I've noticed a few saying something about the stretch goals throwing folks off of donating and thought about one in particular and see their point.
Crafting.
And look, other than gathering I really will never want to spend much time crafting jack, but I do like in game economies more like SWG where I went to certain players who made the best equip with nice shops and so on. So I'm in no way a crafting whore.
But someone mentioned how do you have that as a stretch goal ? How can you possibly design the core of the game with no crafting in mind, then add something like crafting later ? I'm a PVP whore , and would love to see a Zek server, but see how it can be a stretch goal , you add a PVP server later on , make a few changes for who can kill who , and let us start the bloodshed. Crafting though ? Unless it's purely some cosmetic drivel that matters none to the game other than aesthetics , how can this be an optional stretch goal.
Not bitching ,I'm genuinely curious how you'd work something like that in later without designing for it from the start ? The only thing I can come up with is like I said , it's minor cosmetic stuff that doesn't matter.
Just noted on the KS and other forums besides it turning away hard core crafting types , some were wondering the same as me about this.