I agree with this. The two class reveals have received the most bitching. It doesn't make a whole lot of sense. Why do hardcore serious mom players need to be sold on the idea of a cleric class or a shadow knight class called dark knight or a paladin like class. The amount of hand holding people want on some very basic information counteracts the idea of there being some knowledgable hardcore gaming contingency ready to roll. If people need in depth details to explain to them a paladin like class it does not seem the game is for them.Ok, so you just described the main characteristics of any high fantasy paladin character. The thing that amazes me is how people always want something "different". It is what it is. A paladin. There are thousands of high fantasy books out there that have paladin characters in them.
I don't need Brad to invent a new class. Just tell me, we got Paladins in the game. Period. End of story. Nothing else to say. I know what a paladin is already. You can call the game "Big donkey dicks with monkey poo", and if you say it has paladins in it, I and YOU know what they are talking about.
Being presented as a targeted niche game it would assume that niche would consist of people who don't need more than class names to figure out what is going on. It is almost like people want more detailed class layouts so they have more to bitch about and / or have gotchas to yell about when something mentioned on the KS does not show up in the game.
Reading all these posts there is nowhere close to a consensus on what kind of infotmation would satisfy everyone. The working list would be huge. In fact some of the stuff people want seem to contradict the stated objectives of the game.
I certainly understand why people might be worried about the ks and not meeting its goal. However it seems some want the ks to deceive a more casual and general audience so they can help fund it but then blow them off when it comes to game design.
To me there is enough infotmation for a hardcore player who is interested in the niche to make a $45 decision. Less targeted and more casual players or people making bigger donations certainly can be on the fence. But here we have a lot of people who say they want a hardcore niche game that brings elements of both eq and vanguard forward. For those people there is enough information to at least put up a $45 pledge at this point.
I know I am magic and special but I knew when reading through this thread and all the other information that this kickstarter was being used to actually kickstart the game. I saw them being at the very, very beginning. What perplexed me is people wondering why there was not more when the info they shared pretty clear indicated this was the very beginning of things. It was not some secret. They said they had a group of people meeting once a week or so to get things going. They never pretended like they had been coding 80 hours a week for six months.
If they don't make the goal it is highly likely the project dies right there. People still talking about do overs or relaunches, that ship has sailed. This is likely the one and only crack at this game being made. Heck it is the dummies itt who convinced me to pledge, against my better judgment.
I see no benefit to pulling my pledge and waiting now. Pulling my pledge just makes it less likely to fund. It does not help the process at all.
If you are not happy near the end of the ks then pull your pledge then. Some people think that is wrong but I dusagree. It is your money and if you decide at the end it is not for you, pulling your pledge is reasonable.
On the other hand if you pull it now and wait but it turns into something you really like you can pledge again. Only problem is if you kept your pledge in you would have helped the overall pledging to build. Pulling your pledge or lowering it to wait and see is self sabotaging. You are potentially harming the ability of ks to meet the goal with absolutely zero risk to yourself. That does not make sense to me.