Monsters and Memories (Project_N) - Old School Indie MMO

Grim1

Ahn'Qiraj Raider
4,948
6,967
There’s been a ton of claims in this thread on how successful or unsuccessful this game will be I’m just curious if we will ever have an actual answer

I already know poopsockquest isn’t for me in 2026 don’t need the internet to tell me that

Success is somewhat a subjective standard in the mmo industry. There a some who claim that if you don't beat WoW your game is a failure. That's a pathetic metric from pathetic people.

Then there are games like EQ still chugging along, making money, and with a bare bones team of devs. I haven't played EQ in almost a decade, but the fact that they are still here and engaging players I would consider a success, even I'm not interested in playing it in it's current form.

Then there are games like New World, or City of Heroes, that made money and were popular, but they didn't make ENOUGH money for their corporate overlords and were cancelled. Were they a success? or failure? Depends on your viewpoint.


If M&M keeps the team size manageable while not overextending itself with frivolous expenses and feature creep, then they can be finacially successful even it the player count is a tiny fraction of WoW's. Of course most of the posters here and elsewhere will scream it failed even if M&M is still around 20 years from now. That's just the way most people are. They claim everything is a failure.
 
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Kithani

Blackwing Lair Raider
1,997
2,801
Success is somewhat a subjective standard in the mmo industry. There a some who claim that if you don't beat WoW your game is a failure. That's a pathetic metric from pathetic people.

Then there are games like EQ still chugging along, making money, and with a bare bones team of devs. I haven't played EQ in almost a decade, but the fact that they are still here and engaging players I would consider a success, even I'm not interested in playing it in it's current form.

Then there are games like New World, or City of Heroes, that made money and were popular, but they didn't make ENOUGH money for their corporate overlords and were cancelled. Were they a success? or failure? Depends on your viewpoint.


If M&M keeps the team size manageable while not overextending itself with frivolous expenses and feature creep, then they can be finacially successful even it the player count is a tiny fraction of WoW's. Of course most of the posters here and elsewhere will scream it failed even if M&M is still around 20 years from now. That's just the way most people are. They claim everything is a failure.
Not sure what this rambling was in response to, there’s been specific claims about how many subs this game will or will not have and I’m just curious if they plan to release them