage with all this nonsense if you don't want your character's progression effectively locked at 80% of their potential maximum power. In an open world raiding game you have to go through this if you want to see the most impressive zones or consume the world's rarest bits of lore & flavour. You're unable to enjoy a co-ordinated activity with 40 other people, which is what I find so appealing about the MMO raid game in the first place, unless you accept the really negative factors I mention above.

Sure, is the sense of accomplishment & competition greater if there's a constant race where there are clear winners and losers? Yes. However, I'm not willing to engage with the negative aspects of the meta-culture to access that feeling.

There should be enough instanced raid content to keep guilds busy a few nights per week, and enough contested overland bosses to keep the people who enjoy that gameplay satisfied. If the former doesn't exist in Monsters & Memories, I simply won't invest my time there.

So follow two scenarios here in batphone world.


1-
Raid mob spawns.
It's Vox, bat phone goes out.
We bring her down at 4am, sleep deprived with 4 manastone clerics, 2 enchanters, a bard and a handful of melee. People get on the needed classes, sharing each other's accounts if necessary.
Casuals/normal schedule people awake, mob is dead, complaints of never seeing mob.

2-
Raid mob spawns.
It's Sontalak.
Most people roll over and say "no way we are killing that at this hour"
Call is made to keep forming up till we get numbers.
Eventually mob is killed by 7:30AM-8AM.


Know what changes scenario 2? Sontalak having better loot than a sleeper key and assorted "dragon leather" stuff. People will do crazy things for the pixel dopamine.

Know what else changes scenario 2? Prohibited sharing of accounts which means both sides have to wait for the actual people that own the chars to get on.

What would be cool? Some kind of event where you try to break into ToV with waves that have scaling loot. If you bring enough bodies or are especially efficient in your class make up (not a bunch of druids and hybrids), harder things with better rewards happen. Eventually you spawn Sontalak/"Uber Sontalak" and if you kill him as a unified effort, ToV opens for the server for the week (month?) and the bums who ninja logged after a random wipe in the previous cycle can go get their corpses. It creates the "open raid" p99 had but with something that actually requires some kind of massive unified effort, instead of some mob everyone can kill anyways getting dog piled by 500 lazy slobs/killed in 2 seconds with random rolling druids winning rolls and trying to sell the items for more plat than anyone has and quitting with said item(s).

Why Sontalak? He is a fight where sloppy zerg bodies will get tossed and create low hp aggro situations so a tidal wave of total shit balls won't succeed. That's the kind of thinking I'd be going towards in refining these experiences based on past knowledge of what players will do, and then consider what kind of rewards to expect.

Hopefully good food for thought and uses some real examples. Feel free to nitpick, that's the point of the old brain trust here (or it should be).
 

Quaid

Trump's Staff
12,163
8,599
So follow two scenarios here in batphone world.


1-
Raid mob spawns.
It's Vox, bat phone goes out.
We bring her down at 4am, sleep deprived with 4 manastone clerics, 2 enchanters, a bard and a handful of melee. People get on the needed classes, sharing each other's accounts if necessary.
Casuals/normal schedule people awake, mob is dead, complaints of never seeing mob.

2-
Raid mob spawns.
It's Sontalak.
Most people roll over and say "no way we are killing that at this hour"
Call is made to keep forming up till we get numbers.
Eventually mob is killed by 7:30AM-8AM.


Know what changes scenario 2? Sontalak having better loot than a sleeper key and assorted "dragon leather" stuff. People will do crazy things for the pixel dopamine.

Know what else changes scenario 2? Prohibited sharing of accounts which means both sides have to wait for the actual people that own the chars to get on.

What would be cool? Some kind of event where you try to break into ToV with waves that have scaling loot. If you bring enough bodies or are especially efficient in your class make up (not a bunch of druids and hybrids), harder things with better rewards happen. Eventually you spawn Sontalak/"Uber Sontalak" and if you kill him as a unified effort, ToV opens for the server for the week (month?) and the bums who ninja logged after a random wipe in the previous cycle can go get their corpses. It creates the "open raid" p99 had but with something that actually requires some kind of massive unified effort, instead of some mob everyone can kill anyways getting dog piled by 500 lazy slobs/killed in 2 seconds with random rolling druids winning rolls and trying to sell the items for more plat than anyone has and quitting with said item(s).

Why Sontalak? He is a fight where sloppy zerg bodies will get tossed and create low hp aggro situations so a tidal wave of total shit balls won't succeed. That's the kind of thinking I'd be going towards in refining these experiences based on past knowledge of what players will do, and then consider what kind of rewards to expect.

Hopefully good food for thought and uses some real examples. Feel free to nitpick, that's the point of the old brain trust here (or it should be).

I mean you're making a sound argument, but I don't wanna participate in any scenario even remotely like this.

I want to join a guild that raids Sundays, Mondays, and Thursdays from 8pm EST until 11:30pm EST. We hit the instanced raid zones we have access to, triggered encounters we can spawn, and targets of opportunity that may be up. Those targets of opportunity are the contested targets that the other style of Batphone raid guild(s) probably has on lockdown, so it's likely a non-issue. If at some point I choose to be a batphoner, then that option exists, but NWC shouldn't force that lifestyle in my opinion.

I'll wait to see what these 'expeditions' are. Hopefully that term is just a euphemism for instances and guild-locked content.
 
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GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,957
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This is a level 10-20ish dungeon...we did the entrance as a three man last night and the dudes that fear you were a huge pain in the ass if you didn't interrupt it. Would fear you through the zoneline and beyond, both hilarious and annoying. This craftmanship into this dungeon alone should warrant at least a months sub to check it out.

There is a much higher level area in that place too if you take the tunnel marked "W1" you can skip right to a pretty good camp spot.
 

Nirgon

Log Wizard
18,591
29,839
I wager if there's enough of these kinds of mobs on random timers, you won't get shut out.

I also do think the ring of slime style stuff from CT for big dog 5mans or even 5man content (places you sit and camp rares) that require more seriously geared characters is another remedy to the old system of EQ/progression.

A lot of current MMO goes like this:

1. Sleepless leveling grind of fairly trivial content -> 2. get preraid bis via groups -> 3. raid log

Where 1 needs to change is some much harder earlier content that drops items which enable faster progression. EQ really doesn't have this imo. What id do? Juice up the rewards from places that are death traps with corpse recovery issues like Befallen. M&M has the right direction with the bone construct. There's a memorable monster right there, good job.


Where 2 needs to change is it shouldn't end with raiding. EQ does this pretty well with things like fungus king and being able to small man him with raid geared characters. It needs more of that. Seb jug farm for spirit wracked cord was a pretty good idea too.

3. We covered batphone quest and I think with enough Sontalak tier mobs, that will crush a lot of it. There's also the plane of hate for mage epic problem that was brought up, solution there would be to make it a mob that spawns more regularly if you raid farm up there. The old planar style raid with meaningful rewards but also chase items that spawn from rares up there (like the mage staff) should do the trick to keep veterans returning after they get the suit from the yard mobs. Then it can't be monopolized and it keeps the raids going while rewarding the new recruits and ride or dies alike.
 

Burns

Avatar of War Slayer
8,656
16,741
Is anyone here not going to play this? Tell us why?
I like playing these free betas to see various games I'm not going to play. I put in as many hours as I can to get my fill of the game, then once it goes live, never look back. Done this with many games, from Shadowbane to New World.

As for why I wouldn't pay to play this, it's pretty simple: sitting at the same camp grinding XP for any amount of time (over an hour) is fucking boring. When I was a child my gaming options were limited, so quad kiting shit all day while chatting during down times was fine (when I wasn't playing sports or doing stuff with friends) but now there are plenty of other far more challenging and intricate spreadsheets games to play. When I want to game, I want to game, not sit around a glorified chat room. Nostalgia only goes so far.
 
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Gravel

Mr. Poopybutthole
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159,719
Is anyone here not going to play this? Tell us why?
All that friction we keep talking about. The core gameplay I found very fun, but all the roadblocks to get to it made me nope out.

I feel bad because I got an alpha key and even with unlimited playtime, I just never play it. It's not worth my time.

And so yeah, when they decide to add a $15/month charge on top? If I won't play for free, I sure as shit won't pay for it.
 

Hekotat

FoH nuclear response team
12,801
12,850
This is a level 10-20ish dungeon...we did the entrance as a three man last night and the dudes that fear you were a huge pain in the ass if you didn't interrupt it. Would fear you through the zoneline and beyond, both hilarious and annoying. This craftmanship into this dungeon alone should warrant at least a months sub to check it out.

The Magic Resistance combat trait is going to be a must-have for me. Being able to pop it and clear blind/fear is amazing, the added magic resistance is just a bonus.
 
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Quaid

Trump's Staff
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I wager if there's enough of these kinds of mobs on random timers, you won't get shut out.

It's not about getting shut out, it's about not being able to raid on a schedule.

I do not believe there will be enough targets of opportunity to do this.
 

Nirgon

Log Wizard
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29,839
I do not believe there will be enough targets of opportunity to do this.

Yes this is the problem and many are too easy is the other part of it.

I believe you can have a set raid time where people log on and say "okay what targets are still up out there" if done right.

The powers that be can eyeball how fast p99 green quakes got fully cleared and measure from there as a guideline for who can get what makes sense to me. Sadly this would mean making a lot of targets for their impressive passion project. But if you want to solve it these things without making another wow clone, this is what you have to consider tackling.

A revamped planar raid (doesn't have to be plane of X or anything of course) style experience to make them worth returning to is also part of this solution. Making a couple of these is adding more work, but if you wanna really solve this stuff and make classic style work better, there ya go.
 

Quaid

Trump's Staff
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8,599
Yes this is the problem and many are too easy is the other part of it.

I believe you can have a set raid time where people log on and say "okay what targets are still up out there" if done right.

The powers that be can eyeball how fast p99 green quakes got fully cleared and measure from there as a guideline for who can get what makes sense to me. Sadly this would mean making a lot of targets for their impressive passion project. But if you want to solve it these things without making another wow clone, this is what you have to consider tackling.

A revamped planar raid (doesn't have to be plane of X or anything of course) style experience to make them worth returning to is also part of this solution. Making a couple of these is adding more work, but if you wanna really solve this stuff and make classic style work better, there ya go.

Keep in mind too that p99 has like 700 concurrent players. Now imagine the spawn competition if concurrent was quadruple that.

That’s a lot of dragons you’d need.