lolwut? "I could tell you everything I don't like about the game but you'd just counter it by saying 'well, then don't play it!' dur" no shit? In other news, the sky is blue. also rofl "consensus", get a clue.
This game is as much an MMO as World of Warcraft is. If you'd like to move everything besides Everquest 1 and Eve Online to "Other games" discussion then sure, otherwise there's no difference.
well. As I noted. the lines are blurred. Instancing.
We have Path of Exile in the other games. and the Marvel ARPG here. Functionally, nearly identical. Shared towns, that are instanced. While the marvel one does have shared open areas as well. But thats hardly Massive, or persistent.
Neverwinter here. Shared persistent town, but everything else is instanced or instanced. Open areas are only like 15-30 players or so. Never did a count.
Gw2 also gets sharded, although has higher caps I think. we know wvw is like 100 per faction. so, up to 300. Lions arch is probably 300 or so. dunno about other zones.
Then persistent, perm worlds like Rift, with instanced dungeons/pvp.
And the mythical persistent perm worlds with no instances. (dont think any fit that bill currently)
There''s really a slope there. no clear line.
the games that focus more on the social aspect beyond the individual 2-4 player game get put here I guess?
look at that Quest for epic loot. that game is played like a single player game for the most part. its hardly even MP, other then the fact you raid other players castles and they raid yours.
While L4D or Borderlands, dont really have focus on the social element beyond the individual co-op of the game.
I would be almost willing to call Neverwinter a 5 player co-op.
I don't feel my social experiance in NWN is much differant then Path of Exile. And definitely not much from the Marvel mmo. solo 95% of the shared world experience. And dungeon finder or lfg for dungeons.... not much MMO there.
Maybe we should coin a new phrase of these McMMO's?
social multiplayer?