Monsters and Memories (Project_N) - Old School Indie MMO

Nirgon

Log Wizard
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image-3.png
 
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Hatorade

A nice asshole.
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8,273
Fun game, can't wait for launch and or more testing. Got a rogue to level 8, gonna mess around with more classes but feels really good to play. Is there any permanent testing or is it all stress testing? If so is it paid? I only see the sub cost on the FAQ. Who has the hook up?
 
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Hekotat

FoH nuclear response team
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12,772
Yeah I'm really digging this. I finally understand what you nerds loved so much, jk though. It is awesome.
 
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bolok

Trakanon Raider
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705
Fun game, can't wait for launch and or more testing. Got a rogue to level 8, gonna mess around with more classes but feels really good to play. Is there any permanent testing or is it all stress testing? If so is it paid? I only see the sub cost on the FAQ. Who has the hook up?
stress and scheduled openings unless you get an alpha or SOON (TM) beta access.
Not avail to pay for until early access, q1 next year. At that point it will be up fulltime.
 

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Goonsquad Officer
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Man the enchanting changes are insane. Logged in for the playtest and now enchant copper (level 1 spell) requires a disenchanted dust that...you basically can't get anywhere at low level
 

Burns

Avatar of War Slayer
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Man the enchanting changes are insane. Logged in for the playtest and now enchant copper (level 1 spell) requires a disenchanted dust that...you basically can't get anywhere at low level
Yeah, I assume it's still work in progress. The rare spawn ores (Silver/Gold/Plat) don't require any additional mats, but that doesn't help tier 1 JC with copper. Haven't messed with enchanting yet, so dunno how much dust you actually get off 1 magic item and how many magic items you get if you set out to farm them.
 

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Goonsquad Officer
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I am not sure either, cus (by level 8) i didn't find any magic items. The enchanted bars after copper require a higher tier magic powder so presumably they want high level people to dumpster newbie zone names to steal items to melt down to make +1 cha rings they can throw in the trash

Basically it seems like jewelcrafting is/was/should be a system wholey unrelated to new (wow style) enchanting, but they do e got to remove dust requirement from rings and stuff
 

Burns

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I am not sure either, cus (by level 8) i didn't find any magic items. The enchanted bars after copper require a higher tier magic powder so presumably they want high level people to dumpster newbie zone names to steal items to melt down to make +1 cha rings they can throw in the trash

Basically it seems like jewelcrafting is/was/should be a system wholey unrelated to new (wow style) enchanting, but they do e got to remove dust requirement from rings and stuff
People were "complaining" that JC was too easy and needed something more to tie it down. Which is kinda was, if stats mean anything, since you could max JC at level 1, right after you farm enough copper to buy a mining pick (w/o invis spells, coal/plat and mithril would take forever to farm though). Now, you will need to farm a shitload more ore to get the rare ores to spawn, if you can't or don't want to get the DE dusts.

As for magic items, yeah, as solo 2-boxing I have never seen a magic item on 4 characters ~ level 10. So hopefully they at least tweak it a bit or change it for the low levels at least.
 

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Goonsquad Officer
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People were "complaining" that JC was too easy and needed something more to tie it down. Which is kinda was, if stats mean anything, since you could max JC at level 1, right after you farm enough copper to buy a mining pick (w/o invis spells, coal/plat and mithril would take forever to farm though). Now, you will need to farm a shitload more ore to get the rare ores to spawn, if you can't or don't want to get the DE dusts.
Can the rare ores or something be disenchanted for the dust instead?


It does seem like they added a new axis to it that the other skills i have didn't have to deal with. Like it's "easier" as a low level guy to make a full set of copper plate and a weapin for a fighter.... than to make a single +1 int ring
 

Burns

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Can the rare ores or something be disenchanted for the dust instead?


It does seem like they added a new axis to it that the other skills i have didn't have to deal with. Like it's "easier" as a low level guy to make a full set of copper plate and a weapin for a fighter.... than to make a single +1 int ring
The silver/gold/plat recipes in the chanting tomb don't require powder/dust to enchant the bars, just the proper skill level with the inherent fail chance. Whereas as the other ores require dust from each tier with Mithril needing Planar Powder. So no ones probably going to making/selling mithril jewelry next test, unless they were already made.

Screenshot 2025-10-19 214449.png


VS.

Screenshot 2025-10-19 214359.png
 

Burns

Avatar of War Slayer
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i'm not very high in the enchanting, but my book has copper,tin, bronze and silver all requireing the dust: View attachment 606254
Oh, didn't even look at silver since it burred in the list of recipes; then I would guess that they don't have the planned changes implemented for the gold/plat. That does make it even worse. If the rare ores didn't need powder/dust then there would at least a path w/o magic items still available, be it, an extremely time consuming path.

JC items do have a bunch of stats on them though, so dunno how difficult they are going for in terms of crafting stuff. After reading some comments on discord, it seems some people expect them to somehow design around mudflation taking over and make it so high level gear doesn't flooding the market after a couple months, making the low level drops next to worthless.
 

Burns

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Actually, there is a way to cheese JC still, if you just want to skill it up: make wires. AFAIK you can make any recipe in the game, even if it's not yet on the list because you have 0% chance to succeed. So you make copper wire until its green, then move to bronze, then iron, steel, and finally mithril. When the previous wire goes green, manually put in a single bar of the next tier and hit combine. Fails still give skill ups.

This should work for every tradeskill where there is an easier/cheaper higher level recipe that is 0% success rate.
 

Burns

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Is there any target date set for this to go live?
EA with permeant progression saved (no character wipes) is targeted for Q1 2026. At least 3 servers planed: no-box, multi-box allowed, and PvP.

Zones are huge. I wouldn't be surprised if they already have as many square foot as EQ had on release, in outdoor zones. Inside/dungeons might be a different story as I haven't really explored them as much.
 
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