From what Im gathering, the Varangians are suppose to be an ever increasing force down in the southern territories. Right up till we have end game content from it. I highly doubt that they'll do that all on the beach, so I'll be curious where they plan on going with this. But with how theyre wording it, I'm guessing that the "end game" content they are going to bring to us from the Varangians is going to be invasions by them. So now, instead of just Corrupted attacking - we have Varangians. Then, since theyve basically figured out the easiest way to copy the code from corrupted to Varangian, now we start having multiple different factions attacking during invasions. Fighting some, as
moonarchia
calls them, Angry Tree's, would be annoying as fuck - but add some much needed flavor to invasions.
Speaking of invasions, I thought body blocking the Spriggans was pretty unique and an unintended mechanic that was working in benefit to the player. So I'm a bit bummed about them taking that away and just nerfing the Spriggan. I really dont see the point in having player to player collision turned on in PVE content, so them taking out even unintended usefulness with it just further pushes it into the unnecesarry. Wish they would just turn that shit off when you're not flagged. As a tank, thats the number one thing that makes me NOT want to tank. Never mind that as long as I play a tank, my score in shit like Invasions is pure garbage.
The other part about Spriggans, Brutes and all those "Giant Tier" mobs is that now.. hopefully.. theyre fixed and I can actually attack them. The biggest annoyance with some of the big boi's in Invasions, and pretty much all content that deals with them, is that they took 1 in 3, 1 in 4 attacks because you would constantly miss due to their hit box. So Im quite pleased with this change.