There’s very few quest /access bottleneck scenarios. There’s lots of options for exploration and rewards and I agree with flobee, if itemization is balanced properly you won’t have as much flocking to one place as often happens in eq. You already see that in this beta as there are people in the 30s range quite split between east and west sides. You shouldn’t run out of mobs to camp or loot to obtain in this game, it is very unlikely . I’ve been getting at named camps without seeing a single other person, even in very crowded settings on this beta. The world is larger than it looks with lots of subterranean spots and cave systems.
as far as access mobs, they do exist, but this is a very end game issue and small sample to jump on criticizing. I’m not sure what direction they are going with that , previously they said no instancing or raids but more lately they’ve been talking up doing raids and maybe even instancing. A lot of this is nick’s push more than Sean’s.
However, I have a fundamental disagreement with I think you and others on here, where I don’t think everyone should have access to all the content they want, and they definitely won’t in this game.