iannis
Musty Nester
It is a good mechanic for casuals. The memory fragments are just free small maps. The combination of number cap and decay is what's bad about it. One or the other, but they're double limiting the mechanic which is odd. When this mechanic goes core and doesn't spawn in every map it will be as bad as the betrayal mechanic. The betrayal mechanic not spawning in every map is bad. It'll actually be worse than that since I assume they'll tie it to Zara.
The game is bloated. But for a casual player who isn't interested in the long term crafting grinds... all that translates into is easier xp and currency.
I'd actually like to do delve more, but I very rarely get the mining master and I don't feel like running back and forth across solaris concourse or whichever map it is for 30 minutes trying to spawn him and fill up my sulphite. I don't get the hunter very often at all. When I get a master in the map (which is maybe half the time ish) it's about 75% Zara and 20% the temple guy then 5% one of the others. That makes me wonder if it's account bound. If you guys are getting non stop Einhars... that means whatever they're claiming the spread of masters is not pure even RNG.
The game is bloated. But for a casual player who isn't interested in the long term crafting grinds... all that translates into is easier xp and currency.
I'd actually like to do delve more, but I very rarely get the mining master and I don't feel like running back and forth across solaris concourse or whichever map it is for 30 minutes trying to spawn him and fill up my sulphite. I don't get the hunter very often at all. When I get a master in the map (which is maybe half the time ish) it's about 75% Zara and 20% the temple guy then 5% one of the others. That makes me wonder if it's account bound. If you guys are getting non stop Einhars... that means whatever they're claiming the spread of masters is not pure even RNG.
- 1