New World

Cybsled

Naxxramas 1.0 Raider
17,978
14,532
Cant really compare SWTOR to this. SWTOR made EA fucking BANK through the years. Close to 1 billion dollars through its lifetime and still counting. This game? Im not sure they even recouped the initial investment of $200 million. I mean its pretty obvious that this was not making money since they are in fact shutting it down. If this was some sort of revenue generator, they would still be there for it.

At launch there was over 900,000 players on Steam and they bled off those numbers hard. Their cash shop offers frequently were lackluster and the battlepasses started to get phoned in

The console launch did inject some fresh blood into the game, but those numbers also fell and the most telling thing was the fact that even with monster queues recently for the new content, they were radio silent about new servers or how to address them...presumably because they had been through that song and dance before. Queues were still kinda high even a couple weeks post Nighthaven, but I suspect the queues would have all but evaporated within another month or so.
 

Breakdown

Gunnar Durden
6,218
8,903
It’s hard to say Woke didn’t effect this game when they literally scrapped the game months before release and redid everything, and fucked up their art styles by combining all the factions and races to avoid “colonialism” and not enough diversity.

Heaven forbid one faction be euro based, one Asian based and one Mediterranean- gotta combine them into a rainbow coalition That makes zero sense and makes your aesthetic trash.

They tore the game up and cranked out shit in a crunch
 

Cybsled

Naxxramas 1.0 Raider
17,978
14,532
The only thing they scrapped was "open world forced PVP with Rust elements" idea, because that is a dogshit model to be honest, especially in a MMO (just look at Dune - people hit the Deep Desert and it became a griefers paradise and now the game is a shadow of it's launch in terms of pop). The faction thing is whatever, the sole purpose of it was for PVP and territory purposes to have different teams.

As predicted, once players leveled in that old NW model they went to lower level zones to kill noobs and steal their shit. This was even evidenced when they caved and opened a forced PVP everywhere server - people quit when they got murdered too many times. They pivoted to a more traditional MMO model, but the "downside" to that is you need PVE content, so they keyed dungeons in an attempt to throttle content consumption and to the surprise of no one, it backfired.

I have over 2300 hours in the game - all this spouting off about "woke is why it died" are clueless and probably never played the game in any meaningful capacity
 
  • 1Truth!
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