Monsters and Memories (Project_N) - Old School Indie MMO

Gravel

Mr. Poopybutthole
42,791
148,983
My question is, does something unlock later in the game that ever negates it?

You shouldn't be out there slaying dragons but also so feeble that you can't see 2 feet in front of you in the dark. Where's the power fantasy in that?
 
  • 1Like
  • 1Worf
Reactions: 1 users

Mat'hir Uth Gan

Trakanon Raider
334
1,045
Yeah, the game is similar to Pantheon in that you get upgrades to light sources as you go. The lantern early in the game improves on the torch. At least it did. It's been a bit since I've played. All part of the power dynamic. You start off as a blind goon, and eventually you acquire ways to negate the degree of darkness. Same with bag space. Same with spell/ability power. Same with everything.
 
  • 3Like
Reactions: 2 users

Leaton

Trakanon Raider
157
120
Chat appears to be broken. When i type, it does not show up in chat. Same for /tell ( when i type i see the text im typing, but then i hit enter and it just disappears)

Cannot feature out how to fix that. Only thing i see is what mobs and guards say.

Also I cannot find the guild registar hall. Supposed to be via west gate, so i ran along the boulvard, no luck.
 

Guurn

<Bronze Donator>
6,779
34,355
I had quite a bit more fun this time than last. Everything ran significantly smoother, my character had less lag, and the mob density was fine. Things i had issues with. Playing a monk i was limited to leather armor... mostly. It also also seemed to indicate in the class description that using no weapons would be best. I've played a bunch of other classes at this point and my issues seem to all be related to this being a new game, with little info about good weapons and armor strats and that's it.

Probably my biggest problem was the Ui. It works fine but it's also going to take a fuckton of time to get it where I want it. For pre alpha this looks amazing.

All of these are just new game issues for me, nothing related to game failings. I didn't bother to group so I can't speak to that since I didn't want to work on a group chat window.
 
  • 1Like
Reactions: 1 user

Kirun

Buzzfeed Editor
20,288
16,879
Yeah, the game is similar to Pantheon in that you get upgrades to light sources as you go. The lantern early in the game improves on the torch. At least it did. It's been a bit since I've played. All part of the power dynamic. You start off as a blind goon, and eventually you acquire ways to negate the degree of darkness. Same with bag space. Same with spell/ability power. Same with everything.
It being part of the "progression path" definitely makes it more palatable. However, you still have to attract a "new" swathe of customers if you want to keep the lights on.

EQ is proof positive that you can't just live off of boomer nostalgia juice. It's telling that EQ's most successful server in probably 15+ years was a "casual Dad" EMU, not even a tedium reduced TLP - which also says nothing of the P99-esque crowd this game is seemingly trying to attract.

I hope people enjoy yet another hit of chasing the nostalgia dragon, but I have a feeling it's going to be about as popular as Ember's Adrift was in the end.
 

Nirgon

Log Wizard
16,431
25,977
There are plenty of ways to make a world challenging without introducing a mechanic that's best handled by simply "sitting around and waiting." That's a 1999 design philosophy - and only boomer dads or so-called "disabled" adults sponging off SSI and huffing nostalgia copium are willing to endure it for any length of time.

That isn't challenging game mechanics/gameplay. That's tedium.

I have literally never sat on my hands out of protest/frustration over a night cycle

Torch or fire beetle eye, no prob

The starting candle on p99 is like a garage floodlight, it should have only illuminated your character and nothing around them

I gave up trying to help those ppl
 
  • 1Like
  • 1Solidarity
Reactions: 1 users

Gravel

Mr. Poopybutthole
42,791
148,983
What server is everyone playing on? I haven't played this one in like a year. Since it's apparently carrying characters over, I figured I might play for the next day or so.
 

Kithani

Blackwing Lair Raider
1,468
1,970
There are plenty of ways to make a world challenging without introducing a mechanic that's best handled by simply "sitting around and waiting." That's a 1999 design philosophy - and only boomer dads or so-called "disabled" adults sponging off SSI and huffing nostalgia copium are willing to endure it for any length of time.

That isn't challenging game mechanics/gameplay. That's tedium.
What they should do IMO is have the overworld/outdoor zones actually have decent night lighting (you know... like the moon and stars do in real life...) which would look like Infravision did in EQ. If you have the subterranean worlds / caves / dungeons then make those super dark without a torch or campfire or whatevs. It just feels dumb to look up at a skybox full of bright stars and then be completely blind on the surface of the planet IMO.

Agree 100% a lot of this "we're building a niche game lol" stuff should read "we're building a game for useless WFH tech support and SSI/Disability stoners to veg out in all day"
 
  • 2Like
Reactions: 1 users