Monsters and Memories (Project_N) - Old School Indie MMO

Quaid

Trump's Staff
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The zone music goes so hard. Don't think I've heard something I haven't liked.
 
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Furry

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Guarantee this autist has 20,000 bots ready to log in on that date.
 
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your_mum

Trakanon Raider
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fwiw reduced spawn times positively affected quarms inability to instance zones. either the zone was reduced or normal depending on the era/popularity. eventually they go back normal so things cant be abused as much. id imagine dynamic scaling of respawn times based on zone count is a decent solution to no instance/sharding. loot and quests can be an issue but thats because the quarm reduced spawn timers was an after thought. id imagine the dynamic scaling of the spawn timers could then be applied to thing like loot drops and independent quest timers
 

Kaines

Potato Supreme
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fwiw reduced spawn times positively affected quarms inability to instance zones. either the zone was reduced or normal depending on the era/popularity. eventually they go back normal so things cant be abused as much. id imagine dynamic scaling of respawn times based on zone count is a decent solution to no instance/sharding. loot and quests can be an issue but thats because the quarm reduced spawn timers was an after thought. id imagine the dynamic scaling of the spawn timers could then be applied to thing like loot drops and independent quest timers
WoW emu servers use dynamic spawn times based on zone population to great effect as well. It allows more people to finish quests and moves the population along to different zones when leveling.

Since WoW instances all dungeons, however, there us no need for it in that setting, so I don't know how useful it would be there.
 

Quaid

Trump's Staff
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There is no reason to instance regular dungeons unless they are specifically crafted single group experiences in my opinion. The spawn timer thing is a great solution.

I also deeply hate shared loot tables as a method of reducing spawn competition, unless a particular item is needed for critical character progression quests.
 

mkopec

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fwiw reduced spawn times positively affected quarms inability to instance zones. either the zone was reduced or normal depending on the era/popularity. eventually they go back normal so things cant be abused as much. id imagine dynamic scaling of respawn times based on zone count is a decent solution to no instance/sharding. loot and quests can be an issue but thats because the quarm reduced spawn timers was an after thought. id imagine the dynamic scaling of the spawn timers could then be applied to thing like loot drops and independent quest timers
Certain high‑value camps were farmed 24/7
• Fast respawn timers made monopolization easy
• Players complained about imbalance
• Staff intervened by adjusting timers

So this shit never worked. It made the no lifers that much more richer.

Not only this but it introduced shit like spawn camping guards that netted people 500+plat per hour in certain zones and particularly in Misty Thicket where there was 6 of them at 3 min a pop that netted like 900pp/hr. And this was at mid levels.