Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Quaid

Trump's Staff
11,558
7,866
I don't have to. I had a level 50 in original EQ when 50 was the max level. 60 when it was the max level. 75 etc.
I already proved myself. I don't have to prove myself to you on some stupid emu server.

I find it amazing that after all of these shit ass fucking piece of fucktard MMOs over the past decade, we have the opportunity for someone like Brad to finally bring MMORPGs back where they belong, and we have some jack ass like you here trying to tell people that the fucked up shitty design ideas that fucked the MMO industry are what he should put in them. Please do us a favor and go fuck yourself in an instance of your mom's basement.

I am so sick of watching the same mother fuckers come in to every fucking new MMO and spew shit designs on the forums. Look your instanced dungeons. They didn't work. They didn't work in WoW. They didn't work in EQ2. They didn't work in Neverwinter. They didn't work in Age of Conan. They didn't work in SWTOR. They didn't work in every fucking MMORPG made in the past fucking decade.

God Damn! Seriously. Go fuck yourself.
Sorry, but if you haven't levelled a character in EQ to max in a decade you probably have no idea what you are talking about.

As awesome as that little rant was.
 

tad10

Elisha Dushku
5,518
583
Wait, I thought the mantra was everyone was making "WoW-clones"? I didn't get this week's memo and am now so confused.
False dichotomy is messing with your head: Example Rift. Wow + switchable classes! Trying to re-invent the wheel with respect to classes but still a WoW clone with respect to factions (two), instances (many), loot (pi?ata).
 

zzeris

King Turd of Shit Hill
<Gold Donor>
18,948
74,008
Tad,

Who exactly has tried to best levels as a progression metric? Give me some good examples. Your reasoning for levels were awful as well.

*A sense of progression? Doesn't killing harder mobs do the same thing? Getting better gear, doing better things, learning your skill, etc? You just need that one easy reminder because you have Alzheimers?
*Easily identify others to group with? You mean like announcing 'cleric looking for group in Darnork's Castle. PST'? You can't just guess at the guys near the damn dungeon you want to group at? They must all be low level guys but it looks cool to hang here? Dungeons should be all about experimenting and finding out if you can actually get it done. Usually, getting killed by the first groups you meet over and over...tells you that it's time to do something else.
*Easily identify mobs you can tangle with? You mean like the original color cons of EQ? Does a level 30 Orc Captain fight like a level 30 Orc marauder? Would you think it would? Aren't there usually different metrics used to guide your decisions in these fights? Couldn't there be?

Levels are easy, tired, lazy decisions made when you are trying your best to make the next cookie cutter MMO. You like it to be old school and lazy just so that you can easily get back into the same tired games. Just because you have no imagination or desire for a game designed in 2014 to be any different than one published in 1999, doesn't mean it won't be different. Time to open those eyes and get past the fear of the new

Moving on, I find it hilarious(HILARIOUS) to listen to people bitch about instances killing immersion. Like zoning didn't kill immersion or repops kill immersion, or the guy logging off disappearing into thin air killing immersion. LOL. World dungeons would be better if done right. If you go to the front door of an orc mine(dungeon) then an assload of orcs are going to beat you down. Find the hidden tunnel, back entrance, etc. If you are going from area to area, then having the tank hold the doorway is good strategy. Not fucking sliding everything to the corner. If we want real immersion, then the stupid ways we cheated the EQ system need to go. I want the badasses to be the guys who can think, not take advantage of errors, cheats, and bad coding.
 

popsicledeath

Potato del Grande
7,512
11,766
Sorry, but if you haven't levelled a character in EQ to max in a decade you probably have no idea what you are talking about.
Not having a clue about EQ for the last decade is probably a good thing. All this big-dick-swinging over EQ is taking me back.

One word: contested content!
 

shabushabu

Molten Core Raider
1,408
185
Levels are great way to pace gameplay. You go out you adventure do your thing, level while out there then take a break, go to town sell crap, get new spells etc. ... i actually enjoyed that kinda downtime in MMOs.
 

tad10

Elisha Dushku
5,518
583
Levels are easy, tired, lazy decisions made when you are trying your best to make the next cookie cutter MMO..
You are like the third person in the past ten pages to use the "tired" or "lazy" description for levels. I'm pretty confident none of you have actually thought it through, take your LFG example. I'm a level 20 BST I go to Kurn's Tower because I know it's in my level range. There I can hang out looking for a group and I know other people there are going to be in my level range and if I start sending tells saying where I am they'll also know roughly what level I am.

Levels are simple and clean. These are positive attributes when MMORPGS are otherwise very complex and murky.

Skill system instead of leveling system? You just get a FOTM.
Gear system instead of leveling system? It's MTG and you get the expansion problem identified above.

The other nice feature of a standard leveling system is that it mixes well with horizontal systems like AA's or EQ skills as Quaid mentioned.

I'm convinced that it is WoW's race to the endgame bullshit that has you guys down on leveling. That's WoW's problem, not the leveling system.
 

Furious

Ahn'Qiraj Raider
2,923
4,994
This whole thread is like 4 different people bitching. Emotional :
TrainWreck1.gif
 

zzeris

King Turd of Shit Hill
<Gold Donor>
18,948
74,008
You are like the third person in the past ten pages to use the "tired" or "lazy" description for levels. I'm pretty confident none of you have actually thought it through, take your LFG example. I'm a level 20 BST I go to Kurn's Tower because I know it's in my level range. There I can hang out looking for a group and I know other people there are going to be in my level range and if I start sending tells saying where I am they'll also know roughly what level I am.

Levels are simple and clean. These are positive attributes when MMORPGS are otherwise very complex and murky.

Skill system instead of leveling system? You just get a FOTM.
Gear system instead of leveling system? It's MTG and you get the expansion problem identified above.

The other nice feature of a standard leveling system is that it mixes well with horizontal systems like AA's or EQ skills as Quaid mentioned.

I'm convinced that it is WoW's race to the endgame bullshit that has you guys down on leveling. That's WoW's problem, not the leveling system.
Good post but I'm looking for advancement of the genre. I don't expect Brad to do too much of this considering the funding options but I think it's way past time to see some real growth. As Draegan mentioned, there really hasn't been any progression from WoW. There were the early years, the EQ years, and then WoW. Too much of WoW I agree.

Also as Lithose noted, I'd like to see developers go back and re-examine all the systems and see where to go from there. World dungeons work, if done differently than EQ. It needs to improve even if just by a little. Leveling is a tired old shoe. It still functions but are there other options that could work? Same with difficulty, etc. Easy way to reduce item issues is lowered drop rates. That works for any type of system though not just world dungeons. I want the old problems at least addressed since this will be a throwback type game. Just like WoW could have been improved upon if the basics had been kept but other things changed. I don't want Brad to limit his vision based off tradition. I hope to see some old, some new, and a lot of improvement from his last game.
 

etchazz

Trakanon Raider
2,707
1,056
Good post but I'm looking for advancement of the genre. I don't expect Brad to do too much of this considering the funding options but I think it's way past time to see some real growth. As Draegan mentioned, there really hasn't been any progression from WoW. There were the early years, the EQ years, and then WoW. Too much of WoW I agree.

Also as Lithose noted, I'd like to see developers go back and re-examine all the systems and see where to go from there. World dungeons work, if done differently than EQ. It needs to improve even if just by a little. Leveling is a tired old shoe. It still functions but are there other options that could work? Same with difficulty, etc. Easy way to reduce item issues is lowered drop rates. That works for any type of system though not just world dungeons. I want the old problems at least addressed since this will be a throwback type game. Just like WoW could have been improved upon if the basics had been kept but other things changed. I don't want Brad to limit his vision based off tradition. I hope to see some old, some new, and a lot of improvement from his last game.
movies are always watched from beginning to end with your eyes. i'm sorry, but i'm looking for some kind of progression...
 

shabushabu

Molten Core Raider
1,408
185
ON difficulty... I just wonder if this game went "dark souls" with difficulty ( of course within the mechanics of this game ) ... and the game was marketed as such... would be interesting to grab that slice/niche, which is very successful in single player world.
 

Dahkoht_sl

shitlord
1,658
0
ON difficulty... I just wonder if this game went "dark souls" with difficulty ( of course within the mechanics of this game ) ... and the game was marketed as such... would be interesting to grab that slice/niche, which is very successful in single player world.
Personally , I'm hoping for harsh death penalties in addition to mobs being able to hand you your ass if you don't pay attention.

Death should be a real possibility and should set you back besides a bullshit respawn and jump right back in.

/Cue the "penalties are no fun and not needed" whiny bitches.
 

etchazz

Trakanon Raider
2,707
1,056
Personally , I'm hoping for harsh death penalties in addition to mobs being able to hand you your ass if you don't pay attention.

Death should be a real possibility and should set you back besides a bullshit respawn and jump right back in.

/Cue the "penalties are no fun and not needed" whiny bitches.
i'm with you. without death penalties, there is absolutely no sense of danger when playing the game. when the risk doesn't mean anything, neither does the reward.
 

tad10

Elisha Dushku
5,518
583
This game needs to go "hardcore" and niche to have any chance of success. The plus side is some of those feature actually cost less to do.
Pretty much this. There are a lot of other games out there that with much better funding. Pantheon only succeeds as a niche game. Too bad they can't do something like EVE and put everyone on the same server (or two servers if PvE/PvP) - just wouldn't work in a fantasy game.
 

Harfle

Lord Nagafen Raider
1,055
69
can't wait till you fags overhype the shit out of this game like FF and walk away disappointed and with raw asshole from getting reemeed by brad again
 

tad10

Elisha Dushku
5,518
583
can't wait till you fags overhype the shit out of this game like FF and walk away disappointed and with raw asshole from getting reemeed by brad again
Who gives a fuck what you think? You're some random internet asshole with a shitty gif for an avatar.