Laura
Lord Nagafen Raider
- 582
- 109
Combat in EQ is quite interesting. You can pick your own pace; want to snooze and play safe? Sure go to a lower level area and grind your below average xp. Want to get more XP/hour or better loot? You're going to be in for some challenge. While combat doesn't look sexy in EQ as a spectator but I know that you can be on your toes the whole fight when shit happens and shit can happen all the time. With all these fizzles, resists, adds, bad pulls, trains...etc. These kind of problems makes everyone work their ass off. You'll find your druid kiting one add while your wizard pulling another and rooting it while nuking the main target and at the same time keeping their fingers on Evacuation just in case. Cleric healing like crazy. Tanks trying to taunt two monsters at the same time trying to keep everything going on your cleric. Necromancer snaring and fearing one mob then aggro kiting it. You become in a situation that requires everyone to be on top of their game to survive and when you do; it's high five time "Great Group everyone!". Those kind of moments are memorable and honestly how can scenarios like this happen without EQ's mechanics in combat? In other games this shit can only happen with scripted content or if you try hard to make it happen; which is boring and predictable either way.EQ combat could definitely be fun. Not too much fun about hitting auto attack, but the nuances to pulling, CC, off tanking, controlling aggro, etc. made encounters interesting. Strats like fear-kiting, root and rot, dot stacking, charm kiting, etc
At the end of the day, I really enjoyed seeing how much shit I could kill before I had to sit down and med. Once you mastered the basics, it became a game of seeing how efficient you could be.