How? When you enter combat, your spells automatically change and there's no option to summon pets again??
Keep running into a bug where my spells just randomly stop doing all damage. I mean they do 0. I'm a Mage and suddenly I can lava bolt 20 times and do nothing, my pet still does damage, but my spells do none. It happened in the same zone (this last one was in Unrest) without anything changing, no level up, no item changes, etc. Only way to fix it is to relog, but when you're 75% thru a quest and relogging cancels your progress, that's not exactly a great option. Anyone else had this?
Also wow does conjuration have a huge bonus. Popped on a +4 Conjuration from a Shimmering Orb and my pet level jumped by 3. Problem is, those conjuration items seem to trigger the above bug and make your nukes do 0 damage, so you have to constantly swap them out. The bonus is fun tho, casters need it.
This is really good stuff though Maelfyn, thank you for working so hard on it, lots of good fun. Since you're here, another bug I discovered (or not implemented?) is upgrading certain weapons, particularly those that give you a choice between magical/physical. Did a bunch of tests with Stoutmail for example, got 1 of them to 5/10 Magical, and not a single stat upgrade anywhere and another to 4/10 Physical and nada. Also lost a Runed Cowl on a 1st upgrade which was odd and sad
. Also wondering if perhaps Unique drops should be tinkered with, as my first 10 quests awarded the same 2 uniques 5 times each. Another thing I find a little silly is that as a Mage, when your alteration gets high enough, Renew Elements actually starts to suck because it's less versatile in the sense that it does way too much damage to your pet and is harder to juggle with Burnout. Otherwise I am loving the abilities and rotations, there is more skill and fun in these than most freaking MMO's.
I also think you should consider tinkering with the undercon mobs in normal (blue highlighted nameplates). It's one thing to randomly get a named, which is exciting and fun, but when you're trying to challenge yourself and do a nice chain and pull 3-5 mobs at once in a lower zone and you get a blue undercon as your 3rd mob or something and it fucks everything up, it's not that fun, just annoying. A named is a nice surprise because they drop loot, but for normal mode, the undercons just reduce my ability to have fun doing chains and AoE.
Also the gold penalty for dying seems a little insane considering you can't bank your gold and your death takes a set % of your gold. It makes you just want to blow your gold instead of having the fun and excitement of saving up to browse/instance hop merchants to find some cool stuff. 15% of your gold is too much for normal imo.