Monsters and Memories (Project_N) - Old School Indie MMO

Grim1

Ahn'Qiraj Raider
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There’s been a ton of claims in this thread on how successful or unsuccessful this game will be I’m just curious if we will ever have an actual answer

I already know poopsockquest isn’t for me in 2026 don’t need the internet to tell me that

Success is somewhat a subjective standard in the mmo industry. There a some who claim that if you don't beat WoW your game is a failure. That's a pathetic metric from pathetic people.

Then there are games like EQ still chugging along, making money, and with a bare bones team of devs. I haven't played EQ in almost a decade, but the fact that they are still here and engaging players I would consider a success, even I'm not interested in playing it in it's current form.

Then there are games like New World, or City of Heroes, that made money and were popular, but they didn't make ENOUGH money for their corporate overlords and were cancelled. Were they a success? or failure? Depends on your viewpoint.


If M&M keeps the team size manageable while not overextending itself with frivolous expenses and feature creep, then they can be finacially successful even it the player count is a tiny fraction of WoW's. Of course most of the posters here and elsewhere will scream it failed even if M&M is still around 20 years from now. That's just the way most people are. They claim everything is a failure.
 
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Kithani

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Success is somewhat a subjective standard in the mmo industry. There a some who claim that if you don't beat WoW your game is a failure. That's a pathetic metric from pathetic people.

Then there are games like EQ still chugging along, making money, and with a bare bones team of devs. I haven't played EQ in almost a decade, but the fact that they are still here and engaging players I would consider a success, even I'm not interested in playing it in it's current form.

Then there are games like New World, or City of Heroes, that made money and were popular, but they didn't make ENOUGH money for their corporate overlords and were cancelled. Were they a success? or failure? Depends on your viewpoint.


If M&M keeps the team size manageable while not overextending itself with frivolous expenses and feature creep, then they can be finacially successful even it the player count is a tiny fraction of WoW's. Of course most of the posters here and elsewhere will scream it failed even if M&M is still around 20 years from now. That's just the way most people are. They claim everything is a failure.
Not sure what this rambling was in response to, there’s been specific claims about how many subs this game will or will not have and I’m just curious if they plan to release them
 

Pasteton

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They are going to have a no box server, which is where I’ll be playing. Don’t want to deal with the tucos of the world locking down raid mobs with their 24 subs. Now , whether they can actually police the servers for boxers is anyone’s guess
 
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Goonsquad Officer
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They are going to have a no box server, which is where I’ll be playing. Don’t want to deal with the tucos of the world locking down raid mobs with their 24 subs. Now , whether they can actually police the servers for boxers is anyone’s guess
Hopefully you can just report boxes and they vanish randomly. Now do they have the stones to ban them
 
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Sylas

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They are going to have a no box server, which is where I’ll be playing. Don’t want to deal with the tucos of the world locking down raid mobs with their 24 subs. Now , whether they can actually police the servers for boxers is anyone’s guess
This is a mistake.

Either they can successfully prevent people from boxing in which case you picked the dead server on a grouping required game, gg no re and 6 months post launch you'll be begging them to merge or offer character transfers to the box server.

Or they can't successfully prevent people from boxing in which case same as above except people who do box can at least progress and your stuck with the same options above or even giving in and boxing yourself to actually play the game hoping that some bitter jaded "purist" player doesn't report you
 
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Tuco

I got Tuco'd!
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They are going to have a no box server, which is where I’ll be playing. Don’t want to deal with the tucos of the world locking down raid mobs with their 24 subs. Now , whether they can actually police the servers for boxers is anyone’s guess
I know you're being facetious but I would never box more than a group in any game. I can totally understand why people would want a no-boxing server though. It feels pretty bad to look for a group in a zone that's got several hyper-capable box crews dominating the best hunting spots that want nothing to do with you.
 

Kithani

Blackwing Lair Raider
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They are going to have a no box server, which is where I’ll be playing. Don’t want to deal with the tucos of the world locking down raid mobs with their 24 subs. Now , whether they can actually police the servers for boxers is anyone’s guess
It’ll be interesting for sure I think most of those chrono lords on TLP servers use RMT/Chronos to pay their accounts if that isn’t an option here will they still be willing to cut $70/mo out of the pizza roll fund?
 

Kithani

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Hopefully you can just report boxes and they vanish randomly. Now do they have the stones to ban them
Maybe they don’t ban them, they just log in one day and all their characters have been transferred to the box server lol

edit: add an XYZ to the end of their character names on transfer to permanently brand them as menaces to society on their new server
 
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Pasteton

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Nick said cryptically once that he defines no-boxing as ‘one account per machine’ which made me wonder if they’d be ok with people boxing an extra char on the no box server if they were doing it on different pcs. People playing one extra character, which could happen if a crucial support is missing or a friend is falling behind , is to me far different than someone boxing an entire group or more, so I wonder if that’s why he made the distinction, but again not sure they’d be able to tell.
 

Muligan

Trakanon Raider
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Its no offense to the boxers out there... my old man boxes two to three on EQ to this day but I hope people will give the community a chance to develop before they just roll up a bot group and chip away at the social aspect of the game. That was the best piece of early EQ in my opinion and while that time may be gone I truly think it will hurt the game if folks are sitting around looking for groups and feel unneeded. I worry about rolling up on a no-box just because I think the population will be a little less long term but I just hope folks will keep it in check and not take over the server on a server that allows boxing.
 

Valorath

Vyemm Raider
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I’ve wondered the same, because I’ve considered running two accounts so that I can duo alts on my own when my buddies aren’t around. I remember Shawn saying in a stream one time “you might want to think twice about logging on you brothers wizard for a portal,” or something like that. I would imagine there’s easy enough ways to find people boxing if you’re truly determined to prevent it.
 

Gravel

Mr. Poopybutthole
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who cares? if its fun play it and if its not dont , dont let the internet tell you what to like , you will be able to tell if the servers feel dead or alive
It's a valid question for an MMO that relies on grouping though. If you're planning on waiting to buy it, it'd be nice to know if there's a population playing to actually make it worthwhile.
 

Kirun

Buzzfeed Editor
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The sheer level of naivety people have to have who genuinely think boxing won't happen here boggles my mind - it's literally so naive it borders on just straight stupidity. There are literal bot farms running 24/7 on EverQuest TLPs. A game so old and population-starved they should be in a museum. But sure, this one will be different. This time people will totally behave. Any day now.

The second Cohh or Asmon so much as sneezes on this game on stream, you're going to get a flood of players piling in for the launch window, and in a slow, grindy MMO that's basically free beachfront property for RMT crews. Low competition, high demand, predictable systems. They may as well have a, "WELCOME FARMERS" sign stapled to the login screen.

What's really happening is people are letting nostalgia convince them they're living in a version of the internet that died 15+ years ago. This isn't 1999. This isn't even 2010. Time to wake up, Dorothy. This is modern online gaming, where every system gets optimized, boxed, botted, monetized, and hollowed out the moment it proves profitable.

Believing that players will just "play nice" and self-police out of the goodness of their hearts isn't optimism, it's pure delusion. The internet didn't suddenly become noble while you were reminiscing about corpse runs.
 
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Sythrak

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The massive bot crews are only allowed to exist because they let them. A dude with 50 characters is pretty obvious to spot and ban, so why don't they? We'll see how these guys treat it.

Regardless there's no way I'd play on a no box server. You're basically hamstringing yourself for no reason because like mentioned, people are still going to do it. Aradune died out much quicker than Rizlona on the EQ TLP's despite the massive botter stigma attached to Riz. Picks and instances helped mitigate the problem, and we're not going to see that here.
 

Kirun

Buzzfeed Editor
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The massive bot crews are only allowed to exist because they let them. A dude with 50 characters is pretty obvious to spot and ban, so why don't they? We'll see how these guys treat it.
The cognitive dissonance here is honestly impressive. On one hand, the studio is supposedly "small but mighty" and can comfortably survive on 5-10k subs. On the other, we're meant to believe they'll somehow outmaneuver every AAA studio with vastly more money, staff, tooling, and experience when it comes to detecting and policing bot farms. You can't have it both ways.

At this point it just feels like people are inventing whatever narrative is most convenient that day, as long as it allows them to stay parked in a 1999 nostalgia fantasy a little longer.
 

Sythrak

Vyemm Raider
508
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The cognitive dissonance here is honestly impressive. On one hand, the studio is supposedly "small but mighty" and can comfortably survive on 5-10k subs. On the other, we're meant to believe they'll somehow outmaneuver every AAA studio with vastly more money, staff, tooling, and experience when it comes to detecting and policing bot farms. You can't have it both ways.

At this point it just feels like people are inventing whatever narrative is most convenient that day, as long as it allows them to stay parked in a 1999 nostalgia fantasy a little longer.
This isn't an AAA studio with a sub base like FFXIV's. I think managing 5-10k players is vastly less complicated vs a million+. The smaller bot crews sure maybe are harder to detect, but the full raid crews? Come on.
 
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Daidraco

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Boxing is already prevalent on Alpha. Pocket Healer wives, roomies, buddies at your place, kids etc. Legitimate reasons for a second account coming from a household. If its based around one client per PC - thats a pretty standard check box for your avid boxer, too. We already have ways around that on a single PC, much less the fact that one of those little $300 Puck's can run this game easy enough. (Not that this game doesnt need several optimization passes - which should be a priority anyways.) Buddy playing on Mischief had an entire box crew up and running at server launch with "true box". Things like Multiplicity make that easy mode. If the game is to reach any type of main stream retail, then it cant put the checks and balances type of scripts/programs needed that Secrets put on P99.

So like Sythrak said, it'll be a policing issue from Nick and his crew. Or we can be over zealous with the reporting and then that'll lead to griefing if its automated. I think Kirun is correct about the population being lopsided on the server with boxing, too. Obviously, because it has more boxes. But also because if Johnny and his Wife cant play on the regular server, that means you - the actual, true, solo box guy - that wants to play with them, will have to move to that server as well just to play with them.

But to be fair, you guys are also looking at the game too analytically and comparing it to EverQuest in a one to one fashion too much. Comparatively, the loot drop "LOCATIONS" just arent as "sparse" as EverQuests. Take for example the FBSS. In classic, true classic, EverQuest - your first real haste item was from one spot on the entire server. You and I both know that the FBSS was camped, nonstop, by Necromancers and Enchanters. But in MNM - the haste cloak from Wyrmsbane drops off multiple "rare" mobs there. But thats just "that" zone. As you start to learn more about the loot - then you can see that there are other sources of similar loot in different zones. The loot itself may not be plentiful, but the sources to acquire said loot are plentiful. Wyrmsbane is just adjacent to NH, where probably 95%+ of the player base is starting. If all goes to plan, it wont be that way in retail. But we're also talking about levels 4-16. Which is only a problem for a short period of time if the population continues to start in NH.

As for "bosses" and such at the "raid" level. Watching what I say here so Nick doesnt finger blast my account - boxing is not going to be an issue to an extreme. Some "boss" mobs may fall victim to them, but for the vast majority Ive seen so far - the work needed to not only get to them is exhausting. But the encounters themselves and the chance of uncertainty leaves little room for error that, to be specific, would mostly be encountered by a box crew "only". These arent your typical Temple of Veeshan tank and spank mobs.

You guys are worried about shit that isnt a problem - complain more about vision or stats or something.
 
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