- 90d 1h 37m
I'm not flinging shade you douche, I watch most of his vids and recommend them to people. Was just pointing out that he has his own private think tank that helps him come up with those crazy engineering setups.oh shiz I didn't know that will block him from my youtube asap and also report him
That's really interesting, I would have assumed that the open door would still transfer heat but obviously that's not how it works based on what you're saying. One frustrating part of doing a blind play through is that there seem to be a ton of hidden mechanics like that which seem critical to enabling certain builds. I have a sandbox for testing things before I put them into my real base, but stuff like this I would just never stumble across on my own even with the sandbox for prototyping.It's a quirk of the game engine. When you close any automatic doors, anything between them should move up or down but if there isn't any space (filled tiles all around), then everything gets destroyed. So when they open again, there's a vacuum in there and that's a perfect insulator. Closing the doors enable the heat transfer to happen. It's a very simple way to regulate the temperature transfer for a steam turbine or other uses.
Getting to space isn't too bad once you've got a good steel production system going. With that much saltwater you can kill like 3 birds with one stone with the first tier of rockets too (steam rockets).Why is this the single greatest PC game to release in the past, at minimum, decade? I just keep coming back to it, pouring hours into it. I've never made it to the surface. This game I've hit almost 200 cycles, the furthest I've ever gotten. My base has become a bit overwhelmingly large and difficult to coordinate, especially since i"ve been keeping myself to 9 dupes so far.
Screen cap of the majority of my base here (spoilered for extra bigness). Starting to plan to reformulate much of it now that I'm in a stable place food and heat and energy wise.