Kirun
Buzzfeed Editor
Job? I thought these guys were all "volunteers"?Only thing I'm seeing is people having compassion for a person that lost their job
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Job? I thought these guys were all "volunteers"?Only thing I'm seeing is people having compassion for a person that lost their job

They use a rev share model I believe so there would be expectations of future revenue, especially for a founderJob? I thought these guys were all "volunteers"?
Only thing I'm seeing is people having compassion for a person that lost their job and likely a future revenue stream they relied on.
Damn double cucked obviously not gonna jump ship when a game loses one guy. For the love of the game
That's not a guy they shoulda lost. I have my principles.
Edit: and people stabbing him for how evenly he worked on developing classes so early into things wth, some of those things are done a class at a time - "your class" (WUT) might not have been the next or the next next
Conceptually it's fairly simple but there is a bit of plumbing that makes this harder during early dev. Like perhaps you want an aura for a class, but don't have the code for auras yet so that gets set aside. Want lifetaps? Better have code in place to have actual damage number report into a healing recourse so they match. Want archery skills? Do you have hooks in your range attack system to facilitate that, or did you just write it for melee and gotta go refactor? How about animations and visual effects? Maybe the ability is made but it's missing juice required to go into live client. Just examples, I'm aware they've already got all of this working.I feel like class kits should have been 99% determined months ago, especially considering the foundational existence of EQ, WoW and Vanguard that they’re pulling from. Hell, i could probably crank something fun and cohesive out in a couple weeks that would just require tinkering with the final values based on actual gameplay conditions.
The fact that they were still conceiving/creating abilities and making major changes as of last week is baffling to me.
i know Ali was involved in class design from behind the scenes. Maybe there was disagreement that stifled progress.

Conceptually it's fairly simple but there is a bit of plumbing that makes this harder during early dev. Like perhaps you want an aura for a class, but don't have the code for auras yet so that gets set aside. Want lifetaps? Better have code in place to have actual damage number report into a healing recourse so they match. Want archery skills? Do you have hooks in your range attack system to facilitate that, or did you just write it for melee and gotta go refactor? How about animations and visual effects? Maybe the ability is made but it's missing juice required to go into live client. Just examples, I'm aware they've already got all of this working.
None of it is hard individually but it adds up to time and fragmentation of ideas. So you end up with a kind of hodgepodge like it is currently.
Now could you come in at this point and make something coherent? Yea probably I bet they've got the majority of that sort of thing nailed down now, but I think I'm probably pretty close to why things look how they do at the moment. Probably need exactly what you're suggesting a completely fresh look and realignment of design.
Hey guys, thanks for the kind words, and for all of the support over the years.
I won't be able to answer any questions or make any clarifications, but I just wanted to let you know that I've been reading here since the beginning, and I've appreciated all of the feedback, good and bad.
I hope that you guys will continue to enjoy Monsters & Memories.
Thanks again,
-Nick


Ideally sure, but they've been building the car as it's been driving. Also I suspect no development is that linear, you build test, tweak, repeat. What you write down on paper probably on vaguely resembles the end result. The way it feels and interacts with other systems is going to change the approach. My 2cShouldn’t it be… you conceive the kits based on the gameplay experiences and class interactions you want, and then hand it off to coders to be executed? We’re not talking about revolutionary stuff that hasn’t been done before. It all exists in many examples of MMORPGs.
Just make an alt account and stick around to trash talk future games!Hey guys, thank you for the kind words, and for all of the support over the years.
I won't be able to answer any questions or make any clarifications, but I just wanted to let you know that I've been reading here since the beginning, and I've appreciated all of the feedback, good and bad.
I hope that you guys will continue to enjoy Monsters & Memories.
Thanks again,
-Nick

Just make an alt account and stick around to trash talk future games!
Just make an alt account and stick around to trash talk future games!
He's confirmed that himself yeaWhile he seemed like (is?) a really nice guy, after my interactions with him, I came away feeling that there was a potential rage or seething boiling under the surface, just out of sight.