TheRealmOnline
Lord Nagafen Raider
- 71
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I will bet 1 btc with someone that has the balls.
December 2026 MnM 20k active subscriptions.
December 2026 MnM 20k active subscriptions.
- 1


I'll act as escrow for all you brave souls. LMK!
Ya, I don't want to get involved with amounts like 1 BTC. That's asking for trouble.Lightning Lord Rule shouldn't the house hold the pot for all bets?
That's a disappointing response for the Most Popular Christian Betting Site on the internet.Ya, I don't want to get involved with amounts like 1 BTC. That's asking for trouble.

I’ve asked before but have they even said they will publish their sub numbers?I will bet 1 btc with someone that has the balls.
December 2026 MnM 20k active subscriptions.
Ya, I don't want to get involved with amounts like 1 BTC. That's asking for trouble.
WoW emu servers use dynamic spawn times based on zone population to great effect as well. It allows more people to finish quests and moves the population along to different zones when leveling.fwiw reduced spawn times positively affected quarms inability to instance zones. either the zone was reduced or normal depending on the era/popularity. eventually they go back normal so things cant be abused as much. id imagine dynamic scaling of respawn times based on zone count is a decent solution to no instance/sharding. loot and quests can be an issue but thats because the quarm reduced spawn timers was an after thought. id imagine the dynamic scaling of the spawn timers could then be applied to thing like loot drops and independent quest timers
Certain high‑value camps were farmed 24/7fwiw reduced spawn times positively affected quarms inability to instance zones. either the zone was reduced or normal depending on the era/popularity. eventually they go back normal so things cant be abused as much. id imagine dynamic scaling of respawn times based on zone count is a decent solution to no instance/sharding. loot and quests can be an issue but thats because the quarm reduced spawn timers was an after thought. id imagine the dynamic scaling of the spawn timers could then be applied to thing like loot drops and independent quest timers