It was a new feature in PoP 3.6:
[NEW Version 3.611] -- WARBAND - Prophesy of Pendor V3.611 (RELEASE 5-2-2013)
*Ramun gives locations of random unhired companions if you sell him slaves
I played a bunch yesterday and paid off all the debt I accrued recruiting my companions. I'm noticing the curve for money generation at the early game is real slow. I realized that all the bandit dudes have shit for gear. In PoP and I think vanilla you could kill viking raider types that frequently dropped maille chests and sell them for decent $$$. Maybe I'm just used to having a high trading and looting skill.
Compared to PoP and vanilla warband the ACOK mod is really buggy. I had a lot of crash issues until I checked 'load textures on demand' which I guess helps with memory concerns. I still have crashes though and misc bugs with NPC placement. Nothing game breaking yet. I guess the creator of the mod is a huge dick though and gets mad when people tell him about bugs in his thread on taleworlds.
[NEW Version 3.611] -- WARBAND - Prophesy of Pendor V3.611 (RELEASE 5-2-2013)
*Ramun gives locations of random unhired companions if you sell him slaves
I played a bunch yesterday and paid off all the debt I accrued recruiting my companions. I'm noticing the curve for money generation at the early game is real slow. I realized that all the bandit dudes have shit for gear. In PoP and I think vanilla you could kill viking raider types that frequently dropped maille chests and sell them for decent $$$. Maybe I'm just used to having a high trading and looting skill.
Compared to PoP and vanilla warband the ACOK mod is really buggy. I had a lot of crash issues until I checked 'load textures on demand' which I guess helps with memory concerns. I still have crashes though and misc bugs with NPC placement. Nothing game breaking yet. I guess the creator of the mod is a huge dick though and gets mad when people tell him about bugs in his thread on taleworlds.