New World

sadris

Karen
<Donor>
21,255
81,045
For me:

1) Taxes in a video game. Just no, I'm not farming for 1 hour much less 12 just to pay for a house I bought (which they steer you to the most expensive because 1st hit is half off!!)

2) Unpunished dupe and exploits in a PvP game

3) STUPID high instant travel costs, and another tax the more you carry. I'm in Blue Protocol now (yeah yeah lol) and having fun, because I can instant travel with no cooldown for FREE, and even in goddamn combat. Feels good

4) You needed to farm rarish items to put together a disposable dungeon key just for the privilege of running a dungeon? lol. People screamed about this, but it took them too long to change this.


I did love the visuals, SOUNDS, and even the bits of lore spread around.
How else would you control inflation in a game without money sinks?
 

Cybsled

Naxxramas 1.0 Raider
18,007
14,574
None of those things addressed inflation, though. In fact they made things worse. The only thing that made inflation somewhat controlled was the gold cap (players couldn't have more than 500k, guilds I forget but it was like 1-2 million at first or something)

The taxes you paid went directly to the guild that controlled the town and when the game came out, the guild set the tax rate. House taxes were stupidly expensive and if you weren't in a town owning guild, it became hard to afford without constant farming. When the game was in its prime, I remember our towns pulling in millions every week, which the leaders then split with the guild. Some weeks I'd get hundreds of thousands of gold in pay because we were pulling in so much gold