Monsters and Memories (Project_N) - Old School Indie MMO

Mrniceguy

Blackwing Lair Raider
968
521
I believe MMO's will only be fun like we remember it, is if people are willing to discover and prioritize the experience over consumption. I don't think that's the world we live in now. It's all about rushing to the endgame which has been the progression of the MMO state.

I agree with the first part, I don't really agree with the second, there are definitely a large number of players that want it that way. But game design plays a huge part in this. Games can be designed to discourage this and games that actively try to discourage min maxing will appeal to a different fan base than those that encourage it.
 

Quaid

Trump's Staff
12,487
7,072
I agree with the first part, I don't really agree with the second, there are definitely a large number of players that want it that way. But game design plays a huge part in this. Games can be designed to discourage this and games that actively try to discourage min maxing will appeal to a different fan base than those that encourage it.

Interesting. Which MMORPGs discourage min-maxing? How do they do it?
 

Loser Nirgon

Potato del Grande
19,058
30,598
This is night time now

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The whiner guise of QoL is the end of mmo

Hopefully it is the only concession!!
 

gauze

Molten Core Raider
1,180
427
I thought it was interesting, but tldr Nick is absolutely aware of the poopsockers and sorta addresses it, maybe not in the most satisfactory way but that it's within the thoughts.. i'll edit and throw the vod up when the stream is over.
 
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Muligan

Trakanon Raider
3,312
982
I agree with the first part, I don't really agree with the second, there are definitely a large number of players that want it that way. But game design plays a huge part in this. Games can be designed to discourage this and games that actively try to discourage min maxing will appeal to a different fan base than those that encourage it.
I fear that this will appeal to a very niche market but I could be wrong. I fall within that market. While I enjoy the end game, I'm not in any rush to get there. Just for the sake of comparison, I really enjoy being in Befallen, Unrest, Lower Guk, Seb, etc. I don't mind spending a few weeks in those types of dungeons repetitively and if there are multiple dungeons to bounce between in a tier or level range, I can enjoy them even longer.

What I really despise is what WoW has done. Is it efficient, yes.... Is it rewarding, yes (depends)... Dungeons in WoW stress me out and suck the life out of me. I do enjoy the design of some and their encounters but its all about knowing a path and completion. Its also tied to achievement so you push keys. Speed and completion are the two primary factors. So as a tank, I have to study and try to over gear with people expecting to be carried so they can get a keymaster achievement or whatever. You die once due to a DPS underperforming or maybe someone doesn't know the route and everyone drops like flies. It's a horrible design and there is nothing to enjoy in it. Not to mention, you never even adventure to the dungeon, you log in, queue up, and sit around. There is nothing immersive about it. You have decades worth of design and world building wasted for a glorified dungeon lobby.
 
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Valorath

Vyemm Raider
1,384
2,727
Anyone been to Blacktide Bay yet? Went out there last night, couldn’t figure out how to zone in, so jumped in the well. That worked, but damn near fell to my death upon zone in. Explored a little bit, but wasn’t bound out there and didn’t want to get myself in a pickle. I was 24 and mobs were dark green, expected them to be lower.