Monsters and Memories (Project_N) - Old School Indie MMO

moonarchia

The Scientific Shitlord
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Was reading reddit a bit and saw a post that Shawn commented on. He says the people who are level 50-60 right now have a /played time of about 450 hours. That's 150 days of 3 hour sessions. Really not too bad at all. If you play every day that means they get $75 dollars in sub money out of you minimum, which I think sounds fair. I'd prefer closer to 120 days, but meh. Hopefully the changes they're making for longer TTKs also come with increased xp per MOB.

Interesting tidbit too - about 300 people of the 9200 beta accounts are over level 50+. No way to know when those folks actually gained beta access, but only 3% of players being at or near max 65 days post launch is not something I'd have predicted.
Hey, that's 3% of people who will convert into paying subs. Totally going to be a financially viable product.
 

Flobee

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Hey, that's 3% of people who will convert into paying subs. Totally going to be a financially viable product.
To be fair what % of people are going to spend 150+ hours on a character that is going to wipe, and until recently was expected to wipe June 1st?
 

Hekotat

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To be fair what % of people are going to spend 150+ hours on a character that is going to wipe, and until recently was expected to wipe June 1st?

They will not be wiping the beta characters. They will come back at some point as playable, in what capacity I don't know yet. With that being said, I fully expect a forced restart to test the new class changes. How this will be handled is anyone's guess.
 
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moonarchia

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To be fair what % of people are going to spend 150+ hours on a character that is going to wipe, and until recently was expected to wipe June 1st?
True. The threat of a wipe kills enthusiasm pretty thoroughly. Pantheon was fucking retarded with that as well. If you are going to wipe do it quickly.
 
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Kithani

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I both do and do not understand why the “threat of a wipe” kills enthusiasm for playing… I mean to me is the game fun or is it not fun? If it is fun why would you not play it? Tbh I’m more likely to play in beta when it’s free than when it’s $15 a month or whatever

The idea that people don’t want to “invest” their time into a character until the character is permanent seems to me to imply that the actual act of playing the game itself isn’t the reward, which I do understand, but does not bode well IMO for longevity either

For me the biggest reason not to play is that the devs are retarded and decided to make Trolls their last race to implement
 

moonarchia

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I both do and do not understand why the “threat of a wipe” kills enthusiasm for playing… I mean to me is the game fun or is it not fun? If it is fun why would you not play it? Tbh I’m more likely to play in beta when it’s free than when it’s $15 a month or whatever

The idea that people don’t want to “invest” their time into a character until the character is permanent seems to me to imply that the actual act of playing the game itself isn’t the reward, which I do understand, but does not bode well IMO for longevity either

For me the biggest reason not to play is that the devs are retarded and decided to make Trolls their last race to implement
Persistent progress is the carrot of MMOs. Even in a beta people don't want their time to be treated lightly. A wipe is always destructive in that regards, so, you know. Wanting to play a game doesn't mean wanting to replay the n00b experience over and over. Not everyone is an incurable altoholic like me.
 

Kuro

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Need it to take 10,000 hours to level cap, then you can reduce it by 10% for each alt afterwards
 
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Gravel

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I both do and do not understand why the “threat of a wipe” kills enthusiasm for playing… I mean to me is the game fun or is it not fun? If it is fun why would you not play it? Tbh I’m more likely to play in beta when it’s free than when it’s $15 a month or whatever

The idea that people don’t want to “invest” their time into a character until the character is permanent seems to me to imply that the actual act of playing the game itself isn’t the reward, which I do understand, but does not bode well IMO for longevity either

For me the biggest reason not to play is that the devs are retarded and decided to make Trolls their last race to implement
I think most of us still cling to the idea of a "forever" game. One that we can play for years and years. Unfortunately the reality is within a few months 95% of people will drop any game because they've all got flaws, and as said a million times in this thread, it's not the late 90's or early 2000's where you can overlook them and keep plugging away.

I thought I might play New World, or Lost Ark, or a dozen other games for years and years. They never last even an entire year (although I did apparently play Lost Ark for almost 900 hours, which seems insane to me, it's somehow my highest played game ever outside of Idle games and Black Desert where...most of it was afk).
 
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Hatorade

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I think most of us still cling to the idea of a "forever" game. One that we can play for years and years. Unfortunately the reality is within a few months 95% of people will drop any game because they've all got flaws, and as said a million times in this thread, it's not the late 90's or early 2000's where you can overlook them and keep plugging away.

I thought I might play New World, or Lost Ark, or a dozen other games for years and years. They never last even an entire year (although I did apparently play Lost Ark for almost 900 hours, which seems insane to me, it's somehow my highest played game ever outside of Idle games and Black Desert where...most of it was afk).
Lost ark got a solid 50 days out of me which is more than most.
 

Del

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View attachment 627768


Was reading reddit a bit and saw a post that Shawn commented on. He says the people who are level 50-60 right now have a /played time of about 450 hours. That's 150 days of 3 hour sessions. Really not too bad at all. If you play every day that means they get $75 dollars in sub money out of you minimum, which I think sounds fair. I'd prefer closer to 120 days, but meh. Hopefully the changes they're making for longer TTKs also come with increased xp per MOB.

Interesting tidbit too - about 300 people of the 9200 beta accounts are over level 50+. No way to know when those folks actually gained beta access, but only 3% of players being at or near max 65 days post launch is not something I'd have predicted.
Can't speak for everyone, but I personally didn't push for 60 in this beta because I didn't want my work to get deleted right away when I thought it was releasing in June. I already had high level characters in alpha.
 
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Kithani

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Can't speak for everyone, but I personally didn't push for 60 in this beta because I didn't want my work to get deleted right away when I thought it was releasing in June. I already had high level characters in alpha.
Yo big D are any melee classes good at soloing or is it pretty much Necro or bust
 

Flobee

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Yo big D are any melee classes good at soloing or is it pretty much Necro or bust
From what I've seen Monk, Beastmaster, SK, and even Paladin all solo fairly well. Probably even in that order. Ranger too but they're mostly kiting.
 
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GuardianX

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Yo big D are any melee classes good at soloing or is it pretty much Necro or bust

Pet classes are all in the realm of solo.

Enchanters are a tier down because they require a charm target. but if they have charm targets they jump to top tier too.

Monks can solo anythign with time and flopping.

Bards con solo things they can kite.

Hard Melee can't solo much.
 
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Del

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Yo big D are any melee classes good at soloing or is it pretty much Necro or bust
Tough for me to say. I haven't played recently and I always found soloing kinda boring. But with the changes to regen and bandages melee might be more viable now. I know SK's were ok at it back in alpha. You could also solo with monks by flopping and waiting for cooldowns, but I'm sure that'll get nerfed at some point.
 
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Kirun

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Was reading reddit a bit and saw a post that Shawn commented on. He says the people who are level 50-60 right now have a /played time of about 450 hours. That's 150 days of 3 hour sessions. Really not too bad at all. If you play every day that means they get $75 dollars in sub money out of you minimum, which I think sounds fair. I'd prefer closer to 120 days, but meh. Hopefully the changes they're making for longer TTKs also come with increased xp per MOB.

Interesting tidbit too - about 300 people of the 9200 beta accounts are over level 50+. No way to know when those folks actually gained beta access, but only 3% of players being at or near max 65 days post launch is not something I'd have predicted.
I think that interpretation misses a pretty important distinction between time invested and time meaningfully engaged. 450 hours to reach 50-60 doesn't automatically sound reasonable just because you can divide it into "3 hours a day for 150 days." That framing makes it sound like all 450 hours are equally compelling gameplay, and in games modeled after classic EverQuest design, that's rarely the case.

The real question is - how much of that time is actual gameplay versus downtime and friction? Long corpse runs, travel time, medding, sitting LFG, slow pulls, recovery after wipes, waiting on camps, etc. Those things massively inflate /played time without necessarily adding meaningful engagement. That was tolerated in older MMOs because the social layer carried a lot of the experience. In 2026, most players aren't looking for a second job disguised as "community." That's the problem games like Monsters & Memories are going to run into if they lean too hard into recreating old pacing without modernizing the structure around it.
 

Quaid

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450 hours to reach 50-60 doesn't automatically sound reasonable just because you can divide it into "3 hours a day for 150 days." That framing makes it sound like all 450 hours are equally compelling gameplay, and in games modeled after classic EverQuest design, that's rarely the case.

Ya that was not my intent there. I was operating under the assumption that everyone here understands a bulk /played time in a classic era MMORPG includes everything from grinding efficiently, to corpse runs, to standing around shooting the shit, to tradeskilling, to idle LFG time, etc etc.

Personally, I'm not after 100% uptime on 'meaningful engagement' - however we're defining that. Some kinds of 'downtime' are part of what I'm after - travelling the world, managing my bank inventory, buying and selling, etc. I'm a grown man - I'm not strapping myself into a HyperX TurboChair 5000 and looking for a high stimulation gaming experience on a quad monitor setup. I just want some relatively low-demand entertainment where I can satisfy the part of my ape-brain that desires to collect things and seek status. I want a gaming experience that can be run on my laptop on the couch next to my wife while she does a puzzle and we watch Sopranos re-runs. I'm looking for something that only needs 75% of my attention. I'm looking for Farmville for Dads, with loots and (potentially gay) elf sex.

That's why I still play EQ, and why I'll play Monsters and Memories.
 
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Kithani

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Tough for me to say. I haven't played recently and I always found soloing kinda boring. But with the changes to regen and bandages melee might be more viable now. I know SK's were ok at it back in alpha. You could also solo with monks by flopping and waiting for cooldowns, but I'm sure that'll get nerfed at some point.
Maybe, seems like they would like Monks to be able to run solo by their class update… but that flop and wait for cooldowns does sound like girly-man lame stuff!