Monsters and Memories (Project_N) - Old School Indie MMO

Rali

Trakanon Raider
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Re: the Steam discussion;

Nick was on stream last night and stated that there are no plans to ever release on Steam. He did say this may change in the future, but at the moment, the team are not interested in releasing there.

insert your

"great, we don't need all those people"

or

"oh noes, teh game iz failure".....

comments below...
 
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Quaid

Trump's Staff
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8,607
Re: the Steam discussion;

Nick was on stream last night and stated that there are no plans to ever release on Steam. He did say this may change in the future, but at the moment, the team are not interested in releasing there.

insert your

"great, we don't need all those people"

or

"oh noes, teh game iz failure".....

comments below

I mean, I agree with what Shaun says in the video I linked. If they go forward with some of the decisions they're making they'll get fucking torched on Steam anyway. There's no point in getting that crowd's eyes on the project if 99.1% are just gonna hate it. People look to Steam performance as a kind of testimonial platform, so in MNM's case it may do more harm than good to attract the 'wrong' players.

I question his frequent referencing of 'Star Stable' as a model the team wishes to emulate from a publishing and population growth standpoint. The venn diagram of 'young girls' and 'horse fantasy enthusiasts' is a near perfect circle, and online games in that space aren't exactly common. Unfortunately, while young boys (and men!) absolutely love gay elf simulators, there is a vaaaaaaast ocean of them available in any flavour you may prefer. If I google 'best online horse game', or any variation of that, Star Stable comes up first every single time. Searching 'best online fantasy game' will never yield that result for MNM. It'll be lucky to make page 3. Spreading the word somehow will be critical, because awareness will never be as organic as Star Stable. Without a platform like Steam, I'm curious to see how they achieve this.
 
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Hekotat

FoH nuclear response team
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Enchanter really starts to come alive at level 8. I have to mem an entire hot bar full of buffs to buff me and the group then re-mem all the good combat shit.

Would be nice if we had like two presets of spells we could setup for those type of situations. However, once they add in all the spell icons it won't be so bad figuring out what is what.

We did the goblin dungeon a few times this weekend, fat ass xp. Now I get steamrolled at work the rest of the test. Ill be dreaming of Eth'ur all week.
 
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Sylas

<Gold Donor>
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I mean, I agree with what Shaun says in the video I linked. If they go forward with some of the decisions they're making they'll get fucking torched on Steam anyway. There's no point in getting that crowd's eyes on the project if 99.1% are just gonna hate it. People look to Steam performance as a kind of testimonial platform, so in MNM's case it may do more harm than good to attract the 'wrong' players.
You agree with what? I tried watching that video for any sort of coherent argument against steam and it was just rambling mess of excuses that just screamed "scam" to me.

It seems their argument is "We know our game isn't releasable yet, we want as few people as possible to see it, we don't want to poison the well with future players. But we need money to pay our help or we'll never get there. So we've decided to milk our hardcore die hard fans of their disability checks to pay for development of our game into a releasable state and launch a real early access later."

I mean, that's fine I guess, but then you guys need to recognize that you are the suckers funding development and adjust your expectations for player base at beta launch. It seems that the developers are leaning closer to the 500 than the 15k you guys think they'll hit.
 

vegetoeeVegetoee

Trakanon Raider
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You agree with what? I tried watching that video for any sort of coherent argument against steam and it was just rambling mess of excuses that just screamed "scam" to me.

It seems their argument is "We know our game isn't releasable yet, we want as few people as possible to see it, we don't want to poison the well with future players. But we need money to pay our help or we'll never get there. So we've decided to milk our hardcore die hard fans of their disability checks to pay for development of our game into a releasable state and launch a real early access later."

I mean, that's fine I guess, but then you guys need to recognize that you are the suckers funding development and adjust your expectations for player base at beta launch. It seems that the developers are leaning closer to the 500 than the 15k you guys think they'll hit.
They already have 8k+ uniques. It won't be 500. Once again 5k-10k is fine for them.
 

Quaid

Trump's Staff
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8,607
They already have 8k+ uniques. It won't be 500. Once again 5k-10k is fine for them.

Responding to speculation on sub numbers is pointless - especially when it comes in the form of '500 subs lmao' trolling. Just ignore it.

A subscriber base of 500 is as unlikely an event as OSRS virality.
 

Valorath

Vyemm Raider
1,262
2,527
Enchanter really starts to come alive at level 8. I have to mem an entire hot bar full of buffs to buff me and the group then re-mem all the good combat shit.

Would be nice if we had like two presets of spells we could setup for those type of situations. However, once they add in all the spell icons it won't be so bad figuring out what is what.

We did the goblin dungeon a few times this weekend, fat ass xp. Now I get steamrolled at work the rest of the test. Ill be dreaming of Eth'ur all week.
Where's the goblin dungeon? My group did Wyrmsbane for a bit, but it's quite congested there and someone was training yesterday afternoon. So we just hung out on the undead highway last night. Very good exp for a group of level 5s! We also found an Ashira camp behind a hidden wall in the Shaded Dunes, which had a decent number of mobs and there weren't many people there.

I'm about 2 bubbles into level 7, playing wizard for this test. I've got all my level 8 spells and am excited check em out in a level. I'll almost certainly wind up playing tank/healer/chanter for our group, so I wanted to check out dps for this test.

We're running Wizard, Cleric, Monk, Fighter, Bard, and Shaman. Haven't quite been able to really stretch our legs as a group yet, because where we've camped there just hasn't been sufficient mob density to get us in hot water.

There was some discussion about Seal of Magic a page or three back. Wizard spell, gives a buff that applies an on-hit effect to the target, stacking to increase the amount of magic damage the enemy takes. I'm using a dagger, so getting this debuff stacked is quick. Managing my mana is definitely important, absolutely cannot just spam max dmg spell full time during combat. Right now I'm in at a level where my melee attacks are adding meaningful damage, in addition to applying Seal of Magic to amp my damage, so I am not just sitting through combat and standing to cast. Instead, I'm meleeing until 4 stacks and then nuking a time or two - trying to do this with every mobs so I'm never just sitting there not participating waiting for my MP bar. I'm sure at some point it will be more efficient to meditate and only to stand and cast then sit back down, but for now I do not think that's the case.

The number of spells, as Hekotat mentioned is awesome. I've got 3 direct damage spells at level 7 as wizard, but enough utility and self buffs that I cannot get everything I want to use on my bar. Thankfully (unlike Pantheon), I can cast buffs and then forget the spell and the buff stay.
 

Hatorade

A nice asshole.
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Where's the goblin dungeon? My group did Wyrmsbane for a bit, but it's quite congested there and someone was training yesterday afternoon. So we just hung out on the undead highway last night. Very good exp for a group of level 5s! We also found an Ashira camp behind a hidden wall in the Shaded Dunes, which had a decent number of mobs and there weren't many people there.

I'm about 2 bubbles into level 7, playing wizard for this test. I've got all my level 8 spells and am excited check em out in a level. I'll almost certainly wind up playing tank/healer/chanter for our group, so I wanted to check out dps for this test.

We're running Wizard, Cleric, Monk, Fighter, Bard, and Shaman. Haven't quite been able to really stretch our legs as a group yet, because where we've camped there just hasn't been sufficient mob density to get us in hot water.

There was some discussion about Seal of Magic a page or three back. Wizard spell, gives a buff that applies an on-hit effect to the target, stacking to increase the amount of magic damage the enemy takes. I'm using a dagger, so getting this debuff stacked is quick. Managing my mana is definitely important, absolutely cannot just spam max dmg spell full time during combat. Right now I'm in at a level where my melee attacks are adding meaningful damage, in addition to applying Seal of Magic to amp my damage, so I am not just sitting through combat and standing to cast. Instead, I'm meleeing until 4 stacks and then nuking a time or two - trying to do this with every mobs so I'm never just sitting there not participating waiting for my MP bar. I'm sure at some point it will be more efficient to meditate and only to stand and cast then sit back down, but for now I do not think that's the case.

The number of spells, as Hekotat mentioned is awesome. I've got 3 direct damage spells at level 7 as wizard, but enough utility and self buffs that I cannot get everything I want to use on my bar. Thankfully (unlike Pantheon), I can cast buffs and then forget the spell and the buff stay.
Top right is entrance to goblin side of dungeon, in shaded dunes you come in on the Ashina side.
Sungreet_Strand_v2.jpg
 
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Hekotat

FoH nuclear response team
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Also would like to note that we did a 12 hour stint on Saturday and 6-8 hours yesterday. What an enjoyable experience, I just love being immersed in this world. I can't even tell you the last time I did 12 hours in an mmo and actually enjoyed it, maybe WotLK?

Now I'm torn between Enchanter at EA launch or Bard. They are both so good.
 
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Pasteton

Vyemm Raider
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I saw Nick answer a question on stream when asked will you never launch on steam he definitely responded that is not the case so I’m not sure. I believe he said something to the effect of when it’s ready but I’ll double check with them
 

moonarchia

The Scientific Shitlord
<Bronze Donator>
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You agree with what? I tried watching that video for any sort of coherent argument against steam and it was just rambling mess of excuses that just screamed "scam" to me.

It seems their argument is "We know our game isn't releasable yet, we want as few people as possible to see it, we don't want to poison the well with future players. But we need money to pay our help or we'll never get there. So we've decided to milk our hardcore die hard fans of their disability checks to pay for development of our game into a releasable state and launch a real early access later."

I mean, that's fine I guess, but then you guys need to recognize that you are the suckers funding development and adjust your expectations for player base at beta launch. It seems that the developers are leaning closer to the 500 than the 15k you guys think they'll hit.
Pretty much this. If they get it to launch and get proper instancing put in so it isn't dog shit I will give it a chance. If not, they will be in the junk yard of failed MMOs where they belong.
 
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Kirun

Buzzfeed Editor
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Citing Lost Ark wasn't a difficulty flex, (although after reading your cope, I'm glad you misinterpreted it) it was clearly to point out that you're just plain wrong when over numerous posts here you've tried to "diss" the people who want to play it by claiming they're terrible at video games and they're just attracted to M&M because the only challenge to be found in the game is in the "tedious systems" that only "shut-ins" on "disability checks" could thrive on.
You're trying way too hard to sound like you're winning an argument I'm not even having. Nobody's "coping," man. I'm just not buying your self-insert fanfiction about what qualifies as "difficulty" or "challenge." You brought up Lost Ark to flex about playing a "hard" game, then pivoted to claiming it was just an example. Pick a lane.

You've completely missed the core point anyway: I'm against fake challenge - the kind that mistakes friction and punishment for meaningful design. You keep pretending I’m "coping" because I don't confuse tedium with difficulty. That's the crux of it. I'm not allergic to challenge, I'm allergic to design laziness being rebranded as "old-school."

And let's kill this whole "dissing" strawman right now. I'm not "dissing" people for not wanting challenge, I'm dissing bad game design that hides behind nostalgia and calls boredom a feature. There's a difference between not wanting to sweat through every encounter and pretending that slow, clunky, punishment-heavy systems equal depth. They don't.

What I've been criticizing isn't necessarily the players, it's the mindset that "tedium = authenticity." If your idea of challenge is jogging across three zones to recover your corpse or alt-tabbing for ten minutes while your mana bar refills, congratulations, you've confused patience for skill.

I'm not gatekeeping anyone. I'm saying developers should respect the player's time. That's not "hating casuals," that's recognizing that the entire world has changed since 1999. People aren't sitting in dorm rooms with unlimited hours to kill anymore. You can design a world that's social, difficult, and rewarding without leaning on systems that exist purely to waste time.

And if you can't separate critique of mechanics from critique of people, that's on you, not me. I'm not shitting on players for wanting an escape; I'm shitting on the idea that wasting time somehow makes a game profound.

The irony here is that half the people defending this stuff talk like they're crusading for "challenge", but the moment you mention modern difficulty done right (tight mechanical design, risk-reward balance, iterative mastery), they recoil because it means they'd actually have to engage with the game instead of just sitting around "feeling immersed." You’re not defending difficulty; you're defending inertia.

If that reads as me "insulting" people, maybe it's because deep down you know the design you're defending doesn't hold up outside of nostalgia goggles. I don't want games to be easier. I want them to be smarter.
Your part about boxing doesn't really address what I said either. I already told you why they wouldn't. Because they can box to their hearts content on the boxing-allowed server and not risk a ban. I'm not saying there won't be the oddball that tries it just to see if he can get away with it, but the vast majority of boxers will go where they're allowed to be and it wouldn't make sense to do otherwise. Unless you think bot armies are going to rise up for a game that you've clearly made it well known that you think almost nobody is going to end up playing.
You think people won’t abuse systems if they can? I don't know if it's because you've spent so much time in Lost Ark and have never played on TLPs/EMUs, but this requires a TON of naivety to accept.

MMO players are famous for their moral restraint and community spirit :rolleyes: . I'm sure all the boxers will politely queue up for the "boxing-allowed" server, shake hands, and enjoy their quiet little ghost town while the actual population, economy, and raids, and PVP scene are happening somewhere else. Sounds totally plausible.

Come on. You don't have to be a cynic to know how this goes. The "why wouldn't they just go to the other server" argument sounds like something written by someone who's never seen an MMO in the wild. Boxers go where the population is. Always have, always will. The "boxing-allowed" server will be a ghost town within a month, while the "no-boxing" server has the actual economy, raid scene, and social ecosystem. And that's exactly where the boxers will quietly set up shop. And they'll box quietly, subtly, using macros, VPNs, and windowed setups, just like they always have. Enforcement will be reactive, inconsistent, and largely symbolic. The devs simply don't have the manpower or infrastructure to monitor it seriously.

The "they’ll just play where it’s allowed" argument only works if all servers are equal, and they never are. The boxing-allowed server will always have fewer players, worse market circulation, and a weaker social ecosystem. Boxers don't want to box in isolation, they want to box in traffic. They want the economy, the grouping opportunities, the raid competition, and the prestige that come with playing on the "main" server.

It's nice to imagine that rule enforcement is some iron wall. In reality, it's more like a screen door. The devs can't even afford a proper marketing budget or a Steam launch, and we're pretending they'll have the resources to actively police multiboxing? Please. The only people who'll get caught are the idiots streaming their setup on Twitch with “NoBoxGang” in their guild tag. Everyone else will get away with it just fine.

Players are too good at gaming the system. EQ's "truebox" code was supposed to be the silver bullet, yet anyone who plays those servers knows it's a glorified placebo. Project 1999 was overrun with stealth dual-boxers before Kunark even dropped. Even Blizzard couldn't stamp it out in Classic; all they did was drive it underground. The illusion of enforcement lasted about as long as it took for someone to realize you could run VMs or spoof hardware IDs.

The only reliable way to minimize boxing is to design systems that make it unnecessary. But pretending it's a solvable social problem through "rules" and "honor" is exactly how every past MMO fell into the same trap. "No boxing" sounds noble on paper, until you realize it's just another purity test no dev team has ever passed.
 
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Pharone

Trakanon Raider
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My brother and I got in the game on Sunday and had a decent time.

First impressions was that it was a lot rougher dealing with old-school MMORPG game design than we remembered. Finding the NPCs we needed to talk to, figuring out what they needed from us, and so forth was shocking after playing modern MMORPGs for so long. But... we stuck with it and figured it out.

For our first test, we both went with Human Necromancers. We each got to level 2 and I managed to get my robe from the NPC there. My brother ended up creating a Shadow Knight to try out, and I think he got to level 2 on it as well.

I think the hardest part was just figuring out how to get around and where the NPCs were we needed to meet.

Losing your spellbook when you died was shocking to say the least. Thankfully, I knew exactly where my spellbook was because it was at the Necromancer entry where I accidentally pissed off a guard who promptly put me down. So, getting back to my corpse and getting my spellbook back was not an issue.

The second thing that I struggled with was the selling of the crap I was looting. It took me a minute to realize you have to find the appropriate NPC to sell your stuff to because not every NPC will buy everything you pick up. That wouldn't be an issue so much if I had bags, but as it were, I didn't have bags because I needed to loot stuff to sell to make the money to buy the bags in the first place, SO.... I had very, very limited space to loot anything, and I quickly figured out that the shit I was looting was not what the NPCs around me wanted to buy.

All and all, I had a good time. I look forward to continuing trying various different classes in the game during this test period. I'll likely stream some of them on my channel.

Thank for the opportunity to partake in your world Nick Nick
 

Hekotat

FoH nuclear response team
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My brother and I got in the game on Sunday and had a decent time.

First impressions was that it was a lot rougher dealing with old-school MMORPG game design than we remembered. Finding the NPCs we needed to talk to, figuring out what they needed from us, and so forth was shocking after playing modern MMORPGs for so long. But... we stuck with it and figured it out.

For our first test, we both went with Human Necromancers. We each got to level 2 and I managed to get my robe from the NPC there. My brother ended up creating a Shadow Knight to try out, and I think he got to level 2 on it as well.

I think the hardest part was just figuring out how to get around and where the NPCs were we needed to meet.

Losing your spellbook when you died was shocking to say the least. Thankfully, I knew exactly where my spellbook was because it was at the Necromancer entry where I accidentally pissed off a guard who promptly put me down. So, getting back to my corpse and getting my spellbook back was not an issue.

The second thing that I struggled with was the selling of the crap I was looting. It took me a minute to realize you have to find the appropriate NPC to sell your stuff to because not every NPC will buy everything you pick up. That wouldn't be an issue so much if I had bags, but as it were, I didn't have bags because I needed to loot stuff to sell to make the money to buy the bags in the first place, SO.... I had very, very limited space to loot anything, and I quickly figured out that the shit I was looting was not what the NPCs around me wanted to buy.

All and all, I had a good time. I look forward to continuing trying various different classes in the game during this test period. I'll likely stream some of them on my channel.

Thank for the opportunity to partake in your world Nick Nick

Definitely read the new player guide, lots of good nuggets of info in there and well worth the read.
 

Nirgon

Log Wizard
18,664
29,969
Re: the Steam discussion;

Nick was on stream last night and stated that there are no plans to ever release on Steam. He did say this may change in the future, but at the moment, the team are not interested in releasing there.

insert your

"great, we don't need all those people"

or

"oh noes, teh game iz failure".....

comments below...

I'd want to be as far away from any other sources of creative control or strings on this as possible also
 

Pasteton

Vyemm Raider
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there’s a gnome out past the west gate that will buy anything you have but his prices aren’t great. Still convenient if you’re just trying to dump stuff. He also gives you a quest which I haven’t done but the container he gives you to do the quest in is useful!

Otherwise, the weapon vendor is in night market, and the guy next to him buys a lot of junk armor, that will cover a lot of stuff.
 
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GuardianX

Perpetually Pessimistic
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I think it's wild that in 2025, READING is the cockblock for information / spoilers. Not that the info doesn't exist...but actually reading the information.

Some of these quests are so wordy that you NEED the journal to follow the directions.

In a world of internet and AI I thought a a TON of these quests would be blasted all over fanstes and wiki's, not so much so.
 

bolok

Trakanon Raider
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708
there’s a gnome out past the west gate that will buy anything you have but his prices aren’t great. Still convenient if you’re just trying to dump stuff. He also gives you a quest which I haven’t done but the container he gives you to do the quest in is useful!

Otherwise, the weapon vendor is in night market, and the guy next to him buys a lot of junk armor, that will cover a lot of stuff.
For necro/sk there is a quest in their building for a smallish bag with some skelly parts too. Otherwise starting with the survival boost is pretty good for their bag. It seems to be the most generally handy, unless you are gonna hop right into a different trade skill.