Monsters and Memories (Project_N) - Old School Indie MMO

TJT

Mr. Poopybutthole
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While P99 is an okay example anyway its still a shit example of "real world adoption" because it is managed poorly and its a niche retro game. Longterm nolifers were always its audience because its totally free and they have no jobs or anything. They dominate that game yes and its a bad idea to assume the price of entry to MNM will mitigate that.
 
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Flobee

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This is utter insanity. Is it possible for multiple Rasters to be up at once? If so, weird. If not, then now you have a 1 in 7 chance of even encountering the correct CAMP he's spawning at, let alone getting him to spawn when you're there.
If they're in separate zones, sure why not? It's a game not life, you break rules for player experience all the time. But if you decide you don't want that (unique in world at a given time) it's literally one bool check in a server level manager to verify one isn't already in the world. Personally I'd say one per zone at a time is probably just fine (Raster is known to prowl these areas or whatever).

I keep killing my Raster PH and I couldn't care less what's happening at the other 6 or whatever. I'm not saying it's a silver bullet, just an example of a way to deal with this specific issue.

I think maybe it's not understood how much easier it is today to design systems than it was in 1999. As a group posters here show very little problem solving capability.
 

Kithani

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Casuals will not care if Uber Big Cock Dragon is permacamped by poopsockers. They will care if generic class quests similar to Robe of the Lost Circle or whatever that requires no raid/end uber content is permacamped by poopsockers on top of them taking everything else too.
10-20 hour Raster of Guk camp? Kinda lame if I'm being truly honest, not very fun but I can at least get the "accomplishment" (LOL) factor and could maybe see myself doing it over the course of multiple play sessions

3 month Raster of Guk "wait list" because I'm sharing the fun with a bunch of welfare heroes? Uh, yeah I think I'll just unsubscribe and do something else, thx
 
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Pasteton

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Devs have said about twice as much content will be there at release as currently exists, particularly at higher levels. This is obvious if you play into the end game and see the gaps in itemization. Players who’ve been there in advance will of course still have a heavy advantage, but the issue becomes more of whether they will have enough players to feel that pressure of content being locked up. As it is now I can sift thru my head multiple options at most levels that I can take a group to go xp, where as people that are new may get frustrated if the spot everyone knows about is always camped.

The issue will definitely be more that the content you may have targeted is camped, and not that there is nothing to camp.
 

Kaines

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Devs have said about twice as much content will be there at release as currently exists, particularly at higher levels. This is obvious if you play into the end game and see the gaps in itemization. Players who’ve been there in advance will of course still have a heavy advantage, but the issue becomes more of whether they will have enough players to feel that pressure of content being locked up. As it is now I can sift thru my head multiple options at most levels that I can take a group to go xp, where as people that are new may get frustrated if the spot everyone knows about is always camped.

The issue will definitely be more that the content you may have targeted is camped, and not that there is nothing to camp.
XP camps are never the problem. There were entire zones in EQ that sat mostly empty. Loot / quest camps are always the bottlenecks. The fact the no-instance supporters continually try to conflate the two is simply them being intellectually dishonest.
 
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Quaid

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If they're in separate zones, sure why not? It's a game not life, you break rules for player experience all the time. But if you decide you don't want that (unique in world at a given time) it's literally one bool check in a server level manager to verify one isn't already in the world. Personally I'd say one per zone at a time is probably just fine (Raster is known to prowl these areas or whatever).

I keep killing my Raster PH and I couldn't care less what's happening at the other 6 or whatever. I'm not saying it's a silver bullet, just an example of a way to deal with this specific issue.

I think maybe it's not understood how much easier it is today to design systems than it was in 1999. As a group posters here show very little problem solving capability.

>sharts out absolutely dogshit weird-ass solution

“gee why isn’t everyone as smart as me?”
 
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Breakdown

Gunnar Durden
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Man this thread is great. A board full of the biggest autists I’ve ever communicated with dreading the impending ass fucking they will receive at the hands of skynet autists is amazing.

it’s like the Meg. Beat the giant shark only to find out there is even a bigger shark!!!!!
 
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Flobee

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XP camps are never the problem. There were entire zones in EQ that sat mostly empty. Loot / quest camps are always the bottlenecks. The fact the no-instance supporters continually try to conflate the two is simply them being intellectually dishonest.
Goes back to design choices. EQ made a number of places useless due to poor itemization. That does not have to be repeated.
 
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Break

Golden Baronet of the Realm
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Anyone know if you can ride a horse yet? Or is it just Donkeys? I can't even find a rigging for a horse, but they have one for a donkey.
 
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Flobee

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>sharts out absolutely dogshit weird-ass solution

“gee why isn’t everyone as smart as me?”
Not attacking anyone's intelligence just willingness or ability to think about how a problem can be solved rather than complain about it's theoretical impact. End of the day none of us are actually making the decisions so doesn't really matter
 

Quaid

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Devs have said about twice as much content will be there at release as currently exists, particularly at higher levels. This is obvious if you play into the end game and see the gaps in itemization. Players who’ve been there in advance will of course still have a heavy advantage, but the issue becomes more of whether they will have enough players to feel that pressure of content being locked up. As it is now I can sift thru my head multiple options at most levels that I can take a group to go xp, where as people that are new may get frustrated if the spot everyone knows about is always camped.

The issue will definitely be more that the content you may have targeted is camped, and not that there is nothing to camp.

What the fuck are you even talking about? We’re taking about specific progression-critical targets like key access or quest mobs. Nobody cares how many spots to xp there are.
 
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moonarchia

The Scientific Shitlord
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Man this thread is great. A board full of the biggest autists I’ve ever communicated with dreading the impending ass fucking they will receive at the hands of skynet autists is amazing.

it’s like the Meg. Beat the giant shark only to find out there is even a bigger shark!!!!!
I'm actually hoping the game goes well, but I am a realist as to the chances of that happening. If the devs get their cranial rectal inversion cured and start making some intelligent design choices it will significantly increase the chances of the game succeeding in the long run. If they don't? Well, just another statistic for the pile. Which will be a shame, but not an unexpected one.
 
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Quaid

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Not attacking anyone's intelligence just willingness or ability to think about how a problem can be solved rather than complain about it's theoretical impact. End of the day none of us are actually making the decisions so doesn't really matter

Not considering terrible solutions is not an indicator of one’s willingness to look for solutions.
 

Flobee

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Not considering terrible solutions is not an indicator of one’s willingness to look for solutions.
Yea, probably smarter to just try to cram the exact same solutions that have been failing for 20 years then
 
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Pasteton

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There’s very few quest /access bottleneck scenarios. There’s lots of options for exploration and rewards and I agree with flobee, if itemization is balanced properly you won’t have as much flocking to one place as often happens in eq. You already see that in this beta as there are people in the 30s range quite split between east and west sides. You shouldn’t run out of mobs to camp or loot to obtain in this game, it is very unlikely . I’ve been getting at named camps without seeing a single other person, even in very crowded settings on this beta. The world is larger than it looks with lots of subterranean spots and cave systems.

as far as access mobs, they do exist, but this is a very end game issue and small sample to jump on criticizing. I’m not sure what direction they are going with that , previously they said no instancing or raids but more lately they’ve been talking up doing raids and maybe even instancing. A lot of this is nick’s push more than Sean’s.

However, I have a fundamental disagreement with I think you and others on here, where I don’t think everyone should have access to all the content they want, and they definitely won’t in this game.
 
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Kaines

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However, I have a fundamental disagreement with I think you and others on here, where I don’t think everyone should have access to all the content they want, and they definitely won’t in this game.
Cool. Just don't expect your game to be commercially viable.
 
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Kithani

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However, I have a fundamental disagreement with I think you and others on here, where I don’t think everyone should have access to all the content they want, and they definitely won’t in this game.
I think there is a difference in gating content access by skill / ability at the game (so like... LFR mode in WoW where anyone can experience the "raid" content) vs gating content by IRL degeneracy
 
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TJT

Mr. Poopybutthole
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There’s very few quest /access bottleneck scenarios. There’s lots of options for exploration and rewards and I agree with flobee, if itemization is balanced properly you won’t have as much flocking to one place as often happens in eq. You already see that in this beta as there are people in the 30s range quite split between east and west sides. You shouldn’t run out of mobs to camp or loot to obtain in this game, it is very unlikely . I’ve been getting at named camps without seeing a single other person, even in very crowded settings on this beta. The world is larger than it looks with lots of subterranean spots and cave systems.

as far as access mobs, they do exist, but this is a very end game issue and small sample to jump on criticizing. I’m not sure what direction they are going with that , previously they said no instancing or raids but more lately they’ve been talking up doing raids and maybe even instancing. A lot of this is nick’s push more than Sean’s.

However, I have a fundamental disagreement with I think you and others on here, where I don’t think everyone should have access to all the content they want, and they definitely won’t in this game.
Okay lets just look at Guk and Sol B. These are absolutely wonderfully designed dungeons. They have stood the test of time and remain great dungeons. Great loot, great aesthetic, genuinely prime MMO design. For the sake of argument let's hope they have 5 dungeons of this size and quality. Because seriously tons of EQ dungeons were abandoned in era. Most people never even set foot in most Kunark, Vanilla, or Velious dungeons. They only went to the main traffic ones.

If itemization and such is good they might fix that. But not if the dungeons themselves still suck or are in remote locations. People never seem to remember that. Sol B was 3 zones away from the primary socialization hub as well as a main port to the other continents. Guk was also 3 zones away from there. Remind me if you ever went to Paw, Runny Eye, or Permafrost with any regularity (outside of Vox).

Players will naturally gravitate to what is convenient and accessible. No matter how much you think otherwise.
 
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Kirun

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I genuinely don't understand why you guys are all whining about instancing. You're acting like a small indie studio that only needs about 5k subs to keep its tiny team afloat can't just multiply the world content by 7x. 7x the bosses, seven times the loot tables for every major, highly sought-after item. It's obviously trivial for this team to pull that off, and probably a dozen other miracles while they're at it. Seriously, you WoW tards need to pick up a hobby or something.
 
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