Overwatch

Adebisi

Clump of Cells
<Silver Donator>
27,674
32,714
Live

GENERAL UPDATES
GENERAL
  • Updated the audio mix to add more clarity and dynamic range for all sounds in the game
  • Developer Comments: Developer Comments: We’ve added more heroes and features to the game, so the audio mix has become more complex, which required us to rebalance sounds across the game. In this update, we extended the range of third-person weapon sounds, increased the range of first-person weapon impacts in the world, and generally balanced third-person footsteps and ability sounds.
HERO UPDATES
  • GENERAL
  • Updated visuals for all shields and barriers to increase readability
  • Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy
BRIGITTE
  • Developer Comments The health of Brigitte’s barrier was extremely difficult for most heroes to deal with, especially as she closes the distance to her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.
  • BARRIER SHIELD
  • Shield health reduced from 600 to 500
DOOMFIST
  • Developer Comments Doomfist is all about getting up close and personal with his enemies, but his Hand Cannon's spread was tight enough to do surprising amounts of damage at longer ranges, especially against bigger targets. This change brings his weapon in line with other shotgun-style weapons by making its damage fall off beyond 15 meters.
  • HAND CANNON
  • Damage falloff now starts at 15 meters
MCCREE
  • Developer Comments: Previously, McCree’s Combat Roll cooldown felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown allows for more flexibility when choosing between using it for mobility or an instant reload.
  • COMBAT ROLL
  • Cooldown reduced from 8 to 6 seconds
PHARAH
  • Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt, because a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as it made it very difficult to aim at Pharah with rockets coming in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.
  • CONCUSSIVE BLAST
  • Cooldown reduced from 12 to 9 seconds
  • ROCKET LAUNCHER
  • Attack speed increased
  • Lowered recovery time between shots from 0.9 to 0.75 seconds
  • Damage redistributed between explosion and impact
  • Explosion damage reduced from 80 to 65
  • Impact damage increased from 40 to 55
  • Explosion knock back reduced by 20%
  • Self-knockback amount increased by 25%
MEI
  • GENERAL
  • Updated visual effects for all abilities
ORISA
  • Developer Comments Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location. The weapon's spread value caused it to feel too random when leading targets at a distance, considering the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better when hitting targets at longer ranges.
  • FUSION DRIVER
  • Maximum spread reduced by 20%
SOLDIER: 76
  • Developer Comments Soldier: 76’s damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should make his damage more consistent.
  • HEAVY PULSE RIFLE
  • Number of shots until reaching maximum spread increased from 6 to 9
TORBJÖRN
  • GENERAL
  • Reduced the size of Torbjörn’s head hit volume by 10%
  • RIVET GUN
  • Primary Fire
  • Projectile speed increased from 60 to 70 per second
  • Reload time reduced from 2.2 to 2 seconds
  • Turret targets enemy hit by primary fire
  • Alternate Fire
  • Recovery lowered from 0.8 to 0.6 seconds
  • Damage per shot lowered from 150 to 125
  • Reload time reduced from 2.2 to 2 seconds
  • Spread randomization readjusted
  • FORGE HAMMER
  • Radius increased to align with Quick Melee
  • DEPLOY TURRET
  • Turret is now a thrown projectile
  • Automatically builds over three seconds
  • No longer has different levels
  • Same damage output as previous level 2 turret
  • Maximum health reduced from 300 to 250
  • Now incurs a 5 second cooldown when deployed
  • Now incurs a 10 second cooldown when destroyed in combat
  • No longer able to deploy a new turret if it’s in combat
  • While the turret is firing
  • If the turret has taken damage within three seconds
  • Can now be destroyed using the Interact input
  • Completes self-building once deployed, even if Torbjörn is eliminated
  • NEW ABILITY: OVERLOAD
  • Replaces Armor Pack
  • Lasts for 5 seconds
  • Cooldown is 12 seconds
  • Temporarily grants 150 armor
  • Increases attack, movement, and reload speeds by 30%
  • NEW ULTIMATE: MOLTEN CORE
  • Switches weapon from Rivet Gun to his claw arm
  • Lasts 6 seconds
  • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
  • Globules bounce off walls and ceilings until they hit the ground
  • Base damage is 130
  • Damage increases from 130 to 190 against enemies who have armor
  • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
  • Heroes who can grant armor to their allies: Brigitte
  • Please note that Torbjörn will be unavailable in Competitive Play for two weeks.
MAP UPDATES
  • General
  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps
 

Needless

Toe Sucker
9,167
3,268
man i wish they would remove these skin restrictions being available only during the event lol
i want the bear brigitte god damnit
 

Blazin

Creative Title
<Nazi Janitors>
6,395
33,548
Been trying to continue playing this casually, just a few matches a day and finding it harder to do even that. Just feels very stale at this point. Lots of big titles coming out, not sure how that bodes for Overwatch if they don't do something at blizzcon to breath some new life into this.
 

joz123

Potato del Grande
6,550
9,187
Been trying to continue playing this casually, just a few matches a day and finding it harder to do even that. Just feels very stale at this point. Lots of big titles coming out, not sure how that bodes for Overwatch if they don't do something at blizzcon to breath some new life into this.
For me lately, it feels like work to grind out the loot boxes each week. Especially since all these great console games are coming out, been playing the PC less.
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
44,577
93,062
Mercy is still my favorite healer.
Her mobility is amazing, the sustained and consistent healing is still very strong, and her ultimate is great for pushing objectives.

If anything, the adjustments to her healing stream has resulted in me focusing more on strategically using damage boost. If I don't finish a match with >2k damage boosted, it was either a fast match or I was playing lazy.
just dont see it.

Id say Moria has much better mobility due to being able to dodge pretty much every single offensive ulti and most other abilities. Not only that but damage wise I can easily put up 4000+ damage in a game as Moria while doing 1k+ healing a minute.

I really think Doomfist needs a nerf bad. Guy has insane mobility, an uninterruptible ulti, 1 shots half the heroes in the game and is incredibly durable thanks to the health/shield boost and his punch still has an idiot hitbox. Compare his fist punch to brig's shield bash. Basically the same exact thing except Doom's kills half the people in the game and it has the same cd while Brig's does 50 damage.
 

Penance

Ahn'Qiraj Raider
4,996
4,664
just dont see it.

Id say Moria has much better mobility due to being able to dodge pretty much every single offensive ulti and most other abilities. Not only that but damage wise I can easily put up 4000+ damage in a game as Moria while doing 1k+ healing a minute.

I really think Doomfist needs a nerf bad. Guy has insane mobility, an uninterruptible ulti, 1 shots half the heroes in the game and is incredibly durable thanks to the health/shield boost and his punch still has an idiot hitbox. Compare his fist punch to brig's shield bash. Basically the same exact thing except Doom's kills half the people in the game and it has the same cd while Brig's does 50 damage.

lol wut
 

lost

<Bronze Donator>
3,223
3,493
I think mercy is still pretty good but shes so boring. I prefer zen, brigette or moira in that order, since I like to also kill people. Moira is pretty op if you're tapping the heals onto multiple people in front of you, and yeah she can get away from most things, like a grav and turn around and heal the team with her ult or just ball/spray. Shes great, but zen ult is also great and brigette is great for annoying doomfists, tracers and genjis.

Has anyone noticed the soldier changes? So basically I can fire more shots before my crosshair becomes less focused is that it? Been playing mcree more for those pesky pharahs.
 

Needless

Toe Sucker
9,167
3,268
Yeah it just means you can fire a couple more bullets before you need to reset the spread, it's a really nice change though
 

dvoraen

Lord Nagafen Raider
515
181
RE: Soldier and Pharah changes if you want a visual of the difference. It's really noticeable how much Pharah's change is. /u/itsjieyang has made awesome gifs for patch changes