Using levels actually might require more dev work. Level based games have tons of content that sits unused because it is made obsolete by the linear nature of the progression.
Most of you also seem to hate the race to endgame mentality, well levels are a huge contributer to that because they let people skip huge amounts of content simply by grinding boars. The best path is almost always to just level as fast as possible.
Levels don't work well when the game is modeled on the idea of spending a few weeks at most leveling and then years at max. Levels make sense in a traditional rpg because the game ends shortly after or even before max level. And no an Asian grind level curve is not the answer.
Most of you also seem to hate the race to endgame mentality, well levels are a huge contributer to that because they let people skip huge amounts of content simply by grinding boars. The best path is almost always to just level as fast as possible.
Levels don't work well when the game is modeled on the idea of spending a few weeks at most leveling and then years at max. Levels make sense in a traditional rpg because the game ends shortly after or even before max level. And no an Asian grind level curve is not the answer.