The funny part is I bet the people who are in the "I want to wait for EA to play" camp are the same ones who will say they want to play this and be in the group figuring shit out, not realizing that the second that EA starts, the 100 people who've been consuming all the alpha content will destroy everything and lock out anyone who didn't play the tests.
People underestimate how fast "figuring it out together" disappears the moment Early Access flips on.
In theory, "release" (or early access release these days) is supposed to be this "communal discovery" phase. In reality? The first 100-200 hyper-engaged players who've been in every stress test, watched every stream, and lived in Discord are going to map the game out in about 72 hours. Camps will be optimized, most efficient routes will be solved, leveling paths documented, class metas established and boss timers tracked. By the time the "I'll wait for EA" crowd logs in thinking they're part of some grand communal mystery, they're already joining a solved ecosystem.
And that bleeds directly into group expectations. It's not just about contested content getting locked down early - it's the social dynamic everybody claims is so "important". If you're coming in blind thinking it's going to be chill vibes and organic exploration, there's a very real chance your groupmates have already done the dungeon eight times on test weekends. They expect you to know the pulls, the pathing quirks, the mechanics, the "don't stand here or you body pull three rooms" spots, etc.
If you're just a casual "teehee first time here guys! I'm just a cool dad gamer!" player, that gap in knowledge end up turning into friction. Not romantic, nostalgic friction.
Real friction. The kind where people get impatient, start speed-pulling, or quietly kick you from the group for someone who "knows the route."
That's the paradox of modern MMOs trying to recreate 1999 discovery. Back then, almost everyone was ignorant at the same time. Today, information spreads instantly, and a small, highly invested minority sets the tempo for everyone else. So yeah, the "I'll wait for EA to experience it fresh" plan sounds nice. But in practice, you're not joining a mystery. You're joining a race that already started and the front runners are already halfway through the dungeon. And I'm sure many will say, "Well, I just won't play that way! I'm just a quirky dad! Not some hardcore WoW Zoomer!". The problem is… you probably won't get that luxury.
If the game is group-centric, your experience is shaped by the other people in your party. If 4 out of 5 want to optimize, move fast, and avoid "wasting time," you don't get to unilaterally RP your way through blind exploration without friction. You can try to find a like-minded group, sure. But in a niche MMO with a limited population, your pool of options shrinks fast. Especially at specific level ranges or off-peak hours. And even if
you personally avoid guides and spreadsheets, the broader playerbase won't. That knowledge seeps into the culture. It becomes the baseline expectation. Not knowing mechanics stops being charming and starts being inefficient.
So yeah, "I just won't play that way" sounds empowering. But in a socially dependent MMO, you don't control the meta. The community does. And many of you guys have CLEARLY never played TLPs if you think this game is going to be nothing but cool, chill dads just taking a stroll through MMO-land. You have no idea the level of degeneracy that exists out there and how efficient most "modern" gamers are in boomer games like these nowadays.