If you think the MMO genre has NOT regressed.. just look at 90% of releases .. player base dwindles after 30 days.. ppl are not sticking because there just isn't enough meat on the bone anymore.There's an old guy like you sitting on a park bench lamenting the days when kids played fun games like "bark like a dog" and "kick the can." Games have progressed, a lot, and the fact that you miss the stone age of vidja games says far more about you than the industry. Times have changed, and they will change again and again and my advice to you is find a different hobby, or just go play EQ. Its still there.
Uhh, yes you can. The only thing thats changed pretty much is the added quest givers at the entrance.Why would we be talking about vanilla WoW? It lasted barely 2 years, and nothing from vanilla even exists anymore. I can't go to the original BRD even if I want to.
LOL! Shit, vanilla WoW lasted just two years but TBC wasn't that bad either and it lasted about another 2. Current WoW is nothing like WoW from 8 years ago just like current EQ is nothing like EQ from 8 years after 1999. I sure as fuck never made an instant group with mercs in the game I played. I also can't go into original nek forest if I want to(unless they changed it back?). I also see no difference in the kiddie no grouping shit of WoW and the kiddie no grouping shit of multi-boxing. And multi-boxing was pretty damn easy.Why would we be talking about vanilla WoW? It lasted barely 2 years, and nothing from vanilla even exists anymore. I can't go to the original BRD even if I want to.
You have become better at dodge.Bro, should we start call you "Mc"Quaid? Everything that made EQ fun was unintended. It's goddamn science.
Pathing bugs are a large part of what made EQ fun, and even playable. That they kept trying to fix them and in doing so made the game progressively shittier in the process is a fairly good indication that they weren't intentional. They were definitional.Sorry... I'm confused. Which were these 'bugs' that made EQ 'playable'? The only real examples I can think of are FD splitting and swarm/agro kiting... The removal of either would have had little effect on EQ's gameplay.
Ah, gotcha. So you have no fucking clue what you are talking about. Please, continue to tell Dumar what was wrong with EQ, when it's quite apparent you didn't even play it, and if you did you barely had any idea what you were doing.I am not privvy to that information. But I'm told it was definitely in the game.
Please tell me more about myself and the games I like. I'm learning so much today.
Oh come the fuck on. Pathing bugs didn't make EQ 'playable' or 'fun'. There was nothing fun about the Dain pull.Pathing bugs are a large part of what made EQ fun, and even playable. That they kept trying to fix them and in doing so made the game progressively shittier in the process is a fairly good indication that they weren't intentional. They were definitional.
Srs though. You never would have raided TOV without pathing bugs. And you would have been forced to crawl through Guk/Sebelis without pathing bugs. Not that crawling guk/sebelis would make for a bad game experience. But that is NOT the experience that EQ offered.
That was exactly his point. Try killing Dain without that stupid bug.Oh come the fuck on. Pathing bugs didn't make EQ 'playable' or 'fun'. There was nothing fun about the Dain pull.
You are reaching.