Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

zzeris

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Some of the estimates of Pantheon's potential playerbase are a bit low, but honestly that depends mostly on how many features make it in game and how well polished the game is.

I frequent a number of forums and the reoccurring theme on all of them is basically, "Bring back the harder 'oldschool' style of MMO." Not everyone agrees on exactly what that is, and quite a few indie games have emerged to fill that niche, but Pantheon is definitely unique among them.

Vanguard pulled something like 200k and it was well know that the game was unfinished and incredibly buggy. Its unlikely that Pantheon will only pull a quarter of that with no box fee, especially if the game plays well. That is however, thebig if.
I would like to know your source for the 200,000. Are you talking about initial subs like what companies do to prop up later failure? I don't think anyone here really is discussing the first three months when talking about viability. We are talking about maintained subs. Now, this isn't the most factual source buthttp://users.telenet.be/mmodata/Charts/Subs-3.pngsays this and they did do some kind of research. Notice where data was hard to find after 2007? That usually happens when you don't want anyone to know how well you are doing. As mentioned, not completely scientific, but I would love to see the other side's numbers if not.
 

Erronius

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Some of the estimates of Pantheon's potential playerbase are a bit low
Vanguard pulled something like 200k
Yeah, and it took Microsoft funding to even get that far, and NM that VG subs tanked from the peak of their early box sales and still probably never made it's money back.

Pantheon is going to be Brad's less-funded, less-professional bastard child compared to Vanguard, and that's really saying something.

LOL @ quoting 200k as if Pantheon will replicate that, fucking el oh el
 

Sylas

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200K Box sales and 200k subs are not even remotely the same thing.

vg had maybe 50-100k subs after the free month. If pantheon is actually a real thing and is ever released it would be a miracle to pull 20% of that. 10-20k is an optimistic estimate.
 

Lunis

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Depends if they can get on steam I think. A game with a 10m budget could be profitable with 40k subs.
 

Sylas

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basically any game can get on steam but I doubt brad's pride would allow him to categorize this pile of shit as "indie" where it belongs and where neckbeards would actually click it, since he believes his own hype that this is some AAA quality rockstar game.

instead he'll probably just self publish through his website and sell 2 boxes a year.
 

Skanda

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Getting on Steam is no longer the guaranteed success that it use to be. The marketplace has been flooded with so much shit that it is beginning to bury even the hidden gems, of which this game will never number among. There are many indies who have begun crying about it lately. I suspect that Brad's voice will join theirs eventually, that is if this even makes it to release.
 

a_skeleton_02

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Getting on Steam is no longer the guaranteed success that it use to be. The marketplace has been flooded with so much shit that it is beginning to bury even the hidden gems, of which this game will never number among. There are many indies who have begun crying about it lately. I suspect that Brad's voice will join theirs eventually, that is if this even makes it to release.
The indie tag on steam is flooded with so much garbage thanks to greenlight it's unreal. I used to check out the indie page regularly but in the past 2 years it's all been trash. Games that don't actually work, 5 minute "art' pieces, Rip offs of flash games and straight up scams.

Honestly I would skip the indie tag as well if I was Brad just to set yourself apart from the growing disintrist in indie titles. Steam or no Steam Brad is going to need to good word of mouth and get the game into the hands of youtubers.
 

bwuceli_sl

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The indie tag on steam is flooded with so much garbage thanks to greenlight it's unreal. I used to check out the indie page regularly but in the past 2 years it's all been trash. Games that don't actually work, 5 minute "art' pieces, Rip offs of flash games and straight up scams.

Honestly I would skip the indie tag as well if I was Brad just to set yourself apart from the growing disintrist in indie titles. Steam or no Steam Brad is going to need to good word of mouth and get the game into the hands of youtubers.
Yeah, most people I know just filter out "indie" on steam these days. The amount of shit indie titles is staggering, it feels like the Atari days all over again. The review system also needs a overhaul, I got burned a few times by buying (positively reviewed) indies that were horrible to the point that I don't even consider buying indies anymore unless someone I trust recommends them to me and I've seen the game in action. Stuff gets greenlighted way too easily and Steam's/Valve's QA isn't exactly on the ball because of the sheer amount.
 

Ukerric

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Stuff gets greenlighted way too easily and Steam's/Valve's QA isn't exactly on the ball because of the sheer amount.
I think I said it before, but I'll say it again. At this point, if you're tagged "Early Access", it's an automatic click on the "not interested, don't ever show me this again" box on Steam.

If you go thru Early Access, you're probably a POS. If I'm missing on the next coming of gaming Jesus, then people will correct me at one point, and I'll revisit your game page and comments, but otherwise, no. Just no.
 

Bruman

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From Facebook:

"We have actually released podcasts like that previously, but in the future once we release more information about the game,we will no doubt do some videos too, we just don't have anything planned as of yet"
 

Ukerric

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Amazes me that this thread has so many pages considering the end result will just be vaporware.
Can't beat that entertainment for the price. Notably if you didn't even try to crowdfund this (my brain keeps inventing crowdfungi for this... why?)
 

Utnayan

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I frequent a number of forums and the reoccurring theme on all of them is basically, "Bring back the harder 'oldschool' style of MMO." Not everyone agrees on exactly what that is, and quite a few indie games have emerged to fill that niche, but Pantheon is definitely unique among them.
This isn't aimed at you, but I see this quite regularly as well, and then I laugh and shake my head because the days of yesteryear when we were in our 20's, hell some even teenagers, had 1) More time. 2) This was one of the first forms of social media which brought people together. 3) Little does anyone remember the game itself was a fucking shit show.

I cannot wait to see all these eager faces logging in, get to a difficult part of the game, say, "Welp, I do not have time for this", or "I guess I didn't miss this type of gaming style much" and take off back to their consoles.

Here is the bottom line: Everquest was a broken shit mess of a game which we all loved because we ended up getting attached to others through it's own inherent social media, introduced, luckily, because of all the time sinks and downtime within the game itself, along with some game ideas (Not by design FYI, by pure luck) that the gaming community made themselves as a result of broken systems.

It will never be repeated. Ever. And while there may be a few that attach to this (If it ever comes out) I will stake money on it that it won't last long. It will be the final nail in the coffin for McQuaid, who rode and stole the success of others that worked harder than he did, and took credit for a reskinned tank simulator that the gaming community made a game out of, in a time barren of social media and within what was still an early adoption phase of the internet as a whole.

He had the idea, and should be commended for pushing it back in 1997, and it spawned a new genre. Unfortunately he also spawned the business model of shit now, patch later, along with completely unethical approaches to business.

This will be raising the titanic for the third time, and have the ropes slip while the ship didn't even break the surface.
 

Cinge

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From Facebook:

"We have actually released podcasts like that previously, but in the future once we release more information about the game,we will no doubt do some videos too, we just don't have anything planned as of yet"
Hehe.
 

etchazz

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This isn't aimed at you, but I see this quite regularly as well, and then I laugh and shake my head because the days of yesteryear when we were in our 20's, hell some even teenagers, had 1) More time. 2) This was one of the first forms of social media which brought people together. 3) Little does anyone remember the game itself was a fucking shit show.

I cannot wait to see all these eager faces logging in, get to a difficult part of the game, say, "Welp, I do not have time for this", or "I guess I didn't miss this type of gaming style much" and take off back to their consoles.

Here is the bottom line: Everquest was a broken shit mess of a game which we all loved because we ended up getting attached to others through it's own inherent social media, introduced, luckily, because of all the time sinks and downtime within the game itself, along with some game ideas (Not by design FYI, by pure luck) that the gaming community made themselves as a result of broken systems.

It will never be repeated. Ever. And while there may be a few that attach to this (If it ever comes out) I will stake money on it that it won't last long. It will be the final nail in the coffin for McQuaid, who rode and stole the success of others that worked harder than he did, and took credit for a reskinned tank simulator that the gaming community made a game out of, in a time barren of social media and within what was still an early adoption phase of the internet as a whole.

He had the idea, and should be commended for pushing it back in 1997, and it spawned a new genre. Unfortunately he also spawned the business model of shit now, patch later, along with completely unethical approaches to business.

This will be raising the titanic for the third time, and have the ropes slip while the ship didn't even break the surface.
I respectfully disagree. What made EQ so successful was the hook. I've stated this before a long time ago, but it's worth repeating. What EQ did so brilliantly was keep people playing in the vague hopes of scoring that rare piece of loot. Much like casinos keep people playing poker, blackjack, Pai Gow, whatever. It's that small chance for that big score that keeps people hooked, and it gives you just enough nibbles to keep you playing. If you just watched someone play blackjack, it would be boring as fuck, but if you're the guy playing, it's exciting as shit. EQ worked in much the same way. You kept on playing in the hopes that the rare named would spawn with the even rarer loot. It was brilliant game design. Like you said, the game itself wasn't tremendously exciting in most cases, but they kept you logged in in the hopes that you'd get that Manastone, or Jboots or SMR, or whatever, and you didn't want to log off until you got it.
 
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Bruman

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It was both. The hook would keep you there for another spawn, the social aspect combined with free time made it so you didn't say "eh fuck this I got better shit to do" and lose interest immediately.
 

Quaid

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Played EQ up until OOW, played WoW up until TBC, played vanguard for about 3 months, tried Rift (it fucking sucked), tried GW2 (even worse), haven't tried anything since.
Hmmm sounds to me like you're an EverQuest fan, not an MMORPG fan. GW2s levelling experience has been the best industry wide since very early WoW IMO. If you didn't enjoy that, you probably don't enjoy MMOs across the board.