Overwatch

Volto!

Lord Nagafen Raider
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If twitch numbers are not showing the whole story then where is all the other outside interest coming from? Aside from the finals, the entirety of OWL was broadcast solely on twitch. So if that doesn’t give insight into the overall interest in OWL, what would? Am I wrong? Was it being broadcast elsewhere?
 

Valderen

Space Pirate
<Bronze Donator>
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I don't know exactly. It didn't do badly on Twitch, I mean usually 100K for 6 hours, 4 days a week, for like 5 months straight is pretty good I think.

There's a lot beside twitch viewership.

Merchandise both physical, and digital(skins), the bits donate to cheer the teams during games...they made quite a bit there. Twitch paid 90M for 2 years broadcasting, I'm not sure how much Disney/ABC, ESPN paid for the playoffs. Some teams have sponsors on their shirt. The league itself had a few sponsors. These are all source of revenue.

Rumor is the teams operated for the first season at a profit which would be amazing. We're not talking getting their 20m back here, but the yearly expanse...salary, lodging, equipment, etc...If running a team is profitable, this would be amazing for OWL.

Now if the rumors are true that spots are selling for 35M now, that means an existing team like London could probably sell for much higher considering the players they have signed already vs buying a spot with no players which would be a massive return on their investment in 1 year only.

Still 100K doesn't seem like a lot when compared to Fortnite 2-3 times all the time.
 

Adebisi

Clump of Cells
<Silver Donator>
27,674
32,714
Still wish they would find more innovative ways to watch these matches online.

I want to be able to just watch from a single player's view if I want. Or maybe some third person sideline cameras to select from. No way that would be difficult to set up.
 

Avatar of Nyx

Molten Core Raider
1,232
460
I want that Demon Hunter Sombra skin. I don't want a Blizzcon Virtual Ticket. If Blizz wants to do special Blizzcon costumes they need to keep them ugly like the ones from previous years.
 

Araxen

Golden Baronet of the Realm
10,238
7,586
Still wish they would find more innovative ways to watch these matches online.

I want to be able to just watch from a single player's view if I want. Or maybe some third person sideline cameras to select from. No way that would be difficult to set up.

They'll eventually have something like Valve has in CSGO and DOTA2. You can watch a match in the game client and switch views as you like. It's a pretty amazing experience to be able to watch the match how you want to instead of some producer.
 

Araxen

Golden Baronet of the Realm
10,238
7,586
PTR Changes went up tonight:

Overwatch PTR Patch Notes – September 21, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

Colorblind Options Updates

Customize how team colors are displayed in your UI (e.g. nameplates, HUD, health bars) and hero outlines with a set of nine different colorblind-friendly colors to choose from. You choose to colorize enemy and friendly UI separately as well. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!

HERO UPDATES

General

  • Updated visuals for all shields and barriers to increase readability
Brigitte

Barrier Shield

  • Shield health reduced from 600 to 500
Developer Comments: The health of Brigitte’s barrier was extremely difficult for most heroes to deal with even as she was able to close the distance with her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.

McCree

Combat Roll

  • Cooldown reduced from 8 to 6 seconds
Developer Comments: Previously, the cooldown of McCree’s Combat Roll felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown should allow for more flexibility when choosing between using it for mobility or an instant reload.

Pharah

Concussive Blast

  • Cooldown reduced from 12 to 9 seconds
Rocket Launcher

  • Attack speed increased
  • Lowered recovery between shots from 0.9 to 0.75
  • Damage redistributed between explosion and impact
  • Explosion damage reduced from 80 to 65
  • Impact damage increased from 40 to 55
  • Explosion knockback reduced by 20%
  • Self-knockback range increased by 25%
Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt. Having almost a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some of the damage from the rocket’s explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as they made it very difficult to aim at Pharah while rockets came in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.

Mei

General

  • Updated visual effects for all abilities
Orisa

Fusion Driver

  • Maximum spread reduced from 1.5 to 1.2
Developer Comments: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location and the weapon’s spread value caused it to feel too random when leading targets at a distance, taking into account the projectiles’ travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better to try to hit targets at longer ranges.

Soldier: 76

Heavy Pulse Rifle

  • Number of shots until max spread increased from 6 to 9
Developer Comments: Soldier: 76’s damage output was a bit low but not too far off from where we feel it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should help his damage be more consistent.

Torbjörn

General

  • Reduced the size of Torbjörn’s head hit volume by 10%
Rivet Gun

Primary Fire

  • Projectile speed increased from 60 to 70 per second
  • Reload time reduced from 2.2 to 2 seconds
  • Turret targets enemy hit by primary fire
Alternate Fire

  • Recovery lowered from 0.8 to 0.6 seconds
  • Damage per shot lowered from 150 to 125
  • Reload time reduced from 2.2 to 2 seconds
  • Spread randomization readjusted
Forge Hammer

  • Radius increased to align with Quick Melee
Deploy Turret

  • Now a thrown projectile
  • Automatically builds over three seconds
  • No longer has different levels
  • Same damage output as previous level 2 turret
  • Maximum health reduced from 300 to 250
  • Now incurs a 5 second cooldown when deployed
  • Now incurs a 10 second cooldown when destroyed in combat
  • No longer able to deploy a new turret if it’s in combat
  • While the turret is firing
  • If the turret has taken damage within three seconds
  • Now able to destroy turret using the Interact input
  • Now will complete self-building once deployed, even if Torbjörn is eliminated
New Ability: Overload

  • Replaces Armor Pack
  • Lasts for 5 seconds (12 second cooldown)
  • Temporarily grants 150 armor
  • Increases attack, movement, and reload speed by 30%
New Ultimate: Molten Core

  • Switches weapon from Rivet Gun to his claw arm
  • Lasts 6 seconds
  • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
  • Bounces off walls and ceilings until coming into contact with the ground
  • Base damage is 130
  • Damage increases from 130 to 190 against enemies who have armor
  • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
  • Heroes who can grant armor to their allies: Brigitte
Developer Comments: Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues through their feast or famine nature. In order to make the hero more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.

Learn more here.

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
BUG FIXES

Heroes

Bastion

  • Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration
D.Va

  • Fixed a bug that prevented some glow visual effects from appearing on D.Va’s Nano Cola skin
  • Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery
Hanzo

  • Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting
Mei

  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings
Reinhardt

  • Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
  • Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities
Sombra

  • Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport
Symmetra

  • Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets
Torbjörn

  • Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose
Zarya

  • Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting
Maps

Busan

  • Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base
Volskaya Industries

  • Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms
Game Browser and Custom Games

Deathmatch

  • Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths
VS AI

  • Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full

The bad Pharah players that rely on splash are going to be even worse. I never have the dominating Pharah's on my team sadly.
 
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Araxen

Golden Baronet of the Realm
10,238
7,586
I hate pharah on enemy team, so nerf away lol

Sadly, the good ones are still going to be good.

IIRC, This is the first change they've made to a hero due to how good they perform on consoles. Jeff said in today's video these changes are largely directed because how good she is on consoles at lower elo's. She's good at lower elo's too on PC, but I guess she's even moreso on consoles. Which makes sense because it's hard to aim with sticks for her hitscan counters.
 
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Penance

Ahn'Qiraj Raider
5,003
4,671
Sadly, the good ones are still going to be good.

IIRC, This is the first change they've made to a hero due to how good they perform on consoles. Jeff said in today's video these changes are largely directed because how good she is on consoles at lower elo's. She's good at lower elo's too on PC, but I guess she's even moreso on consoles. Which makes sense because it's hard to aim with sticks for her hitscan counters.

Didn't they nerf Torb because of console in the beginning? Or what that a console only nerf?
 

3301

Wake Up Man
<Banned>
2,770
1,379
They point out that a turret will still build even if Torb dies. But it’s useless because it now won’t auto target anything so it’ll just sit there waiting to be destroyed?

Edit: Nevermind, looks like it still autotargets but you can also force it to fire on the target you’re attacking, to bring the sweet 6 second release of death.
 
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Cybsled

Avatar of War Slayer
16,438
12,068
Ya, and that is actually a good change in certain situations, like bursting down certain heroes. I'll be curious to see how good his ult is, though. The area it impacts seems rather small, so it seems best suited for countering dives or very narrow chokes.
 

lost

<Bronze Donator>
3,223
3,493
cant wait to try the new pharah and soldier. love shootin me some pharahs but usually just go mcree for that 2-3 shot.
 

Volto!

Lord Nagafen Raider
412
333
Finally did my placements for this season. Landed in plat after going 7-3 playing mostly ana and offtanks. Games were really good surprisingly. The only two bad/annoying games I had were run of the mill 3 dps comps with dps who couldn’t manage to kill anyone. But no toxicity, no leavers. Pretty cool!
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
44,581
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So is there a point to Mercy anymore?

Every other healer has more utility and/or heals more than she does.
 

Penance

Ahn'Qiraj Raider
5,003
4,671
Went 8-1-1 and landed like 20 points below Plat.

jonah.jpg
 
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3301

Wake Up Man
<Banned>
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1,379
So is there a point to Mercy anymore?

Every other healer has more utility and/or heals more than she does.

Burst healing is good but sustained healing is invaluable when Moira is out of heal squirts and Ana can’t aim for shit.