Agree. The first thing I do if possible in games is fucking turn of tutorials. Really unless you're a sheltered seven year old, you shouldn't need a tutorial on a video game. This shits been around for 30 years now, we get it, and if we don't we will figure it out. Let the player stumble around, this shits not hard. Have the combat trainer give you combat tips and mechanic hints. Throw some obscure shit on the loading screens. Don't have a pop-up holding your hand through the game. It wasn't necessary in 1999, what makes developers think people need it 15 years later. I feel like figuring out basic mechanics on my own is part of the fun of a new game, tutorialstake awaypart of my gaming experience.