Monsters and Memories (Project_N) - Old School Indie MMO

Hekotat

FoH nuclear response team
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I truly don’t think the kinda person that wants to play king of the jungle on an old school MMO is the same type of gamer paying 15-50/mo for a battle pass

I don't know for sure which way it will go, but how many good MMOs are out there or have been in the past 10 years? Zero is the correct answer, people are fiending.
 

Kithani

Blackwing Lair Raider
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These vaginas will never back up their doomposting.
How would you define success for a game like this? 2k subscribers for a year is what, $240k? So they could pay three employees?

Edit: 360k I think
 
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Hekotat

FoH nuclear response team
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Brother, half this forum was deepthroating BF6 KNOWING we were going to get burned. It will do well, maybe not insane levels but it'll do fine. First game I'd sub to since The Burning Crusade.
 

Del

Vyemm Raider
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How would you define success for a game like this? 2k subscribers for a year is what, $240k? So they could pay three employees?
Success to them would probably be any sort of profit, which wouldn't be too hard to achieve considering their development costs have been near zero.

Success to me would be something like an average of 5-10k subs for the first year so that they could get some of the guys working on it paid enough to start working full time and churn out development more quickly.
 

forehead

Trakanon Raider
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556
fwiw, I know at least 5 friends that don't watch the MnM stream, aren't on the discord, haven't kept up with the development at all but will 100% sub and play at launch. They all played EQ 25 years ago, played EQ emulated servers for 10+ yrs and have been waiting for something new. There's so many people like that; they will play at launch but don't give a shit about development until then.

edit: and these are personal, real life friends. Not EQ friends
 

TheBeagle

JunkiesNetwork Donor
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I ain't playing these stress tests but will definitely toss them a one month sub when it gets to early release and check it out. I also dont do discord either. Haven't paid an MMO sub since the first year WoW released, so if there's a few more dudes out there like me it might do a little better than the naysayers think.
 
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your_mum

Trakanon Raider
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i think the devs, respectively, need a taste of some real world degens... gonna log and start training people, start spamming opinions like its barrens chat, start selling my camp as i afk it
 

Kirun

Buzzfeed Editor
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I ain't playing these stress tests but will definitely toss them a one month sub when it gets to early release and check it out. I also dont do discord either. Haven't paid an MMO sub since the first year WoW released, so if there's a few more dudes out there like me it might do a little better than the naysayers think.
It'll "sell" just fine. All it takes is Asmon, Cohh, or some other boomer influencer to play it for 48 hours while their chat spams copypasta about how it's "bringing MMOs back." Box sales will spike, the subreddit/Discord will declare victory, and then everyone will quietly log off once they realize half the "hardcore challenge" is waiting for mana to regen and corpse-running naked through fog.

That's the dirty secret of these nostalgia-driven projects. They can buy hype, but they can't buy staying power. You'll get your dopamine hit of "look how immersive this is!" until the third night of walking thirty minutes back to camp because your group wiped in a tunnel. Then reality sets in: it's not the game that's hard, it's the patience required to tolerate it.
 
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Sythrak

Vyemm Raider
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It has everything to of with denial of content, and you’re naive for thinking otherwise.

As to your last point, there is zero market evidence of this.
Pretty much, I lead the top guild of our EQ server for years and even in PoP we were still locking shit down in Luclin just to dick over other guilds and sell loot.
 

moonarchia

The Scientific Shitlord
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It'll "sell" just fine. All it takes is Asmon, Cohh, or some other boomer influencer to play it for 48 hours while their chat spams copypasta about how it's "bringing MMOs back." Box sales will spike, the subreddit/Discord will declare victory, and then everyone will quietly log off once they realize half the "hardcore challenge" is waiting for mana to regen and corpse-running naked through fog.

That's the dirty secret of these nostalgia-driven projects. They can buy hype, but they can't buy staying power. You'll get your dopamine hit of "look how immersive this is!" until the third night of walking thirty minutes back to camp because your group wiped in a tunnel. Then reality sets in: it's not the game that's hard, it's the patience required to tolerate it.
Yup. That's why I was showing the Pantheon data. They are looking to cash in on the same niche, and they had a huge EA splash, and 3 months later they were tanking, and now 10 months later are seeing daily highs at <10% of what they had during the rush. MnM with their sub for beta are going to fall off harder and faster.
 

Quaid

Trump's Staff
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Yup. That's why I was showing the Pantheon data. They are looking to cash in on the same niche, and they had a huge EA splash, and 3 months later they were tanking, and now 10 months later are seeing daily highs at <10% of what they had during the rush. MnM with their sub for beta are going to fall off harder and faster.

I’d absolutely charge a ‘box price’ for EA. Theres a certain amount of MMO players who just buy everything, and why not cash in?
 

moonarchia

The Scientific Shitlord
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I’d absolutely charge a ‘box price’ for EA. Theres a certain amount of MMO players who just buy everything, and why not cash in?
Oh yeah, there is a market, but not for poopsocking games. People will give anything a try, but once they realize they aren't going to get to enjoy dungeons and raids properly they are going to bail. If content isn't pumped out regularly and often, same thing.