Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

JonJon_sl

shitlord
80
0
so who was rad enough to ride with brad and take his picture?
You didn't hear? That's one of the perks from the $3000 pledge level. Obviously that's Beck taking the picture, and likely Nirrtix and/or CanadaXegony went along to moderate and/or cheer Brad on and tell him how he looks better than rRicky Carmichael or Travis Pastrana ever looked on a motorbike!
 

Quaid

Trump's Staff
11,556
7,863
does anyone know if he recently purchased that bike?
Highly doubtful. That bike is very rare and was made in 1995. Worth about $7000 in good condition. It's probably a collector's item that he doesn't ride much/restored over time.
 

Emotiv

Silver Squire
162
3
rrr_img_67159.jpg
 

Erronius

Macho Ma'am
<Gold Donor>
16,491
42,462

Dumar_sl

shitlord
3,712
4
Edit: How is anyone surprised at Dumar's shit? The most avowedly outspoken socialists are merely closet elitists that are driven mad with envy by not being elevated to their rightful position in society.
My observations are anything but elitist - they're academic. The closet elitist view is the typical North American response to socialism: an old broken record.

Good gameplay, in an objective sense, provides the most player freedom, and the designer designs rules that facilitates and supports that freedom. The industry has done nothing but regress from that position, ie, has gotten objectively worse.

The amount of things you could do in UO was ENORMOUS compared to the most modern WoW expac.
 

Whidon

Blackwing Lair Raider
1,880
2,906
I would love nothing more then an old school EQ like MMO. to me some of the people going. However it won't happen because we have not been the target audience for ages now, EQ and UO were basically the only two "major" mmos released without taking Gen Y much into account.

Generation y is full of people that believe they should be able to have anything they want, no matter how unfeasible it is. When it doesn't work it, it's society's problem and the world should adapt to them. More than any other generation they've been exposed to that type of media in the form readily accessible television, movies, video games, and other forms of consumable entertainment. Once upon a time if you wanted entertainment it meant engaging others;with your buddies in a bar (or at least grouped in EQ) You played a pick-up game of baseball and were left fielder because you weren't the best you and you knew it.

They seriously want and feel they should be the hero in every story/game. They were mostly all raised on the notion of doing what they want, when they want. Everyone was a winner and gets a trophy ( or achievements and purplez) everything they do is fantastic and worthy of merit. Worse they chest beat, usually over the internet about every "achievement"

This stuff may seem bemusing to many of us, however its pretty clear that every MMO since at least WoW has been targeting these people. Games have clearly been constantly changing to meet those Gen Y expectations/desires I listed above. Overall we can simply pray a small games takes a chance on catering to something different.

Yes, I appreciate that video games are something we do to escape from everyday life, not life itself. However they are also a reflection of the wants/desires of those it's targeted at. The CoD generation/gen Y looks pretty awful in the mirror.
 

iannis

Musty Nester
31,351
17,656
Highly doubtful. That bike is very rare and was made in 1995. Worth about $7000 in good condition. It's probably a collector's item that he doesn't ride much/restored over time.
I would be impressed if Brad restored his own bike.

It's probably a collectors item that he bought restored off of a local mercedes mechanic.
 

Skanda

I'm Amod too!
6,662
4,506
Generation y is full of people that believe they should be able to have anything they want, no matter how unfeasible it is.
Makes a post generalizing an entire generation who whine when they don't get what they want, while whining about not getting the video game he wants.
 

Abefroman

Naxxramas 1.0 Raider
12,588
11,904
I would love nothing more then an old school EQ like MMO. to me some of the people going. However it won't happen because we have not been the target audience for ages now, EQ and UO were basically the only two "major" mmos released without taking Gen Y much into account.

Generation y is full of people that believe they should be able to have anything they want, no matter how unfeasible it is. When it doesn't work it, it's society's problem and the world should adapt to them. More than any other generation they've been exposed to that type of media in the form readily accessible television, movies, video games, and other forms of consumable entertainment. Once upon a time if you wanted entertainment it meant engaging others;with your buddies in a bar (or at least grouped in EQ) You played a pick-up game of baseball and were left fielder because you weren't the best you and you knew it.

They seriously want and feel they should be the hero in every story/game. They were mostly all raised on the notion of doing what they want, when they want. Everyone was a winner and gets a trophy ( or achievements and purplez) everything they do is fantastic and worthy of merit. Worse they chest beat, usually over the internet about every "achievement"

This stuff may seem bemusing to many of us, however its pretty clear that every MMO since at least WoW has been targeting these people. Games have clearly been constantly changing to meet those Gen Y expectations/desires I listed above. Overall we can simply pray a small games takes a chance on catering to something different.

Yes, I appreciate that video games are something we do to escape from everyday life, not life itself. However they are also a reflection of the wants/desires of those it's targeted at. The CoD generation/gen Y looks pretty awful in the mirror.
I might be wrong but I think you just used every single clich? there is for arguments on why you didn't get what you wanted. Some of the more experienced posters will spread them out over the course of a thread. You need to pace yourself next time.
 

Tauro

Bronze Knight of the Realm
371
26
New update from Brad, probably written while playing ArcheAge alpha
wink.png
:

I just updated the news -- Sparkling is now Producer of the project, and we have two new programmers! I am working right now on new version control with them so hopefully they'll be able to sync the project tomorrow at some point and then begin familiarizing themselves with the code, etc.
 

Ceder_sl

shitlord
272
0
Wow, Brad posted a single sentence in the general forum:Pantheon: Rise of the Fallen - Advanced Forum Detail Topic - ArcheAge!

What do you all think of the game based on what's been released?

Not even Brad wants to talk about his own game.

The irony on that is layered thicker than the scabs on a Brazilian shanty hooker.


But I've said before Brad should go work for Trion. Its a good match. Im sure they can make him a director of community relations or something...


New update from Brad, probably written while playing ArcheAge alpha
wink.png
:

I just updated the news -- Sparkling is now Producer of the project, and we have two new programmers! I am working right now on new version control with them so hopefully they'll be able to sync the project tomorrow at some point and then begin familiarizing themselves with the code, etc.
So he's got volunteer programers not familiar with the code. That's nice.
 

Erronius

Macho Ma'am
<Gold Donor>
16,491
42,462
Good gameplay, in an objective sense, provides the most player freedom
Yet there is a reason that you can't move backwards in Monopoly, and that things like Icing exists in hockey as well as en passant and castling in chess. Normally you try to strike a balance between freedom and parity/fairness yet you gloss over that here to stump for freedom alone.

That's really a big part of the EQ1/WOW debate - some players don't care about "fair". EQ1's issue is that it isn't completely "free", in fact it wasn't all that free to begin with. The Zek players often made that very point but the bluebies don't want to think about that.

When people make the "freedom" argument, it's important to note that what they really want isJUST ENOUGH FREEDOMto be able to control content access and selectively break gameplay aspects, butNOT SO MUCH FREEDOMthat the proles are able to zerg them via PVP or that everyone can solo/kite/train/etc.

and the designer designs rules that facilitates and supports that freedom.
...while designing rules and frameworks that give the game some sense of structure and prevents egregious abuse.


The industry has done nothing but regress from that position, ie, has gotten objectively worse.
The problem with WOW and most MMOs these days is that at their core, they're really still EQ1. Oh, they have different lore/graphics, gameplay and it's on a lot of rails...but peel back all of that and get down to the core of the game and it's very similar to EQ1. Sure, if it wasn't instanced to the teeth then it would be a very different game, but the fact is that they are restricted by the very same design that everyone else is. That is to say, that their adoption of a level/item/content progression paradigm with raiding leaves them with 2 choices: handle it like EQ1 did originally, or do as they have actually done. Neither actually CHANGES the underlying design itself which is the actual problem - and one could argue that if you don't change that underlying design then you come right down to EQ1/WOW and most people would say that is why WOW has progressed, not regressed. They looked at the issues with EQ1 and tried to give it more structure, and players more parity. But MY issue with the people who cry about WOW (weren't you banned for that at one point on FOH by Furor?) is that they can't even accurately point out what the actual issues are. The real issue isn't that WOW is too "on rails", as one example...the real issue is that without scrapping the core design, they either have to choose a terrible EQ1 model (which most modern gamers wont put up with) or they have to try buttressing the design with enough rules and rails that the game doesn't implode with asshattery.

The one thing that has always stood out to me is that there has always been a lot of people who will argue for EQ1 design, but they don't want anything that's FFA or a "sandbox". This goes back to the"just enough freedom, not enough freedom"argument above, but it also illustrates that the freedom argument isn't legitimate.