Nothing wrong with reading their boards. Can't say I agree with statements like those either. There are other ways to make death hurt but we will have to see what they come up with.
Like 6... Which we have all seen before and it doesn't hurt unless you make it hurt.
Here are the ways:
Item Degradation/Money hit (No one cares)
Item Loss (Hurts)
XP Penalty (If you have a 97% res, no one cares)
XP Debt (No one cares)
Play time loss (Hurts as long as it is a long time but no one is going to go through that mundane shit any longer)
Nothing - (No one cares, obviously)
The only way to make death hurt in an MMORPG is to make it frustrating as shit for a player but they keep coming back for some reason. At the risk of losing the player. Here is a protip: No one is coming back to the mundane any more. In EQ people came back because it was a revolutionary game at a time without social media and wide spread connectivity with others any time/any place. That's all over. That's why the magic never comes back. The magic has morphed into Smartphones, Facebook, Facetime, Twitter and 24 hour media.
So yeah I would say go for broke. Time Loss, Item degredation/money sink, and XP Penalty all at once. I want to see the tears on the 5 people playing it on Twitch.